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Unread 12-26-2012, 09:27 PM  
Lumbra
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Re: Re: 2 problems

Sorry, but keybinding is not supported by Turbine.
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Unread 12-26-2012, 05:35 PM  
Belemrys
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Re: 2 problems

Found my options button (hidden under another button) but still no idea how to bind to keys! Please help! I hate mouse clicking combat abilities.
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Unread 12-26-2012, 02:40 PM  
Belemrys
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2 problems

1) I cant bind keys to any of my abilities...

this might be because of...

2) The button on the top right hand doesnt show up so I cant access the options for the bar mod and thus customize...not sure if i made it go away by mistake or what...I am assuming the ability to bind keys is there...
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Unread 12-11-2012, 04:32 PM  
Lumbra
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Hi Rafalek,

have a look at line 349 at MiniBars.lua. This line should start with "Turbine.Shell.WriteLine"

Remove the whole line and the issue is fixed.

For the next update it is fixed at my version. At the moment I try to realize a custom multibar, like the stance bar of the guardian or the travel bar of the hunter.
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Unread 12-11-2012, 01:49 AM  
rafalek
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Hey!

Its very minor issue, but the plugin posts into chat window the following text:

"Balladen >=3:3"

its quite frequent during fight (whenever 3 ballads are on)

Kind regards!
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Unread 12-09-2012, 11:21 AM  
Tappo
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small bug in Minibars.lua

i was getting a lot of:
Code:
...\Plugins\KragenBars2\KragenBars\MiniBars.lua:329: bad argument #1 to 'find' (string expected, got nil)
its a small thing

Line 329:
Code:
elseif (string.find(name, self.effectlist["LuteStrings"]:GetName()) ~= nil) then
should be:
Code:
elseif (string.find(effectname, self.effectlist["LuteStrings"]:GetName()) ~= nil) then
Line 454:
Code:
elseif (string.find(name, self.effectlist["LuteStrings"]:GetName()) ~= nil) then
Should be:
Code:
elseif (string.find(effectname, self.effectlist["LuteStrings"]:GetName()) ~= nil) then
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Unread 11-29-2012, 02:54 PM  
Lumbra
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Sorry!!!

I have tested the new version without my installed Vindar Patch. It is working now - really!
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Unread 11-29-2012, 02:36 PM  
lordstalker
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\Plugins\KragenBars2\KragenBars\Main.lua:26: attempt to index global 'VindarPatch' (a nil value)

..
Ok, got it working again. Doing the replace for the version info didn't work..just deleted the the config.

Last edited by lordstalker : 11-29-2012 at 02:54 PM.
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Unread 11-28-2012, 02:45 PM  
Lumbra
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Editing the plugindata-file

If you have used the VindarPatch before and you don't want to reconfigure every char, open you plugindata-file and replace the line
Code:
["vers"] = "<num>6,000000</num>",
with
Code:
["versRevis"] = "<num>0,000000</num>",
["versBuild"] = "<num>1,000000</num>",
["versMinor"] = "<num>1,000000</num>",
["versMajor"] = "<num>6,000000</num>",

Last edited by Lumbra : 11-29-2012 at 02:59 PM.
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Unread 11-28-2012, 04:37 AM  
MatthiM
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Sorry - doesn't work

Online\Plugins\KragenBars2\KragenBars\ClassBar.lua :82: attempt to index global 'KragenBars' (a nil value)
Online\Plugins\KragenBars2\KragenBars\MiniBars.lua :235: attempt to index global 'KragenBars' (a nil value)
Online\Plugins\KragenBars2\KragenBars\ClassBar.lua :77: attempt to index global 'KragenBars' (a nil value)
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Unread 11-26-2012, 10:37 AM  
MatthiM
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Quote:
@MatthiM, is it an own skill or one of those that changes their mode of action with stance changes?
Call to Fate is a Warspeech-only skill - should be shown/active when in Warspeech
And found another error:
Call to Eärendil is a Harmony-only skill - should be shown/active when in Harmony
Hth
Matthi
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Unread 11-21-2012, 02:41 PM  
Lumbra
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@MatthiM, is it an own skill or one of those that changes their mode of action with stance changes?

Last edited by Lumbra : 11-21-2012 at 02:42 PM.
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Unread 11-21-2012, 01:03 PM  
MatthiM
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One more small thing: On Minstrel (Warspeech) Call to Fate is missing and I didn't succeed to put it by hand ...
Thanks
Matthi
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Unread 11-21-2012, 09:27 AM  
Minbaran
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Quote:
Hi Minbaran,

which inlays did you try to use?

Greetz,
Lumbra
Hi lumbra,
Sorry for not getting back to you sooner, I don't play my RK that often so I had to log in and check *lol*. Anyway in this particular case it was the Ancient Silver Inlay that I was using. I've got your latest build (6.01) and will give it a try this weekend (which starts tomorrow with Thanksgiving day).

Min
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Unread 11-21-2012, 07:03 AM  
MatthiM
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Thanks a lot, Rafa and Lumbra!
Seems to work now!
Matthi
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