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Unread 11-21-2017, 08:50 PM  
Garan
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Re: Re: Re: One more question

Quote:
Originally Posted by Odinson
Cool! Thank you for the explanation! So you use IRV to scan for new tiles? How can I do the same?
Well, as I explained, the version I now use is several versions newer than the one I published years ago - that one predated the Turbine bug fix for invalid image resources (around 3 years ago) which prevented it from effectively scanning for new images (I wouldn't even waste the time downloading that version if I were you). I don't have any time or motivation to consider refining and publishing the latest version, there's simply not enough interest to justify the time and effort required.

You should probably check out AssetBrowser - I don't know what features it has, but it should at least let you see the set of valid image resources.
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Unread 11-21-2017, 09:04 PM  
Thurallor
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Re: Re: Re: Re: One more question

Quote:
Originally Posted by Garan
You should probably check out AssetBrowser - I don't know what features it has, but it should at least let you see the set of valid image resources.
It doesn't have a scan feature in it. The only images it knows about are the ones I found in my scan the last time I updated the plugin. I do keep it updated at major game updates, though.

It also has a couple of bugs that I'm not very motivated to fix.
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Unread 11-21-2017, 10:22 PM  
Garan
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Re: Re: Re: Re: Re: One more question

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Originally Posted by Thurallor
It also has a couple of bugs that I'm not very motivated to fix.
Alas, I know that feeling all too well

Still, it is probably far better than the old version of IRV. Does it at least allow filtering or sorting by image size? That would be the one feature that Odinson would be looking for since all of the terrain tiles are 200x200 images.
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Unread 11-21-2017, 10:39 PM  
Thurallor
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Re: Re: Re: Re: Re: Re: One more question

Quote:
Originally Posted by Thurallor
Still, it is probably far better than the old version of IRV. Does it at least allow filtering or sorting by image size? That would be the one feature that Odinson would be looking for since all of the terrain tiles are 200x200 images.
Yep, it's very good at that.
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Unread 11-22-2017, 08:15 AM  
Odinson
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Thanks guys! I've just downloaded. It's interesting that there's a lot of new tiles in Pelennor Fields, I wonder if that is After the Battle or if it's a newer version that is yet to be released.
Thurallor, please update the plugin again with U21.3 when it releases. I think we might already see a little glimpse of Northern Mirkwood...
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Unread 11-25-2017, 12:12 PM  
ENDrain
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Quote:
Originally Posted by Garan
I don't publish or discuss anything that isn't on the live servers as that has a way of irking SSG. So Beta, even open Beta, stuff is off limits.
I'm sorry, but why do you care about SSG's opinion so much? Do they own this website or something?
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Unread 11-25-2017, 03:19 PM  
Garan
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Quote:
Originally Posted by ENDrain
Quote:
Originally Posted by Garan
I don't publish or discuss anything that isn't on the live servers as that has a way of irking SSG. So Beta, even open Beta, stuff is off limits.
I'm sorry, but why do you care about SSG's opinion so much? Do they own this website or something?
Short answer: Respect

Long answer: There are usually many ways to approach any relationship but I have found that when you respect others they will tend to respect you as well. Turbine and now SSG are the owners of the material that I work with for these plugins so I always try to respect their licensing and work within the limits of their intended use for their product. There are times that I stretch those limits but I always try to avoid breaking them outright. Why do I care? There are many reasons, first and foremost, it is the right thing to do, morally, ethically and legally. Secondly, it makes for a much better, mutually respectful relationship. Most of what I do is only possible because Turbine/SSG provides an environment where my plugins can run and provide resources for those plugins to present which allows players to have a more enjoyable experience in some way. It is a win-win scenario, Turbine/SSG get happier clients and I get to play with plugins. As a professional software engineer I've spent the last 30 years (yech! has it really been that long?!) developing software applications, many for fortune 500 companies, some with rigorous schedules and client demands. I write plugins to relax. They are fun. The last thing I want to do is create an antagonistic relationship with a company that lets me have fun. Respect has always been a much better approach in my experience. There will undoubtedly be those who can not grasp the concept of a mutually respectful relationship, nor the desire for such a relationship. I have no desire to argue the case, it's my chosen approach and has worked well for me. Hopefully that answers your question.

Respectfully,

Garan

Last edited by Garan : 11-25-2017 at 04:45 PM.
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Unread 12-01-2017, 02:31 PM  
ENDrain
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Yes, thank you for a thorough answer. I've had the impression that it's about respect, a respect of one developer towards another. I personally sometimes put common sence above other things - like you said, it's PUBLIC beta. But there you go, its your plugin. As for me, I pay respect to SSG and their work in cash.

Oh, and thank you for long-expected update!

Last edited by ENDrain : 12-01-2017 at 02:32 PM.
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Unread 12-03-2017, 01:42 PM  
barnak
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I love this plugins, i was just wondering why we can't see places like instances, private instances, etc.
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Unread 12-03-2017, 04:29 PM  
Garan
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Quote:
Originally Posted by barnak
I love this plugins, i was just wondering why we can't see places like instances, private instances, etc.
Thanks.

As to instanced areas being excluded, mostly it is because they use coordinates that don't work with the rest of the world. Interiors have a separate coordinate system and most of the instanced exteriors are simply placed in parts of the world where they don't really belong. Areas like Sammath Naur are exterior areas but if you look at your compass coordinates while you are there you will see that you have been suddenly teleported many, many leagues away from where you should be. In the case of Sammath Naur it seems the world builders couldn't fit the Sammath Naur terrain into the area on the top of Orodruin where it belongs so they just moved it far north of where they expect any real Mordor terrain to ever exist. Moria is an exception since it is a huge cave but uses exterior coordinates in Rhovanion and sort of fits into the right place.

There are a few instances that use exterior locations that do fit with their actual locations in the world such as the lonely mountain and dale instances. Those that I have identified are on the map. Odinson just provided a clue that helped me place the terrain from the Session Play "At the Stone of Erech" which is a second age version of Blackroot Vale but uses coordinates from the Eriador region. I have assembled many other small terrain segments that represent instances and if I ever get a chance to verify the coordinates for any of them and they fit into the right place on the map I will eventually add them.

Last edited by Garan : 12-03-2017 at 04:29 PM.
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Unread 12-03-2017, 06:53 PM  
ENDrain
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So, you will place an instance on the map only if it’s in the right place? It would be actually interesting to see what the physical locations of instances in the game world are. Or maybe you could create another plugin, instance-maps atlas? That would be really useful for many people.
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Unread 12-03-2017, 10:45 PM  
Garan
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Quote:
Originally Posted by ENDrain
So, you will place an instance on the map only if it’s in the right place? It would be actually interesting to see what the physical locations of instances in the game world are. Or maybe you could create another plugin, instance-maps atlas? That would be really useful for many people.
Correct placement is important since TerrainMap not only shows the cursor coordinates as you move over the map but also places annotations on the map as well as showing the player position when the position icon is clicked.

Last edited by Garan : 12-03-2017 at 10:46 PM.
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Unread 12-16-2017, 06:27 PM  
Odinson
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That grey area there is the Northcotton Farms of the NCF instance.

Last edited by Odinson : 12-16-2017 at 06:29 PM.
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Unread 01-16-2018, 07:54 PM  
Rhongar
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Long time fan of this plugin but it seems the search function does not work anymore.

...\The Lord of the Rings Online\Plugins\GaranStuff\TerrainMap\TMSearch.lua: 261: unfinished string near '"Talath Urui,4,4}'

Getting this when I try and search for something.
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Unread 01-16-2018, 09:06 PM  
Garan
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Quote:
Originally Posted by Rhongar
Long time fan of this plugin but it seems the search function does not work anymore.

...\The Lord of the Rings Online\Plugins\GaranStuff\TerrainMap\TMSearch.lua: 261: unfinished string near '"Talath Urui,4,4}'

Getting this when I try and search for something.
Thanks for reporting that. Turns out there were two errors in that version of the TMSearch.lua file.

EDIT:
The fix is posted and available for download.

Last edited by Garan : 01-16-2018 at 09:23 PM.
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