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Unread 03-01-2012, 08:11 AM  
scubastitch
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Is it possible to have the SM shown? well at least the Seals :-)
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Unread 03-01-2012, 08:14 AM  
Habna
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What is a SM
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Unread 03-01-2012, 09:46 AM  
Garan
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Quote:
Originally Posted by Habna
What is a SM


SM=Skirmish Mark

and no, it's not currently possible. Lua currently does not have access to SMs. The only currencies we can access is Gold/Silver/Copper and DP.

EDIT: With Update 6 we will have access to all of the currencies in the Barter Wallet. (The plugin "Wallet" is getting a fairly major overhaul to handle all of the new currencies).

Last edited by Garan : 03-11-2012 at 06:04 PM.
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Unread 03-01-2012, 05:39 PM  
Habna
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thx

Last edited by Habna : 03-01-2012 at 05:39 PM.
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Unread 03-11-2012, 01:07 PM  
Kalex
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Would it be possible to add in an option to switch the clock between the 24 hour clock it has now and the more familiar 12 hour clock?
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Unread 03-11-2012, 08:46 PM  
Habna
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Your request was added to the latest version. Thx! Simply left click to get the game time option

Last edited by Habna : 03-11-2012 at 08:48 PM.
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Unread 03-16-2012, 08:11 PM  
Habna
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New in TitanBar v1.7.9 : Added ability to move any controls. Added Shards & Skirmish Marks control.
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Unread 03-17-2012, 07:51 AM  
funnyday01
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Exclamation Shards and Marks

...s Online\Plugins\HabnaPlugins\TitanBar\functions.lua :8: attempt to index local 'object' (a nil value)

I get when i use Titan Auto load with Charackter load because this looks like a api Problem from Turbine because I works with the Backpack and Wallet have the them Prob when Auto load manually load its working
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Unread 03-17-2012, 04:17 PM  
Habna
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Re: Shards and Marks

Quote:
...s Online\Plugins\HabnaPlugins\TitanBar\functions.lua :8: attempt to index local 'object' (a nil value)
I notice that just after releasing v1.7.9. Should now work with v1.7.9c

Last edited by Habna : 03-17-2012 at 04:17 PM.
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Unread 03-18-2012, 04:27 AM  
funnyday01
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Re: Re: Shards and Marks

I notice that just after releasing v1.7.9. Should now work with v1.7.9c

...s Online\Plugins\HabnaPlugins\TitanBar\functions.lua :23: attempt to index local 'object' (a nil value)
Zero Marks and Zero Shards
There is the Error again with v1.7.9c when i load Titanbar with the game manager it look like a Problem with the back pack but I have not tried it with boottrap manager to test it

Last edited by funnyday01 : 03-18-2012 at 03:13 PM.
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Unread 03-18-2012, 12:51 PM  
Habna
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Re: Re: Re: Shards and Marks

Quote:
There is the Error again with v1.7.9c when i load Titanbar with the game manager it look like a Problem with the back pack but I have not tried it with boottrap manager to test it
Does Shards and Marks are ok? For the backpack, are you getting an error in the chat or it's just the control that does not show a correct value?
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Unread 03-18-2012, 03:14 PM  
funnyday01
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Angry Re: Re: Re: Shards and Marks

I notice that just after releasing v1.7.9. Should now work with v1.7.9c

...s Online\Plugins\HabnaPlugins\TitanBar\functions.lua :23: attempt to index local 'object' (a nil value)
Zero Marks and Zero Shards
There is the Error again with v1.7.9c when i load Titanbar with the game manager it look like a Problem with the back pack but I have not tried it with boottrap manager to test it

With Boottrap Manager it works but no marks no shards to seen

Last edited by funnyday01 : 03-18-2012 at 03:28 PM.
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Unread 03-19-2012, 01:36 AM  
DaBear78
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Using v1.8.9c2 and when I try to enable shards, skirmish marks or medaillons, this is what happens:

Code:
...s Online\Plugins\HabnaPlugins\TitanBar\functions.lua:8: attempt to index local 'object' (a nil value)
And when I disable these points again, there is the same message, but with one difference: functions.lua:23:.

When I load the plugin with one or more of these 3 options enabled my chat gets spammed with the error message mentioned first.

It makes no difference if I load the plugin with the build in manager, via bootstrap or manual by typing the load command into the chat.

I'm using the german client and it always happens, even if TitanBar is the only plugin loaded...
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Unread 03-19-2012, 03:01 AM  
Plinius
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thank you

and a slight issue i've come across:
titan bar prevents from moving e.g. the minimap or character status in "ctrl + #"-mode, because it lies exactly on the anchor-point for the specific windows to be moved

normally that's not much of an issue, but sometimes it can be annoying

i've thought of 3 possible solutions:
- an option to move the titan bar when in ctrl + #
- an option to hide the titan bar
- an option to collapse titan bar to the right or lef (via a toggle button)

or is there already a hide/show command for the titan bar itself?
in that case...never mind xD

and thanks again for an awesome plugin
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Unread 03-19-2012, 09:59 PM  
Habna
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Quote:
and a slight issue i've come across:
titan bar prevents from moving e.g. the minimap or character status in "ctrl + #"-mode, because it lies exactly on the anchor-point for the specific windows to be moved
Never think of that! It will be in the new release. Thx!
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