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Unread 11-27-2018, 11:13 AM  
cipher_nemo
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Thumbs up Thank you!

Garan, thank you so much for all of your hard work in creating and maintaining this! I'm coming back to LOTRO after many years, and this is absolutely invaluable to someone who missed a lot of expansions and updates. Kudos!
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Unread 11-27-2018, 05:33 PM  
Garan
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Re: Thank you!

Quote:
Originally Posted by cipher_nemo
Garan, thank you so much for all of your hard work in creating and maintaining this! I'm coming back to LOTRO after many years, and this is absolutely invaluable to someone who missed a lot of expansions and updates. Kudos!
You're Welcome. Truthfully, I've been a bit lazy (ok, not totally lazy, but otherwise occupied) and haven't included updates for U23 yet. IIRC when I left off, the map stuff was all complete, I just have to run around and grab the annotation data. Hopefully I'll find time to do it before the holidays set in, otherwise it will have to wait 'til after New Years. Anyway, glad you enjoy it.
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Unread 12-03-2018, 01:06 PM  
cipher_nemo
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I've been using this since I posted. Works great. I put a macro on my mouse for doing /loc so that I can update my current position whenever I want. I keep it open all the time and usually at 2x zoom out, but sometimes 4x for general without icons.

The only issue I've noticed is that resizing the window is clunky when it's not on 1x zoom out level. Otherwise everything is smooth.

Other than the new areas, the only regular map area it didn't show during my gameplay was the road/path area leading up to Thorin's Gate (the path that goes North-South).

Last edited by cipher_nemo : 12-03-2018 at 01:07 PM.
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Unread 02-01-2019, 12:12 PM  
Garan
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Quote:
Originally Posted by cipher_Nemo
I've been using this since I posted. Works great. I put a macro on my mouse for doing /loc so that I can update my current position whenever I want. I keep it open all the time and usually at 2x zoom out, but sometimes 4x for general without icons.

The only issue I've noticed is that resizing the window is clunky when it's not on 1x zoom out level. Otherwise everything is smooth.

Other than the new areas, the only regular map area it didn't show during my gameplay was the road/path area leading up to Thorin's Gate (the path that goes North-South).
Sadly, the behavior with the window resizing is a byproduct of the client image handling with scaled images. The pre-zoomed tiles help with it at zoom level 4 and 16. Using additional pre-zoomed tiles for zoom levels 2, 8 and 32 would help smooth it out more but would bloat the client tremendously (it's already a huge download) so the clunky resizing was my compromise for a smaller footprint.

There will be some discrepancies between what you see in the radar map and TerrainMap because there are multiple versions of many of the terrains in the game. I tend to use the resource image with the highest ID when faced with near duplicates but that doesn't always represent the latest version of the area (sometimes the devs will rework an old area, such the tutorial areas which leads to resource IDs that are higher representing a version of the world that are older). TerrainMap will always represent some version of the game world since the images are coming from the actual client, unlike the online google map which has static images that may not reflect updated terrain from a reworked area.

Hope that explains the issues. Glad you enjoy the plugin.

Last edited by Garan : 02-01-2019 at 12:12 PM.
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Unread 02-01-2019, 12:18 PM  
Garan
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1.22

Version 1.22 has been uploaded and should be available soon. This includes all of the terrain from U23. The devs also gave us a sneak peak at the area around the Beorning lands, but that is obviously all dev markup work and subject to change (but it does show that the devs are working on that area).

The online Google map won't be updated for a while, I have to re-work a couple of the tools I used to make the map since they work great for creating the project from scratch (easy to do but quite time consuming) but doesn't handle partial updates (a little harder to do but far less time consuming for future updates) quite so well.

Last edited by Garan : 02-01-2019 at 12:19 PM.
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