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Unread 11-20-2010, 05:45 PM  
kingdave8
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Hi there, this addons looks great

However every time I try to load it I get the following error:

...f the Rings Online\Plugins\Faflaf\VitalBars\Main.lua:2: Unable to resolve package "Turbine.Animation".

Can you help me?

Thx!
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Unread 11-22-2010, 12:44 PM  
Faflaf
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Quote:
Hi there, this addons looks great

However every time I try to load it I get the following error:

...f the Rings Online\Plugins\Faflaf\VitalBars\Main.lua:2: Unable to resolve package "Turbine.Animation".

Can you help me?

Thx!
This is caused by one of the dependancies I have listed above not being available. All the Turbine dependacies I've listed are part of the plugin sample pack provided by Turbine. I will post the url to these in the Dependancies section above.

Last edited by Faflaf : 11-22-2010 at 01:53 PM.
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Unread 11-22-2010, 02:00 PM  
Faflaf
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Apologies for the delays

Sorry I haven't got a new version uploaded yet. I actually haven't had time to work on it with the holidays upon us. I'm hoping I can carve out some "me" time over the next couple weeks to get the next version complete.

Here's what I'm planning on having in the next version:[list][*]Morale added by a buff will be shown in a different color.[*]Morale affected by a debuff will be shown in a different color.[*]Colors of all things will be adjustable.[*]Height of all backgrounds will have some type of height adjustment.

Last edited by Faflaf : 11-22-2010 at 02:00 PM.
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Unread 12-03-2010, 07:46 PM  
xaero
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November Patch

Will your update include a fix to the Nov. Patch? It seems to have b04k3d your plugin ... this is actually the last one I use that hasn't been fixed yet LOL.

Code:
...nline\Plugins\TurbinePlugins\Vitals\VitalsWindow.lua:112: attempt to call field 'LocalPlayer' (a table value)
...ngs Online\Plugins\Faflaf\VitalBars\VitalsWindow.lua:51: attempt to call field 'LocalPlayer' (a table value)
From what I understood from other plugin authors is that this is due to the base plugin code from Turbine has changed. I just don't know how to fix it as I don't know LUA at all lol (python is my thing)
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Unread 12-03-2010, 09:07 PM  
Artamishawk
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cool

looking forward to the updates and to getting back working i use this over the standard vitals just cause i am a raider and to have health and power show as big as i can with out taking up to much space is nice mostly i place it the whole way across the top like your one pic and i love this addon and can't wait to get it back
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Unread 12-07-2010, 05:19 AM  
X672
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Would be awesome if this could be fixed to work with the new Nov. patch
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Unread 12-08-2010, 03:58 AM  
Feanixxx
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November Update Fix

Until the author updates this plugin, the following will fix Vitalbars for the November Update.

Go to the plugins folder:
My Documents\The Lord of the Rings Online\Plugins\Faflaf\VitalBars\
(Your path may differ)

Edit the folling two files (you can use notepad):

Filename: VitalsMenu.lua

Change Line 5 from:
local NameItem = Turbine.UI.MenuItem(Turbine.Gameplay.LocalPlayer() :GetName(), false );

To:
local NameItem = Turbine.UI.MenuItem(Turbine.Gameplay.LocalPlayer.G etInstance():GetName(), false );


Filename: VitalsWindow.lua

Change Line 49 from:
self.player = Turbine.Gameplay.LocalPlayer()

To:
self.player = Turbine.Gameplay.LocalPlayer.GetInstance()

You should now find that Vitalbars works fine with the November update.

Edit: Ignore the space in 'G etInstance' for some reason it won't go away, it should be 'GetInstance' of course.

Last edited by Feanixxx : 12-08-2010 at 04:03 AM.
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Unread 12-08-2010, 09:07 AM  
X672
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Thanks Feanixxx, will try it when I get home from work in 10 hours
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Unread 12-08-2010, 04:38 PM  
hagermanj
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Thanks Feanixxx, Just wanted to let you know that I changed those two lines and it works . Three cheers for Feanixxx.
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Unread 12-09-2010, 05:53 PM  
Faflaf
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I'm still alive

I'm still around I just haven't had time to sit down at my PC for several weeks now. I will put the fix in for the Nov. patch tonight and get it uploaded.

If all goes well there will be a couple new features as well.

Last edited by Faflaf : 12-09-2010 at 05:55 PM.
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Unread 12-09-2010, 06:00 PM  
Faflaf
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How often does Turbine break their API

I was just wondering if Turbine breaks plugins with API changes with every patch? This is the main reason I stopped developing my own Addons (and now don't use any) for WoW. I was hoping Turbine would be smarter about how they scaled their LUA support.
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Unread 12-09-2010, 09:09 PM  
xaero
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Re: November Update Fix

Quote:
Originally Posted by feanixx
Until the author updates this plugin, the following will fix Vitalbars for the November Update.

Go to the plugins folder:
My Documents\The Lord of the Rings Online\Plugins\Faflaf\VitalBars\
(Your path may differ)

Edit the folling two files (you can use notepad):

Filename: VitalsMenu.lua

Change Line 5 from:
local NameItem = Turbine.UI.MenuItem(Turbine.Gameplay.LocalPlayer() :GetName(), false );

To:
local NameItem = Turbine.UI.MenuItem(Turbine.Gameplay.LocalPlayer.G etInstance():GetName(), false );


Filename: VitalsWindow.lua

Change Line 49 from:
self.player = Turbine.Gameplay.LocalPlayer()

To:
self.player = Turbine.Gameplay.LocalPlayer.GetInstance()

You should now find that Vitalbars works fine with the November update.

Edit: Ignore the space in 'G etInstance' for some reason it won't go away, it should be 'GetInstance' of course.
While this did indeed work, it stopped BuffBars from loading. When I load Manager, I get the following error.

Code:
...nline\Plugins\TurbinePlugins\Vitals\VitalsWindow.lua:112: attempt to call field 'LocalPlayer' (a table value)
It's my understanding that this is a bug in how LOTRO implements LUA. I don't know if this will actually get fixed, so now I need to choose what to use, VitalBars or BuffBars (but it looks so damn sexy when they are used together).
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Unread 12-10-2010, 01:19 AM  
Faflaf
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oh thats not good

oh man, Buffbars and Vitalsbars not working together really sucks. I use buffbars and even recommend it in the plugin description above.
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Unread 12-10-2010, 01:37 AM  
Faflaf
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Re: Re: November Update Fix

Quote:
While this did indeed work, it stopped BuffBars from loading. When I load Manager, I get the following error.

Code:
...nline\Plugins\TurbinePlugins\Vitals\VitalsWindow.lua:112: attempt to call field 'LocalPlayer' (a table value)
It's my understanding that this is a bug in how LOTRO implements LUA. I don't know if this will actually get fixed, so now I need to choose what to use, VitalBars or BuffBars (but it looks so damn sexy when they are used together).
I took a second look at the error you posted and noticed that the error is with the TurbinePlugin call Vitals and not with VitalBars. While VitalBars is based on the Turbine Plugin there is no dependancy between the two. I haven't looked into the code yet but I'm guessing your error is caused because the Turbine plugin Vitals has not been modified and is still using .LocalPlayer() and not .LocalPlayer:GetInstance(). Sadly, I am still downloading and installing the November patch so I won't be able to fully test VitalBars with Buffbars for a bit. Update Game Data is still at 1%
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Unread 12-10-2010, 05:28 AM  
Feanixxx
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I'm using Buffbars and the Vitalbars that I adjusted together with no problems. I'm about to download the new Vitalbars that Faflaf has updated, I'll let you know if I have any problems.

Edit: Whoops, just noticed that Faflaf hasn't posted the new version yet, my bad. However, I can confirm that Vitalbars with my two changes works fine with the following:
Altinventory
Buffbars
KragenBars

All are loaded in via a shortcut to Manager with Vitalbars at the bottom of the list.

Last edited by Feanixxx : 12-10-2010 at 05:40 AM.
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