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03-01-2012, 08:11 AM
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The Undefeated
Forum posts: 6
File comments: 2
Uploads: 0
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Is it possible to have the SM shown? well at least the Seals :-)
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03-01-2012, 08:14 AM
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The Wary
Forum posts: 0
File comments: 247
Uploads: 3
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What is a SM
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03-01-2012, 09:46 AM
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The Undying
Forum posts: 343
File comments: 981
Uploads: 20
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Quote:
Originally Posted by Habna
What is a SM
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SM=Skirmish Mark
and no, it's not currently possible. Lua currently does not have access to SMs. The only currencies we can access is Gold/Silver/Copper and DP.
EDIT: With Update 6 we will have access to all of the currencies in the Barter Wallet. (The plugin "Wallet" is getting a fairly major overhaul to handle all of the new currencies).
Last edited by Garan : 03-11-2012 at 06:04 PM.
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03-01-2012, 05:39 PM
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The Wary
Forum posts: 0
File comments: 247
Uploads: 3
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thx
Last edited by Habna : 03-01-2012 at 05:39 PM.
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03-11-2012, 01:07 PM
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The Undying
Forum posts: 46
File comments: 24
Uploads: 0
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Would it be possible to add in an option to switch the clock between the 24 hour clock it has now and the more familiar 12 hour clock?
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03-11-2012, 08:46 PM
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The Wary
Forum posts: 0
File comments: 247
Uploads: 3
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Your request was added to the latest version. Thx! Simply left click to get the game time option
Last edited by Habna : 03-11-2012 at 08:48 PM.
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03-16-2012, 08:11 PM
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The Wary
Forum posts: 0
File comments: 247
Uploads: 3
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New in TitanBar v1.7.9 : Added ability to move any controls. Added Shards & Skirmish Marks control.
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03-17-2012, 07:51 AM
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The Wary
Forum posts: 0
File comments: 25
Uploads: 0
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Shards and Marks
...s Online\Plugins\HabnaPlugins\TitanBar\functions.lua :8: attempt to index local 'object' (a nil value)
I get when i use Titan Auto load with Charackter load because this looks like a api Problem from Turbine because I works with the Backpack and Wallet have the them Prob when Auto load manually load its working
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03-17-2012, 04:17 PM
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The Wary
Forum posts: 0
File comments: 247
Uploads: 3
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Re: Shards and Marks
Quote:
...s Online\Plugins\HabnaPlugins\TitanBar\functions.lua :8: attempt to index local 'object' (a nil value)
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I notice that just after releasing v1.7.9. Should now work with v1.7.9c
Last edited by Habna : 03-17-2012 at 04:17 PM.
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03-18-2012, 04:27 AM
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The Wary
Forum posts: 0
File comments: 25
Uploads: 0
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Re: Re: Shards and Marks
I notice that just after releasing v1.7.9. Should now work with v1.7.9c
...s Online\Plugins\HabnaPlugins\TitanBar\functions.lua :23: attempt to index local 'object' (a nil value)
Zero Marks and Zero Shards
There is the Error again with v1.7.9c when i load Titanbar with the game manager it look like a Problem with the back pack but I have not tried it with boottrap manager to test it
Last edited by funnyday01 : 03-18-2012 at 03:13 PM.
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03-18-2012, 12:51 PM
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The Wary
Forum posts: 0
File comments: 247
Uploads: 3
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Re: Re: Re: Shards and Marks
Quote:
There is the Error again with v1.7.9c when i load Titanbar with the game manager it look like a Problem with the back pack but I have not tried it with boottrap manager to test it
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Does Shards and Marks are ok? For the backpack, are you getting an error in the chat or it's just the control that does not show a correct value?
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03-18-2012, 03:14 PM
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The Wary
Forum posts: 0
File comments: 25
Uploads: 0
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Re: Re: Re: Shards and Marks
I notice that just after releasing v1.7.9. Should now work with v1.7.9c
...s Online\Plugins\HabnaPlugins\TitanBar\functions.lua :23: attempt to index local 'object' (a nil value)
Zero Marks and Zero Shards
There is the Error again with v1.7.9c when i load Titanbar with the game manager it look like a Problem with the back pack but I have not tried it with boottrap manager to test it
With Boottrap Manager it works but no marks no shards to seen
Last edited by funnyday01 : 03-18-2012 at 03:28 PM.
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03-19-2012, 01:36 AM
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The Undefeated
Forum posts: 5
File comments: 76
Uploads: 5
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Using v1.8.9c2 and when I try to enable shards, skirmish marks or medaillons, this is what happens:
Code:
...s Online\Plugins\HabnaPlugins\TitanBar\functions.lua:8: attempt to index local 'object' (a nil value)
And when I disable these points again, there is the same message, but with one difference: functions.lua:23:.
When I load the plugin with one or more of these 3 options enabled my chat gets spammed with the error message mentioned first.
It makes no difference if I load the plugin with the build in manager, via bootstrap or manual by typing the load command into the chat.
I'm using the german client and it always happens, even if TitanBar is the only plugin loaded...
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03-19-2012, 03:01 AM
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The Wary
Forum posts: 0
File comments: 28
Uploads: 0
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thank you
and a slight issue i've come across:
titan bar prevents from moving e.g. the minimap or character status in "ctrl + #"-mode, because it lies exactly on the anchor-point for the specific windows to be moved
normally that's not much of an issue, but sometimes it can be annoying
i've thought of 3 possible solutions:
- an option to move the titan bar when in ctrl + #
- an option to hide the titan bar
- an option to collapse titan bar to the right or lef (via a toggle button)
or is there already a hide/show command for the titan bar itself?
in that case...never mind xD
and thanks again for an awesome plugin
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03-19-2012, 09:59 PM
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The Wary
Forum posts: 0
File comments: 247
Uploads: 3
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Quote:
and a slight issue i've come across:
titan bar prevents from moving e.g. the minimap or character status in "ctrl + #"-mode, because it lies exactly on the anchor-point for the specific windows to be moved
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Never think of that! It will be in the new release. Thx!
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