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Unread 02-16-2016, 06:56 PM  
fade2gray
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Quote:
Have you visited the vault-keeper and opened the vault with each toon? Lua can only access the vault when you have actually talked to a vault-keeper and are still in range, any other time it is working from the snap-shot it makes while at the vault-keeper. The shared storage will be visible after the first toon opens it at the vault-keeper, but each individual vault has to be initialized by visiting the vault-keeper on each toon.
Right, got it, but is that documented elsewhere as it doesn't appear to be in the plugin's description above?
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Unread 02-16-2016, 08:16 PM  
Garan
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Quote:
Originally Posted by fade2gray
Right, got it, but is that documented elsewhere as it doesn't appear to be in the plugin's description above?
Good point. I'll have to look into adding a note about the required vault-keeper visit to initialize data to the plugin description.
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Unread 05-17-2016, 06:28 AM  
fade2gray
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Alt Inventory 3.05

Quote:
NOTE: THIS AND ALL OTHER INVENTORY PLUGINS ONLY HAVE ACCESS TO BAGS, EQUIPPED ITEMS, VAULT AND SHARED STORAGE CURRENTLY.
Equipped items are not listed unless removed to a bag.


Last edited by fade2gray : 05-17-2016 at 06:38 AM.
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Unread 06-10-2016, 09:06 AM  
Garan
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Quote:
Originally Posted by fade2gray
Alt Inventory 3.05


Equipped items are not listed unless removed to a bag.
Short answer: Equipped items were displayed as a tab in Ver 1.x but were disabled due to a serious bug in Turbine's API that was causing client crashes.

Long answer: It was such a pain disabling that panel and all the associated data and event handlers that I decided to remove all of the non-inventory functionality including Equipped Items completely and instead implement them as panels in a separate plugin, AltViewer, that was designed from the ground up to separate all of the functionality of its various panels to avoid this situation in the future. Unfortunately, it took Turbine so long to fix the underlying crash bug (two years) that I lost interest in the AltViewer plugin and stopped publishing updates. I kept it for private use for a while but eventually abandoned it altogether as I only play one character now and that only once every few months. In fact, the only reason I've logged in for the last year was to maintain MoorMap and TerrainMap (which is also why it took me so long to reply to this message).
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Unread 09-19-2016, 04:07 AM  
Krazny
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Question Deleting characters / resetting the plugin

I've deleted and/or renamed several of my characters. Is there a way to forcefully remove them and their inventory from the plugin's list? Even a way to reset the plugin's list would be ok with me - I just can't seem to find a way to do either.

Thanks
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Unread 09-19-2016, 06:34 AM  
Garan
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Re: Deleting characters / resetting the plugin

Quote:
Originally Posted by Krazny
I've deleted and/or renamed several of my characters. Is there a way to forcefully remove them and their inventory from the plugin's list? Even a way to reset the plugin's list would be ok with me - I just can't seem to find a way to do either.

Thanks
Hi. To delete a character from the list, load the plugin, select the character you wish to delete. As long as you have not selected the character you are currently playing (you aren't allowed to delete yourself), a skull icon will appear to the right of the character selection list. When you click the skull it will display a confirmation dialog asking whether you wish to remove all of that character's data. The skull only displays for the character data, the related vault data is automatically removed when a character is removed.

There is no way to rename a character in the list so you will need to delete the old data and then log back in to that character to initialize their new data. Don't forget to visit the vault-master and open your vault for any new/renamed characters.

Last edited by Garan : 09-19-2016 at 06:55 AM.
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Unread 09-21-2016, 01:16 AM  
Krazny
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Thumbs up Re: Re: Deleting characters / resetting the plugin

Thanks so much! I can't believe I missed that skull icon in there all this time...
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Unread 10-02-2017, 10:16 PM  
Prairie Dog
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Syncing Data Between Two PCs

Alt Inventory is awesome! I can't imagine playing LOTRO without it!

I have a desktop PC and a laptop PC, both running Windows 7, and I play LOTRO on both machines (not at the same time; one day I may be playing on the laptop, and another day I may be playing on the desktop). How can I keep the Alt Inventory data synced between the two machines?

Last edited by Prairie Dog : 10-02-2017 at 10:16 PM.
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Unread 10-03-2017, 07:21 AM  
Garan
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Re: Syncing Data Between Two PCs

Quote:
Originally Posted by Prairie Dog
Alt Inventory is awesome! I can't imagine playing LOTRO without it!

I have a desktop PC and a laptop PC, both running Windows 7, and I play LOTRO on both machines (not at the same time; one day I may be playing on the laptop, and another day I may be playing on the desktop). How can I keep the Alt Inventory data synced between the two machines?
Well, you could sign up for the Alt Viewer service, it comes with a script that automatically synchs your plugindata files with a web server and lets you view all of your characters and their inventories on any device and even set viewing privileges for other people. Only problem is, it only partially exists as a 'proof of concept' on my test server and the rest is on my whiteboard among a loooong list of other ToDo items

So, the only real way to synch plugin info between two PCs is to manually synch the .plugindata files. To do this, you would need to share the documents folder from one of the PCs, open them both, sort them by date and copy the files with the newest dates. The data is all saved in the AllCharacters folder for the server but the settings files are saved in the individual character folder. (you only need to synch the settings file if you change views or icon locations, etc. and want that synched as well)

The default path to the AllCharactes folder is:
Code:
...Documents\The Lord of the Rings Online\PluginData\accountName\serverName\AllCharacters
where accountName is your account name and serverName is the server name.
The relevant files in the AllCharacter's folder are:
AltInventoryCharList.plugindata
AltInventoryData.plugindata

You can ignore the data snapshot files as they only serve as data backups and are never used by the plugin.

If for some reason you want to synch settings, the relevant file is in each characterName folder (instead of AllCharacters) and is named:
AltInventorySettings.plugindata

Last edited by Garan : 10-03-2017 at 07:57 AM.
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Unread 09-29-2018, 05:01 PM  
grawpy
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Idea

When you use the "ALL" button to show the inventory of all characters, it would be nice if it could show which character the item belongs to. Perhaps with color coding.
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Unread 09-29-2018, 08:42 PM  
Garan
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Re: Idea

Quote:
Originally Posted by grawpy
When you use the "ALL" button to show the inventory of all characters, it would be nice if it could show which character the item belongs to. Perhaps with color coding.
Hi, thanks for the feedback.

Unfortunately, since the ALL view can show items that may exist on many if not all characters (I have some items like those pesky Dol Amroth tokens on nearly a dozen characters) having a unique color code per character would be impossible. Since there will be many items that have multiple quantities on multiple characters, your suggestion won't work. What the plugin does do though is provide a pop-up that lists which characters have any specific item, just hover over the item in ALL view and you will see a list of each character that has the item and their quantity.

Note, there is also a pop-up list for the individual character and individual vault displays but if you have ever altered the bag layout (dragging inventory slots to another bag) the bag number will not be accurate (lua has no access to the actual bag slot so when Turbine allowed users to modify the number of slots per bag and to drag slots between bags it messed up the Lua API). I never bothered removing the bag number as it isn't used by many people and is still accurate if you don't move slots around.

Last edited by Garan : 09-29-2018 at 08:44 PM.
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Unread 09-30-2018, 10:26 AM  
Beianus
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Smile The shared storage account info

Is there a way to separate subscriptions in account for the shared storage? I have three subscriptions in one account, making it hard to separate info. I really enjoy your plugins.
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Unread 09-30-2018, 12:40 PM  
Garan
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Re: The shared storage account info

Quote:
Originally Posted by Beianus
Is there a way to separate subscriptions in account for the shared storage? I have three subscriptions in one account, making it hard to separate info. I really enjoy your plugins.
Sorry, subscription info is not exposed so if they are under the same account name it all looks the same to Lua
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Unread 10-03-2018, 07:54 AM  
Beianus
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Cool Thanks

That's what I thought. Thanks for the response.
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Unread 04-14-2019, 01:34 PM  
chirick86
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Hi, Garan.
If use Russian Language, plugin will fall with error
Code:
...ine\Plugins\GaranStuff\AltInventory\ItemCategory.lua:890: attempt to compare two nil values
...ings Online\Plugins\GaranStuff\AltInventory\Main.lua:331: Failed to import package "GaranStuff.AltInventory.ItemCategory".
...ine\Plugins\GaranStuff\AltInventory\ItemCategory.lua:890: attempt to compare two nil values
...ings Online\Plugins\GaranStuff\AltInventory\Main.lua:331: Failed to import package "GaranStuff.AltInventory.ItemCategory".
You can repeat it by yourself.
1) Change language to Russian
2) Save settings
3) Unload plugin
4) Try to Load plugin.

When I translated this strings a year ago I didn't notice this error.

UPD. I think maybe you forgot to include Russian strings in Item Category, or maybe I forgot to send it to you

UPD. Yeah. That's Right. I fixed it. I'll send you later new strings to add in plugin.

Last edited by chirick86 : 04-14-2019 at 01:51 PM.
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