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07-01-2019, 04:29 PM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Re: Re: Fehler
Doch, ich habe die beiden Ordner in den Plugin Ordner kopiert, wie es oben geschrieben war. Deswegen weiß ich nicht wo der Fehler liegen könnte
Lese dir bitte oben mal meine Readme durch, steht ja auch auf Deutsch da, so wie es bei dir aussiehjst hast du die Turbine Utils nicht Installiert
http://content.turbine.com/sites/lot..._LuaPlugins.7z
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07-02-2019, 06:09 AM
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The Wary
Forum posts: 0
File comments: 79
Uploads: 1
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Re: Re: Re: Fehler
Ok du hast dann im Ordner Plugins diese zwei Ordner "Turbine Plugins" "Plugins" richtig?
Hast du dann auch das Travel Window Richtig Installiert? Hast du es über das Program Plugin Compendium Installiert? https://www.lotrointerface.com/downl...ompendium.html
Oder hast du es Manuel Installiert? Dann solltest du so oder so im Ordner Plugins einen weiteren Ordner mit dem Namen DhorPlugins haben
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07-16-2019, 01:18 PM
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The Undying
Forum posts: 151
File comments: 313
Uploads: 3
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I have this card!
But it is NOT possible to integrate it into Travel Window. Because it is an inventory item and not a skill!
Well, sorry to say but this is wrong. The functionality already exists with the Map to Glan Vraig, and could be replicated for other inventory items that are used as Travel Skills. It requires manual setup and some significant coding.
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07-17-2019, 07:55 PM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Error on any version i've tried
...s Online\Plugins\DhorPlugins\Travel\TravelWindow.lua :2: Unable to resolve package "Turbine.Debug"....Rings Online\Plugins\DhorPlugins\Travel\__init__.lua:2: Failed to import package "DhorPlugins.Travel.TravelWindow"....the Rings Online\Plugins\DhorPlugins\Travel\Main.lua:1: Failed to import package "DhorPlugins.Travel".
I am getting the above error whenever this plug in is loaded. All other plugins work just fine. I've tried several versions with the same results
Edit: I installed the turbine plugins and extracted them to the plugins folder, still not working
Last edited by Stormarmbat : 07-17-2019 at 08:04 PM.
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08-28-2019, 01:20 PM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Hultvis
Hello everybody,
does someone know the hex ID for the shortcut for Hultvis travel skill?
And also, is there a way to add travel cards which are not skills in the travel window?
Thx
Last edited by Axcense : 08-28-2019 at 01:22 PM.
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08-28-2019, 01:38 PM
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The Undying
Forum posts: 47
File comments: 107
Uploads: 1
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Re: Hultvis
Quote:
Hello everybody,
does someone know the hex ID for the shortcut for Hultvis travel skill?
And also, is there a way to add travel cards which are not skills in the travel window?
Thx
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Code:
hunterLocations:AddData("Guide to Hultvís", "0x70052F08", "Guide to Hultvís");
wardenLocations:AddData("Muster in Hultvís", "0x70052F06", "Muster in Hultvís");
repLocations:AddData("Return to Hultvís", "0x70052F04", "Return to Hultvís");
Adding the other travel cards (i guess lot of people would like the Map to Rhosgobel now) is not as strigthforward as adding these new skill. It is theoretically possible but would require bigger changes.
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08-28-2019, 01:43 PM
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The Wary
Forum posts: 0
File comments: 79
Uploads: 1
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Re: Hultvis
Quote:
Hello everybody,
does someone know the hex ID for the shortcut for Hultvis travel skill?
And also, is there a way to add travel cards which are not skills in the travel window?
Thx
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In the latest version of Travel Windows 24.3 the ports with Hultvis are already registered and should work. You don't need to do what the drono writes, as these entries are already available in the latest version of Travel Window.
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08-29-2019, 10:35 AM
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The Wary
Forum posts: 0
File comments: 26
Uploads: 4
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Re: Re: Hultvis
Quote:
Originally Posted by Drono
Adding the other travel cards (i guess lot of people would like the Map to Rhosgobel now) is not as strigthforward as adding these new skill. It is theoretically possible but would require bigger changes.
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I think it would have been better for SSG, instead having the map to Rhosgobel, at the very least, make a Return to Rhosgobel skill if not, all three travel types (Guide/Muster/Return). What I don't understand about the Rhosgobel map is, why give one as a quest reward and then have it obtainable for barter items, making players think that it's a consumable item when it's not?
Last edited by Shugotenshi : 08-29-2019 at 10:37 AM.
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09-30-2019, 03:32 AM
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The Wary
Forum posts: 0
File comments: 14
Uploads: 0
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I use Travel Window on all of my chars - couldn't travel around ME without it!
So it was a big shock when I saw that I can't use it on my new Stout-Axe beauty - when trying to load I got the message "Online\Plugins\DhorPlugins\Tr avel\TravelWindow.lua:945: table index is nil"
Any chance that someone out there can make it available to the poor refugees from Mordor too? Pretty please?
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10-01-2019, 02:25 AM
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The Undying
Forum posts: 47
File comments: 107
Uploads: 1
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Might be dirty but should work, dont have the race yet to test tho:
Travel/IndexedDictionaryEn.lua line 203 - or other language file you use, add StoutAxe racial travel to the end of racial travels
Code:
racialLocations:AddData("Travel to Thorin's Hall", "0x70053C0F", "Travel to Thorin's Hall");
This will however break the MapWindow files, if you want to use those than you will need add the new skill into the map positioning
Travel/EriadorMapWindow.lua line 157:
Code:
{ 330, 330 }, -- Thorin's Hall
similarly {-1,-1} for the other map windows (Gondor/Rhovanion)
finally for reset settings button will need to add
Travel/TravelWindow.lua:
Code:
elseif (playerRace == Turbine.Gameplay.Race.StoutAxe) then
self.racetype = 7;
Again, dont have the race yet so havent tested and might have overlooked something.
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10-01-2019, 05:57 AM
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The Wary
Forum posts: 0
File comments: 79
Uploads: 1
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@MatthiM I haven't tested this breed yet either. But it would be very helpful if you could try what the DRONO writes.
If it works let me know! Then I will make to Travel Window times an update
Last edited by Thaliruth : 10-01-2019 at 05:58 AM.
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10-01-2019, 03:26 PM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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I made the changes suggested by DRONO, and it appears to be working now. I don't have many travel skills yet, but the windows all display now and the milestone works.
Thanks for maintaining this!
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10-02-2019, 11:08 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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I can confirm that the changes stated below work.
In TravelWindow.lua I coded this, otherwise the there would be two ways to set "7"
Code:
elseif (playerRace == Turbine.Gameplay.Race.StoutAxe) then
self.racetype = 7;
else
self.racetype = 8;
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10-02-2019, 02:50 PM
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The Undying
Forum posts: 47
File comments: 107
Uploads: 1
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Quote:
In TravelWindow.lua I coded this, otherwise the there would be two ways to set "7"
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There are two similar ifs, i meant the other one (around lines 1160) in the reset function, this one will just cause the trouble again if they release new race.
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10-03-2019, 04:46 AM
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The Wary
Forum posts: 0
File comments: 14
Uploads: 0
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Many thanks to Drono and all - it works!
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All times are GMT -5. The time now is 07:46 PM.
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