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Unread 03-13-2012, 12:21 AM  
Garan
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Re: Is this expected behavior...?

Quote:
Originally Posted by magill
Loading Moormap (V1.16) via Turbine Manager
(MooreMap update done by LPC - Java version) (MooreMap and Travel window updated.

Click on the MM Icon - get map
Click on gears to change settings.

Change Default Map" pulldown to "The Great River."

click save... nothing happens. (Button blinks off and back on.)
X off options panel
x off map

launch map via icon -- change not reflected.
Command line: /plugins unload MooreMap
( had turbine manager open)
Client hangs... music plays, but no keyboard response, cannot terminate Turbine Manager.
Bleah... assume client crashed.
Kill client and relaunch.

Naturally, the map opens on "The Great River."
The question is -- should have it done so before? Should there have been any "positive" feedback from the "save?"
I'm not really sure what happened to hang your client. I tried opening and closing the options, changing options, saving, etc. many times without a hang.
EDIT: I may have replicated your hang, there is definately an issue with unloading and reloading with the Turbine Manager open.

As to the default map, that setting only affects which map is initially shown when the plugin is loaded so minimizing the plugin and then restoring it (which is all the icon does) will not change to the default map.

The options window used to automatically close after a Save or Cancel but I must have removed that when the dialog was moved to the "Turbine Manager" (it was brought back last release but I must not have reinstated the buttons correctly). There should have been a popup that would indicate that the options were saved and that most likely was also removed and not reinstated. I got sidetracked while implementing the new Plugins:ShowOptions() method and never got back to it. It should be fixed in the next release.

Last edited by Garan : 03-13-2012 at 12:28 AM.
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Unread 03-13-2012, 09:15 AM  
Damlyn
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Thank you for your help! I forgot that I had once tried to setup an alias. I can't even remember what I was trying to do but it must not of worked how I wanted it to. Clearing my alias list solved the issue. Thank you once again!
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Unread 04-30-2012, 10:27 PM  
Garan
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Ver 1.17

Version 1.17 is just a minor update
I got tired of waiting for Turbine to produce a Tal Mathedras map so I added two versions of the Tal Mathedras map (Before and After have distinct data points). Now that there is a really ugly map available Turbine will hopefully be motivated to actually publish their art version (there was one briefly available on Bullroarer but it disappeared, probably due to versioning issues with the icons).
I also added the Hidden Burrow in the Great River area and a few location corrections.
I updated the Great River and Stangard map backgrounds to use the latest Turbine background - I haven't located the resource IDs yet so these are still just screencaps but they are a bit better than the ones from Bullroarer.
I finally got around to changing the Iron Pit map from the compass capture version I had created to the Turbine art version.
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Unread 05-01-2012, 08:29 AM  
drwoods
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No Maps

I just installed the latest version in the Plugins directory. I load the addon through the Turbine Plugin Manager for one char. When I log into the character, I get the two icons on the lower left. Clicking on the first one brings up an Ettenmoors map. There are a few menu items to the left, followed by some black empty boxes that look like input fields. The last one I assume is a dropdown to select a map, but it is empty.

If I open the settings I see dropdowns including one with my server. There is a default dropdown but it is also empty.

Any ideas what I may have done that gives me an empty list?

I removed the folder from the zip file and copied the whole structure into the Plugins directory, the same as I do for other addons (Travel, Buffbars, etc).

I know I must have done something stupid, but I don't know what

Thanks,
Don
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Unread 05-01-2012, 10:59 AM  
Garan
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Re: No Maps

Quote:
Originally Posted by drwoods
I just installed the latest version in the Plugins directory. I load the addon through the Turbine Plugin Manager for one char. When I log into the character, I get the two icons on the lower left. Clicking on the first one brings up an Ettenmoors map. There are a few menu items to the left, followed by some black empty boxes that look like input fields. The last one I assume is a dropdown to select a map, but it is empty.

If I open the settings I see dropdowns including one with my server. There is a default dropdown but it is also empty.

Any ideas what I may have done that gives me an empty list?

I removed the folder from the zip file and copied the whole structure into the Plugins directory, the same as I do for other addons (Travel, Buffbars, etc).

I know I must have done something stupid, but I don't know what

Thanks,
Don
Sorry for the confusion. You didn't do anything stupid, I did

I accidentally left some files out when I zipped up the archive for the upload. Ver 1.17a has the missing files and should work correctly (the missing files are used to create the default data and to reload the data when swapping between maps, thus the blank dropdowns).

Thanks for reporting this. Again, sorry for the inconvenience and confusion.
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Unread 05-01-2012, 11:41 AM  
drwoods
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Re: Re: No Maps

Thank you for your quick response. I will download the new version.

Don
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Unread 05-22-2012, 11:52 PM  
Nethallion
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Toggle button?

Isn't there supposed to be a toggle button? I cannot seem to find it. I even uninstalled all my plugins recently and reinstalled everything and I cannot find the button. Thanks.
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Unread 05-23-2012, 12:51 AM  
Garan
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Re: Toggle button?

Quote:
Originally Posted by Nethallion
Isn't there supposed to be a toggle button? I cannot seem to find it. I even uninstalled all my plugins recently and reinstalled everything and I cannot find the button. Thanks.
It sounds as though you either positioned the icon at a location where it is now behind another screen element or you deselected the "Show Icon When Minimized" checkbox in the Options panel. First, load MoorMap. Next enter "/moormap show" in the chat window - that will force the main window to display. Now click the gear button in the top left. On the Options window, be sure the "Show Icon when Minimized" option is selected. If you have the "Use Mini Icon" option selected then you will be looking for a small circular icon (16x16) which looks like a tiny square map in a circle instead of the larger square map(32x32) icon. If you are using the mini icon and do not have the "Mini Icon is Opaque" selected then the icon is semi-transparent until you mouse over it which makes it less intrusive but also harder to find if you forgot where you put it. If you are using the larger icon, it is always semi-transparent until you mouse over it. If you change any settings, click "Save" and then close the Options window (the options window is supposed to close automatically after clicking Save or Cancel but is currently bugged, this is a known issue )

If you are still unable to find the icon, you can reset the moormap settings (this will not affect your custom annotations) by deleting the "MoorMapSettings.plugindata" file in the "My Documents\The Lord of the Rings Online\PluginData\username\AllServers" folder. Be sure you have the plugin unloaded when deleting this file (it is best to simply close the game client). When you next load the plugin all of the settings will be back to defaults and the icon will be back at the bottom left corner. (Note, in ver 1.18 and higher you will have to hold the Control key to move the icon). I will probably be adding a "flash" feature to the icon to make it easier to find since this seems to be a common issue lately.

Last edited by Garan : 05-23-2012 at 01:13 AM.
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Unread 05-24-2012, 12:05 AM  
Nethallion
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Thumbs up Re: Re: Toggle button?

Thank you so much! I thought I had deleted everything, but I think it was from the main plugins folder. I now have my icon and I LOVE the Moor Map addon.
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Unread 05-24-2012, 10:01 AM  
Voxclamant
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Map info missing?

I must be in the slow group again! I installed 1.17a (via LPC) and all maps appear, but none have any icons for NPCs, trainers, etc. Reinstalled -- same.

In Lotro options I set all moor packages to be enabled for all users.

Other than senility, any idea what I am doing wrong?
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Unread 05-24-2012, 11:52 AM  
Garan
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Re: Map info missing?

Quote:
Originally Posted by voxclamant
I must be in the slow group again! I installed 1.17a (via LPC) and all maps appear, but none have any icons for NPCs, trainers, etc. Reinstalled -- same.

In Lotro options I set all moor packages to be enabled for all users.

Other than senility, any idea what I am doing wrong?
Well... you were only supposed to enable the "MoorMap" plugin. The others are controlled automatically by the main plugin (this is stated in the Usage instructions above as well as in the individual plugin descriptions in the manager and they have a big X on a red background for their icons in the manager).

So, the bigger issue is how do you fix this. It's actually pretty easy to fix. First, go into the Plugin Manager and change the settings to NOT load the "MoorMapDefaults", "MoorMapLoader" and "MoorMapTerminator" plugins. Make sure that the "MoorMap" plugin IS selected to load. If you are logged into a character, log out to the character selection screen (if you accessed the Plugin Manager from the character selection screen then there is no need to log out). Now, log into a character. Open the MoorMap map. If no icons show, then right click the map to bring up the "Add Annotation" window and at the bottom, click the "Reload Defaults" button. A window should appear and flash all of the map names and then close and the map should reload and display all of the default icons.

At this point, any corruption caused by auto loading the other plugins has been cleared. If you are still not seeing any icons, then click the Filter button near the top left corner of the map (looks like a bunch of red and green dots being filtered). Make sure the icon types you would like to see are selected.

Last edited by Garan : 05-24-2012 at 12:12 PM.
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Unread 05-24-2012, 01:34 PM  
Voxclamant
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Thank you.

Apparently the default load by LPC puts them all in. I will uninstall and do it manually.

Thanks!
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Unread 05-24-2012, 03:45 PM  
Garan
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Quote:
Originally Posted by Voxclamant
Thank you.

Apparently the default load by LPC puts them all in. I will uninstall and do it manually.

Thanks!
You're welcome.

However, I suspect you may still not understand what went wrong. LPC was not the problem, it only downloads and extracts the plugin (and is the best and easiest way to do so, I would recommend that you continue to use LPC). All of the plugin files need to be present to work so LPC did not do anything incorrect in extracting all of the files. The problem was that you set them all to load automatically in the Plugin Manager. This is performed in the game client, either from the Character Selection screen or from the system menu once a character is loaded and has nothing to do with LPC.

The reason that there are what appear to be "extra" plugins is that the plugin needs to manage and display a large amount of data and the only way to do this efficiently is for the plugin to work with "helper" plugins to process the data as well as to reload the plugin between maps so that it only loads the data pertinent to the currently loaded map. These "helper" plugins are loaded by the main plugin only when the plugin is ready for them to perform an action and the system can not work correctly if they are loaded automatically as there is some interaction which has to follow a specific sequence. When you set the "helper" plugins to load automatically, it disrupted the normal processing of the Default data.

Let me know if you are still having trouble.

Last edited by Garan : 05-24-2012 at 03:49 PM.
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Unread 08-08-2012, 01:32 PM  
magill
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Disappearing

In exploring an F12 issue for TonicBars, I noticed a couple of issues with MoorMap.

I have TonicBars (icon in upper left), AltInventory and MoorMap installed (plus others, including Waypoint via Compendium).

If you use F12 to clear the UI, AltInventory and MoorMap both clear (TonicBars does not, which was my original "quest.")

1- However, when you restore the UI with F12, the MoorMap icon is not restored. AltInventory does restore.

2- /MoorMap show (at that point) causes the map to pop-up and a Flag icon to appear where the MoorMap icon should be.
(I assume the Flag icon is from Waypoint?)

Opacity is set to max.

3- If you click the "gears" on the Map, I also note that the "Cancel" button on MoorMap Options does not work -- when you have the Map displayed -- neither does the "Save button" (at least not obviously), you must remove the window via the "X" box. No feedback that "Save" did anything. One would assume that both buttons would "clear" the options panel.

4- After closing the Map, the icon appears UNDER the flag Icon, but is essentially inaccessible. There is a tiny (1px wide) hot spot on the extreme right edge of the icon.

Flag icon yields:
Invalid Region "Auction Hall". Unable to add annotation.

5- One guesses that the Flag Icon is "buried" under the MoorMap icon at launch. Never tried to use it before .

AltInventory 2.11a by Garan loaded
MoorMap 1.17a by Garan loaded
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Unread 08-08-2012, 03:14 PM  
Garan
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Re: Disappearing

Quote:
Originally Posted by magill
In exploring an F12 issue for TonicBars, I noticed a couple of issues with MoorMap.

I have TonicBars (icon in upper left), AltInventory and MoorMap installed (plus others, including Waypoint via Compendium).

If you use F12 to clear the UI, AltInventory and MoorMap both clear (TonicBars does not, which was my original "quest.")

1- However, when you restore the UI with F12, the MoorMap icon is not restored. AltInventory does restore.

2- /MoorMap show (at that point) causes the map to pop-up and a Flag icon to appear where the MoorMap icon should be.
(I assume the Flag icon is from Waypoint?)

Opacity is set to max.

3- If you click the "gears" on the Map, I also note that the "Cancel" button on MoorMap Options does not work -- when you have the Map displayed -- neither does the "Save button" (at least not obviously), you must remove the window via the "X" box. No feedback that "Save" did anything. One would assume that both buttons would "clear" the options panel.

4- After closing the Map, the icon appears UNDER the flag Icon, but is essentially inaccessible. There is a tiny (1px wide) hot spot on the extreme right edge of the icon.

Flag icon yields:
Invalid Region "Auction Hall". Unable to add annotation.

5- One guesses that the Flag Icon is "buried" under the MoorMap icon at launch. Never tried to use it before .

AltInventory 2.11a by Garan loaded
MoorMap 1.17a by Garan loaded
Thanks for the feedback.

The flag icon is used to quickly add custom annotations to the parchment maps. Since you were in the Auction Hall when you clicked it, there are no proper world coordinates so you get the error message.

The F12 issue should be fairly easy to fix. I've given up on Turbine providing us with the ability to test the UI status which is the right way to fix this so I've started using a similar mechanism to what other others use which requires us to assume the UI is visible upon initial load (which, although it is the wrong way, is still a good probability now that we can autoload plugins). When I get a chance to dig into that I'll check on the other icon visibility issues.

EDIT: When you used "/moormap show" that forced the map window open. Since the minimized button only shows when the map is closed, that is why you still did not see the minimized button. The minimized button would have redisplayed when the map was closed. This is WAI. The bug is the behaviour that occurred when returning from the HUD off state - either the map or the icon should have been showing without having to issue the "/moormap show" command.

The issue with the "Save" and "Cancel" buttons is a carry over from when the options window was (very briefly) included in the Turbine Plugin Manager options panel. I removed the options from the Turbine Plugin Manager due to numerous issues with the Plugin Manager panel, including one bug that would crash the client. Unfortunately I didn't get around to restoring all of the proper behaviour to the stand alone window until after the last version was published. This should be resolved with the next release (probably shortly after RoR).

It sounds as though you have positioned the Quick Annotation icon at the same location as the MoorMap icon which would explain the overlapping and why whichever one is displayed most recently is accessible and the other is hidden. That would explain why you don't normally see the Quick Annotation icon and why you couldn't access the MoorMap icon once the Quick Annotation icon was on top. I don't recall if I had implemented icon locking with the latest published version, but either way, you can move the icons by holding Ctrl and dragging the top edge of the icon so that they are not overlapped. By default, the icons are initially side by side in the bottom left corner of the screen (you can delete the "MoorMapSettings.plugindata" in the "PluginData\accountname\AllServers" folder to reset to defaults).

Last edited by Garan : 08-09-2012 at 12:35 AM.
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