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Unread 12-24-2019, 11:35 AM  
Vezzie
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Re: Re: Unable to save debuff list

It is saving my list now! Thanks for your help!
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Unread 12-22-2019, 09:34 PM  
Grimmerthan
The Indomitable
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Re: Unable to save debuff list

Hey Vezzie,

Yes, upgrade to 1.3.3 (marked as 1.3.3.1). The code had a bug when I added save/load for configurations, and I (believe I) sorted that out in 1.3.3.

... and I didn't upload the right file version, or something happened. So version was 1.3.2 but marked as 1.3.3. I've put up the right file.

I'm very sorry for any confusion.

Grimm

Last edited by Grimmerthan : 01-03-2020 at 11:20 PM.
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Unread 12-22-2019, 05:29 PM  
Vezzie
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Unable to save debuff list

I also am having a problem saving my debuff list. It saves the position of the frame and the width and height, but it never will save the debuff list I have checked. I have /dbv save LM as my configuration and even when I /dbv load LM i can see the frame setting change to correct width and height, but the debuff list is always the default configuration. As far as I can tell my permissions are set to allow changes. Is there something else I am missing or could you give more direction to what setting i should have either my launcher or folder permissions set to? Thank you for listening.
Vezz
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Unread 12-15-2019, 12:03 AM  
Grimmerthan
The Indomitable
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Thanks, and please let me unpack this:

Quote:
Originally Posted by Rhanti
Thanks for the plugin! I'm using BuffBars and it doesn't seem to show debuffs you put on mobs, but now I got one!

I guess you can't make it show bigger cause the icons will get pixelized?
There is no issue. It's a matter of time, effort, and priorities.

Quote:
And burglar doesn't have a trigger for Hedged Bet (gamble that heals),

If you can add it to the plugin that would be superb, although I might "play" with it and try to add it if I can! Thanks again!
I'll add it now. I have a performance update that I've been working on, and it should be ready soon.

Quote:
(Only thing I saw, if I remove the gambles with cashout, the gambles don't get removed from the plugin alerts. Debuffs only get refreshed if I change target. I'll live with it!)

Edit: added Hedged Bet!
Refer to 1) of Known Behaviours.
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Unread 12-10-2019, 10:51 PM  
Rhanti
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Thanks for the plugin! I'm using BuffBars and it doesn't seem to show debuffs you put on mobs, but now I got one!

I guess you can't make it show bigger cause the icons will get pixelized? And burglar doesn't have a trigger for Hedged Bet (gamble that heals),

If you can add it to the plugin that would be superb, although I might "play" with it and try to add it if I can! Thanks again!

(Only thing I saw, if I remove the gambles with cashout, the gambles don't get removed from the plugin alerts. Debuffs only get refreshed if I change target. I'll live with it!)

Edit: added Hedged Bet!

Last edited by Rhanti : 12-10-2019 at 11:22 PM.
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Unread 10-13-2019, 02:46 PM  
Grimmerthan
The Indomitable
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Quote:
Originally Posted by Lisgrat
There is such a problem. I'm the only one Rune-keeper in party/raid. I impose any DoT on the enemy, for example "Scathing Mockery" - the timer correctly shows the remaining time. But if in the party/raid there is another Rune-keeper, and he imposes the same effect, the timer starts to jump from one effect to another. It shows the remaining time of the first effect, then the second... first... second... first... second, very quickly (if necessary, for an example I can record a video). Is it possible to make the plugin track only my effects?
Thx!
Hmm! What's happening is that every time the list of effects is checked, the first effect that matches will be shown. The order is effectively random.

I don't find anything in API documentation that describes a connection between an effect and the creator. However, it should be possible to track skill timers and line up things that are close.

Thanks, I'll add it to the bug list as something that seems to have a solution.

Last edited by Grimmerthan : 12-14-2019 at 11:50 PM.
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Unread 09-27-2019, 02:57 PM  
Lisgrat
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There is such a problem. I'm the only one Rune-keeper in party/raid. I impose any DoT on the enemy, for example "Scathing Mockery" - the timer correctly shows the remaining time. But if in the party/raid there is another Rune-keeper, and he imposes the same effect, the timer starts to jump from one effect to another. It shows the remaining time of the first effect, then the second... first... second... first... second, very quickly (if necessary, for an example I can record a video). Is it possible to make the plugin track only my effects?
Thx!

Last edited by Lisgrat : 09-27-2019 at 02:59 PM.
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Unread 09-03-2019, 09:25 AM  
Grimmerthan
The Indomitable
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Quote:
Originally Posted by simplicity
Thank you for this much needed plugin, it is very useful.

I am struggling with the fact that the changes I make to the list of debuffs does not seem to save after I exit and re-open lotro. So each time I load the game, I have to re-set the plugin. Is it something I'm missing? Many thanks for taking the time to reply.
Hi simplicity,

I can think of two things:
1) are you saving settings? The save is done through the right-click context menu from the DebuffVitals frame itself. Apply does not save.
2) there's maybe something weird with permissions, and lotro client can't save information into your documents folder.

Doublecheck this?

Grimmerthan
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Unread 08-20-2019, 01:01 PM  
simplicity
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Thank you for this much needed plugin, it is very useful.

I am struggling with the fact that the changes I make to the list of debuffs does not seem to save after I exit and re-open lotro. So each time I load the game, I have to re-set the plugin. Is it something I'm missing? Many thanks for taking the time to reply.
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Unread 04-27-2019, 08:47 PM  
Grimmerthan
The Indomitable
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Quote:
Originally Posted by Dreadweaver
Creepside version of this plugin would be greatly appreciated, tracking warg or spider debuffs or slows in a fight is invaluable.
I agree 100%. I think this, additional language support, and saving/loading DebuffVital setups for different fights are the top 3 things for me right now.
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Unread 04-07-2019, 10:56 AM  
Dreadweaver
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Creepside version of this plugin would be greatly appreciated, tracking warg or spider debuffs or slows in a fight is invaluable.
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Unread 02-23-2019, 01:35 PM  
Grimmerthan
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Re: Error 487

Quote:
Originally Posted by Lisgrat
the chat starts without end spamming error 478. Spam happens exactly until you remove the lock.
I think I've fixed this. I suspect this should have been seen before and wasn't reported, or my recent changes exposed something.

Quote:
Originally Posted by Lisgrat
Also, I noticed that the FPS starts to fall very strongly when monitoring only 5 debuffs of RK's (dots).
This is a good example of the plugin trying to keep up with a lot of effect updates. I've been thinking about this for a bit, and I think that throttling should help this and still provide good effects tracking. At least, until there are Lua changes from SSG that improve this part of Lotro's Lua interfaces.

The image link didn't work, but that's fine as the issue was easily reproduced. Thanks a lot, Lisgrat!
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Unread 02-18-2019, 01:42 PM  
Lisgrat
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Error 487

Hey.
If you take someone to the target, block using the lock, and then click on any empty space on the screen, the chat starts without end spamming error 478. Spam happens exactly until you remove the lock. Sometimes a similar error spam and without a lock. Just in battle. Spam will stop if you change the target or update the current one.
Plugin settings are the simplest: display only Morale. No effects are displayed, Power is also hidden.

Also, I noticed that the FPS starts to fall very strongly when monitoring only 5 debuffs of RK's (dots). If the plugin is disabled and good old Vitals returns, there is no drawdown of the FPS.


https://prnt.sc/mmtpn1

Last edited by Lisgrat : 05-28-2019 at 04:50 PM.
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Unread 01-10-2019, 11:40 PM  
Grimmerthan
The Indomitable
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Quote:
Any chance we might be able to adjust font size?
Ooh! Yah, good idea. I skipped it when I was duplicating m_vitals, and I should put it on the list now.
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Unread 01-10-2019, 11:39 PM  
Grimmerthan
The Indomitable
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Quote:
LM:
- Ancient Craft is only properly registered once you cast a spell on the target
- Ice-Lore/Fire Lore: the 2nd Lore spell cast won't be recognized until you cast a spell on the target, or sometimes not at all
- Benediction of the Raven also suffers from the same issue

Hunter:
- Barbed Arrow only showing after hitting an enemy with another attack

Cappy:
- Is it possible to get an approximation for Standard of War e.g. a counter that counts towards 30 once the use of Standard gets logged in the combat log?
- Using Revealing and Telling Mark in succession causes the frame to display both debuffs as ongoing, even though only 1 is active on the target

Warden is the only one I'm not too familiar with, so no information about missing debuffs from me.

For the other classes I should've gotten most if not all missing debuffs.
https://www.sendspace.com/file/pwaw4r

If you want to display most of them in the list you run into the problem of the list becoming massive: maybe you can opt for something like Buffmonitor does with hiding options behind a clickable frame, in this case a separate category if you will for each class, and effects sorted by debuff or dot.
Hi Myrthian,

Thanks a lot for the legwork! Let me unpack this a bit:
- 1st effects not recognized until a 2nd effect (LM and Hunter)
-- Yes, this is the Lua interface. It's buggy. I can't make it operate better. I keep saying this File a bug with SSG and post to Lotro forums about it?
- Cappy - standard of war
-- This is a buff and not an effect on an NPC. This is not yet part of what DebuffVitals does. When(/if) this is extended to include effects on PCs, then sure. It wouldn't track log output though.
- Cappy - double marks
-- This is a problem with tracking toggled effects. Because of the buggy Lua response, DebuffVitals isn't able to tell the difference between "mark there but not in the returned list" and "no effect at all". This is handled by a timeout on toggled effects, and missing effects will disappear after a few seconds.
- Lots of effects
-- I don't have a good answer for this. Let's see if some ideas or a direction becomes more clear after some more changes.

Grimm
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