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Unread 05-21-2011, 04:17 PM  
ptweety
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Re: Event handling changes is messing up

Quote:
So i set up three monitor, the first activate when ballad healing bonus is at tier 1 2 or 3, teh second at 2 or 3 and the third monitor when the buff is at tier 3

So it ends up with the three monitor lighted up when at full tier.. only 2 when at tier 2 etc .. you see the picture, this was working wonderful on 0.3.0 and before.
Well, I checked your setup with my own minstrel and believe that I have found the bug. It would be nice if you try 0.3.2 and report back.
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Unread 05-21-2011, 06:11 PM  
Kylina
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Thumbs up Bug Fixed

Working back as expected, thanks a lot for that quick fix :P

Last edited by Kylina : 05-21-2011 at 06:17 PM.
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Unread 07-10-2011, 12:12 AM  
JonatanRaven
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bumping these two questions up again.

1. Is there a way to add the cooldown of a skill rather than the skilleffect itself?
2. Is there a way to make the windows transparent when not used?
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Unread 07-10-2011, 12:53 AM  
MrJackdaw
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Quote:
1. Is there a way to add the cooldown of a skill rather than the skilleffect itself?
2. Is there a way to make the windows transparent when not used?
1. Without serious, and very inaccurate, fudging we cannot tell when a skill fires, unless it actually buffs the user. So, no, with a hesitant and pointless yes.
2. Probably!
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Unread 08-16-2011, 06:02 AM  
whitespace
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Is ther a way that inactive effects have a red background and slide from green to red when triggered? (always active effects have to stay green)

I found out how to repaint the blue bar of active effects but I don't know how to paint inactive effects ...

It would be pretty nice if you could tell me

Thanks
and nice job at all

Last edited by whitespace : 08-16-2011 at 06:07 AM.
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Unread 10-05-2011, 07:49 PM  
Vald
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This has not been working for me since the release of Rise of Isengard.
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Unread 10-06-2011, 06:32 AM  
MrJackdaw
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*Comment deleted*

Oh my giddy aunt. I am so sorry I commented here. Had a bit of a stupid moment... Sorry!

Last edited by MrJackdaw : 10-06-2011 at 10:30 AM.
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Unread 10-06-2011, 10:28 AM  
ptweety
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Hi Vald,

Quote:
This has not been working for me since the release of Rise of Isengard.
Hm, I'm using it all day long with no changes made since release of version 0.3.2. Do you have some error messages?
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Unread 02-15-2012, 09:14 PM  
Plague
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Nice plugin! Only thing is, for some reason I need to resize it every time I log in so it displays right......maybe it's because I play windowed.

Anyway, I'd like to see some effects to be added in it. For guardians, challenge/fray the edge, those kind of skills where you put something on mobs which aren't really a debuff, if you know what I mean.......aside this, it's really great!
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Unread 09-13-2012, 12:06 AM  
Disorderly
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Very nice for wardens

This is a great program for wardens. It allows you to add your buffs and see when they need refreshed.

I have 1 small problem with this plugin, it seems to resize the text boxes and I can't get them back without dragging the text box size out and back again.

1 Suggestion, it would be great if we could separate the buff search string from the description. Some of the buff names do not match the gambit name and it would be nice if I could add the numerical code for the gambit to the name. For instance the buff called Dance of war - Evade I would like to be shown as Dance of war - Evade 2323. Another example, the buff is called Enduring Shieldwork but the gambit name is persevere. If you could somehow allow us to enter a custom name separate from the searched name.

Great plugin, thanks for your hard work.
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Unread 09-13-2012, 02:14 AM  
artificeren
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I really like this plugin, but the coloring is just completely backwards to how I think.

It seems to me that the "blue" effect box should start at full, and get smaller as the timer counts down. To that effect, I've edited EffectItem.lua as follows within the Timer.OnTick event handler

Code:
-- cEffect.Bars[cEffectItem]:SetSize( percentage * ( width - height ) - 1, height - 4 );
-- cEffect.Bars[cEffectItem]:SetPosition( ( 1 - percentage ) * ( width - height ) + height, 2 );
local percentageLeft = (cEffect:GetDuration() - elapsedTime) / cEffect:GetDuration();
cEffect.Bars[cEffectItem]:SetSize( (percentageLeft * (width - height) ), height - 4 );
cEffect.Bars[cEffectItem]:SetPosition( height, 2 );
Now, I'm not expecting you to change your code to match my expectations, just offering a suggestion. In the case that you don't like it, at least I've got the code here to reapply when/if it's updated
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Unread 11-21-2012, 04:52 PM  
ptweety
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Quote:
Nice plugin! Only thing is, for some reason I need to resize it every time I log in so it displays right......maybe it's because I play windowed.
Well, this is a bug that only occurs if you autoload the plugin with the turbine plugin manager. In my local copy it's already fixed and i will upload a new release after i did some more testing.

Btw: there will also be some new features (e.g. usage of the options panel of the plugin manager, visibility of windows [if in/out of combat, mounted], icon, name, timer and colors of the effect bars)
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Unread 12-02-2012, 05:25 AM  
Drinjok
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Great Addon, thx for making it!

A Question about "Schild-Taktiken": it still will not show up or did i miss the correct wording for it ?


@artificeren

Can you please specify where exactly in the effectitem.lua these changes have to be made ? That would be nice since i'm not so comfortable with programming Lua.

Thx in advance

Last edited by Drinjok : 12-02-2012 at 05:29 AM.
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Unread 12-02-2012, 04:00 PM  
ptweety
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Quote:
A Question about "Schild-Taktiken": it still will not show up or did i miss the correct wording for it ?
Can you please try to escape the - with %: "Schild%-Taktiken"

Quote:
Can you please specify where exactly in the effectitem.lua these changes have to be made ? That would be nice since i'm not so comfortable with programming Lua.
This should not be neccesary any more. Please have a look in the options panel (/bm options) under "ui elements".
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Unread 12-02-2012, 06:40 PM  
Drinjok
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Ah great! Thanks, that worked and helped a lot to modify some more Gambits.
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