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05-08-2012, 08:44 PM
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The Undying
Forum posts: 162
File comments: 144
Uploads: 8
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Re: Re: Re: Unable to load
Quote:
^^^ I do have that structure and that utilities file has already been downloaded. I even removed everything and started from scratch. I still got the same 3 error messages.
...the Rings Online\Plugins\DhorPlugins\Travel\Main.lua:2: Failed to import package "DhorPlugins.Travel".
...Rings Online\Plugins\DhorPlugins\Travel\__init__.lua:2: Failed to import package "DhorPlugins.Travel.TravelWindow".
...s Online\Plugins\DhorPlugins\Travel\TravelWindow.lua :2: Unable to resolve package "Turbine.Debug"
Those are backwards but you get the picture.
Any idea why this plugin hates me?
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I doesn't hate you, honest. But it really does appear that the plugin cannot find the Turbine Debug files for some reason. The 'Unable to resolve package "Turbine.Debug" makes that quite clear.
Is your Lord of the Rings Online folder in the standard windows user documents folder (C:\Users\{username}\Documents\The Lord of the Rings Online)? I don't know if that would affect it at all.
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05-08-2012, 08:45 PM
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The Undying
Forum posts: 162
File comments: 144
Uploads: 8
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Quote:
Yeah, I have zero clue why it's not loading. Still, having a shortcut button to load it right next to the toggle doesn't eat a lot of screen real estate. Everything else works as intended.
Also, thanks for the filter tip. That indeed cleared the travel out.
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So just to be clear, the Turbine Plugin Manager will not load the Travel plugin automatically for any of your characters?
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05-09-2012, 12:13 AM
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The Wary
Forum posts: 0
File comments: 5
Uploads: 0
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Re: Re: Re: Re: Unable to load
I doesn't hate you, honest. But it really does appear that the plugin cannot find the Turbine Debug files for some reason. The 'Unable to resolve package "Turbine.Debug" makes that quite clear.
Is your Lord of the Rings Online folder in the standard windows user documents folder (C:\Users\{username}\Documents\The Lord of the Rings Online)? I don't know if that would affect it at all.
Yes. Its C:\users\Brina\My Documents\The Lord of the Rings Online
The only difference is that its My documents not just documents. But if i go through Libraries and select the documents folder it just takes me to my documents anyways. Could my computers specifics have anything to do with this? I've only had the computer a month or two so I don't know all its capabilities yet. I have to use Direct x9 graphics if it makes any kind of difference.
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05-09-2012, 01:01 AM
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The Wary
Forum posts: 0
File comments: 5
Uploads: 0
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Re: Re: Re: Re: Re: Unable to load
Ok. Scratch my last post! I finally got it to work. It was my computers fault. lol and mine. I guess I didn't open up the turbine 7 zip thingy correctly. Like my technical mumbo jumbo??? But it doesn't start up automatically like I thought it was supposed to. I have load it when I sign on to my characters each time. Any way I can fix that?
I went to the options and it asks if I want to hide the travel window at start up but not if I want to start it automatically for each character.
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05-09-2012, 04:33 AM
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The Undying
Forum posts: 162
File comments: 144
Uploads: 8
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Start Automatically
Quote:
Ok. Scratch my last post! I finally got it to work. It was my computers fault. lol and mine. I guess I didn't open up the turbine 7 zip thingy correctly. Like my technical mumbo jumbo??? But it doesn't start up automatically like I thought it was supposed to. I have load it when I sign on to my characters each time. Any way I can fix that?
I went to the options and it asks if I want to hide the travel window at start up but not if I want to start it automatically for each character.
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Glad you got it to work. However, plugins themselves are not able to control starting automatically on login.
In order to get the plugin to start automatically, you need to go into the Turbine Plugin Manager. If you have not found that yet, you need to click on the Menu Button on the Toolbar, highlight System, and the Plugin Manager is the 3rd option in the sub-menu.
Select Travel Window from the list of installed plugins, and then in the pulldown on the bottom right you can select which characters to start for automatically (or all).
Let me know if you have done that already. I have another user that cannot get the plugin to start with the manager, but I am not sure why yet.
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05-09-2012, 11:12 AM
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The Wary
Forum posts: 0
File comments: 5
Uploads: 0
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That solved it. Thanks!
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05-17-2012, 04:54 AM
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The Wary
Forum posts: 1
File comments: 14
Uploads: 0
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Quote:
So just to be clear, the Turbine Plugin Manager will not load the Travel plugin automatically for any of your characters?
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It doesn't appear to be isolated to just one particular character. It doesn't automatically load for any of them.
To help with the brainstorming (and just in case it's a compatibility issue), here is my laundry list of plugins:
- Ctime
- Palantir
- MCHA
- Buffbars
- Tonicbars
- This one, of course
Last edited by Eleventeen : 05-17-2012 at 04:59 AM.
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05-20-2012, 09:54 AM
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The Undying
Forum posts: 162
File comments: 144
Uploads: 8
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Quote:
To help with the brainstorming (and just in case it's a compatibility issue), here is my laundry list of plugins:
- Ctime
- Palantir
- MCHA
- Buffbars
- Tonicbars
- This one, of course
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I have tried using only those plugins but am still not able to create the issue.
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05-21-2012, 10:08 AM
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The Undying
Forum posts: 85
File comments: 165
Uploads: 0
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Two items
First... an Update 7 "warning" -- Moria now has multiple new travel locations.
I just got around to visiting 2 of them last evening -- completely new locations with new stable masters, and 21st hall revisions.... I'll post the changes as soon as I get to visit the other areas where I know there are changes in Moria.
(I haven't been to the Fornost revamp yet so I don't know if they/that/it have new travel locations or not.)
Second, as far as the Turbine Plugin Manager is concerned. Your "selections" are stored in and XML file at:
PluginData/<userid>/<server>/PluginOptions.xml
The file is a plain-text file in xml format. Here's what mine looks like.
Code:
<PluginOptions>
<AutoloadOptions>
<Plugin AllCharacters="true" Name="Travel"/>
<Plugin AllCharacters="true" Name="AltInventory"/>
<Plugin AllCharacters="true" Name="MoorMap"/>
<Plugin AllCharacters="true" Name="TonicBars"/>
<Plugin AllCharacters="true" Name="BuffBars"/>
<Plugin AllCharacters="true" Name="Compendium"/>
<Plugin AllCharacters="true" Name="AltTracker"/>
</AutoloadOptions>
</PluginOptions>
If your selections are not sticking, the Plugin Manager is probably having issues writing to that file.
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06-09-2012, 02:23 AM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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THX
Great Plugin. Thank You!
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07-07-2012, 07:37 PM
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The Wary
Forum posts: 0
File comments: 7
Uploads: 0
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Okay, first of all I really love this plugin. I wish I had started using it much earlier. More than that I wish Turbine would but something like this in game. I pulled 20 icons off my quickslots after installing this
2 suggestions:
- When using the suitcase icon to unhide the window, is there a way to make it appear above all the other windows? Often I will have my crafting window or inventory open and its annoying to have it pop "under" and be obscured
- I use the Icon Grid view. Could you add an option to auto-hide the window when I select one of the travel icons?
Cheers.
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07-09-2012, 05:03 AM
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The Undying
Forum posts: 162
File comments: 144
Uploads: 8
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Thank you for the comments. Let me answer your requests.
Quote:
- When using the suitcase icon to unhide the window, is there a way to make it appear above all the other windows? Often I will have my crafting window or inventory open and its annoying to have it pop "under" and be obscured
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I will look into it, but can't guarantee anything.
Quote:
- I use the Icon Grid view. Could you add an option to auto-hide the window when I select one of the travel icons?
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I have actually been thinking about doing this for a while, so I will attempt to make it work. I don't think it will be a problem.
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07-18-2012, 11:32 PM
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The Wary
Forum posts: 0
File comments: 5
Uploads: 0
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Thank you for the new fixes! These are exactly what I had been hoping for.
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07-29-2012, 01:42 AM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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More Milestones
Thanks for the very useful plugin. It's one of my favorites. I thought I'd let you know, they've added more milestone slots to the game. You can get up to 11 now (!!!). I bought my 7th, but when I try to add it to the travel window I get the following:
...s Online\Plugins\DhorPlugins\Travel\TravelWindow.lua :826: attempt to index local 'mapItem' (a nil value)
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07-29-2012, 06:04 AM
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The Wary
Forum posts: 0
File comments: 7
Uploads: 0
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Thanks for the new features... works perfectly
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