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Unread 11-27-2018, 11:13 AM  
cipher_nemo
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Thumbs up Thank you!

Garan, thank you so much for all of your hard work in creating and maintaining this! I'm coming back to LOTRO after many years, and this is absolutely invaluable to someone who missed a lot of expansions and updates. Kudos!
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Unread 11-27-2018, 05:33 PM  
Garan
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Re: Thank you!

Quote:
Originally Posted by cipher_nemo
Garan, thank you so much for all of your hard work in creating and maintaining this! I'm coming back to LOTRO after many years, and this is absolutely invaluable to someone who missed a lot of expansions and updates. Kudos!
You're Welcome. Truthfully, I've been a bit lazy (ok, not totally lazy, but otherwise occupied) and haven't included updates for U23 yet. IIRC when I left off, the map stuff was all complete, I just have to run around and grab the annotation data. Hopefully I'll find time to do it before the holidays set in, otherwise it will have to wait 'til after New Years. Anyway, glad you enjoy it.
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Unread 12-03-2018, 01:06 PM  
cipher_nemo
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I've been using this since I posted. Works great. I put a macro on my mouse for doing /loc so that I can update my current position whenever I want. I keep it open all the time and usually at 2x zoom out, but sometimes 4x for general without icons.

The only issue I've noticed is that resizing the window is clunky when it's not on 1x zoom out level. Otherwise everything is smooth.

Other than the new areas, the only regular map area it didn't show during my gameplay was the road/path area leading up to Thorin's Gate (the path that goes North-South).

Last edited by cipher_nemo : 12-03-2018 at 01:07 PM.
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Unread 02-01-2019, 12:12 PM  
Garan
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Quote:
Originally Posted by cipher_Nemo
I've been using this since I posted. Works great. I put a macro on my mouse for doing /loc so that I can update my current position whenever I want. I keep it open all the time and usually at 2x zoom out, but sometimes 4x for general without icons.

The only issue I've noticed is that resizing the window is clunky when it's not on 1x zoom out level. Otherwise everything is smooth.

Other than the new areas, the only regular map area it didn't show during my gameplay was the road/path area leading up to Thorin's Gate (the path that goes North-South).
Sadly, the behavior with the window resizing is a byproduct of the client image handling with scaled images. The pre-zoomed tiles help with it at zoom level 4 and 16. Using additional pre-zoomed tiles for zoom levels 2, 8 and 32 would help smooth it out more but would bloat the client tremendously (it's already a huge download) so the clunky resizing was my compromise for a smaller footprint.

There will be some discrepancies between what you see in the radar map and TerrainMap because there are multiple versions of many of the terrains in the game. I tend to use the resource image with the highest ID when faced with near duplicates but that doesn't always represent the latest version of the area (sometimes the devs will rework an old area, such the tutorial areas which leads to resource IDs that are higher representing a version of the world that are older). TerrainMap will always represent some version of the game world since the images are coming from the actual client, unlike the online google map which has static images that may not reflect updated terrain from a reworked area.

Hope that explains the issues. Glad you enjoy the plugin.

Last edited by Garan : 02-01-2019 at 12:12 PM.
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Unread 02-01-2019, 12:18 PM  
Garan
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1.22

Version 1.22 has been uploaded and should be available soon. This includes all of the terrain from U23. The devs also gave us a sneak peak at the area around the Beorning lands, but that is obviously all dev markup work and subject to change (but it does show that the devs are working on that area).

The online Google map won't be updated for a while, I have to re-work a couple of the tools I used to make the map since they work great for creating the project from scratch (easy to do but quite time consuming) but doesn't handle partial updates (a little harder to do but far less time consuming for future updates) quite so well.

Last edited by Garan : 02-01-2019 at 12:19 PM.
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Unread 06-17-2019, 09:18 AM  
Garan
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Ver 1.23

Version 1.23 is available with Vales of Anduin (U24) and some minor fixes to the prezoomed Rhovanion tiles.
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Unread 11-12-2019, 02:46 PM  
vecny.samotar
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I have some questions

1. how to zoom in on a map
2. How to switch from a region map to a world map. I'm in Breeland, for example, and I want to look at the Dunland map. on the default map, I just click with the right mouse button and get to the world map and there I can choose a map of the region
3. one more question, couldn't your map replace the default map? So after pressing the 'M' key, your map would be displayed, not the map which is implemented in

and more

i have a smaller problem
in the settings menu more precisely in the contextual idea what to show you have the option to check Moormap but it's gray although moormap I have installed and loaded

Last edited by vecny.samotar : 11-12-2019 at 04:12 PM.
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Unread 11-12-2019, 09:49 PM  
Garan
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Quote:
Originally Posted by vecny.samotar
I have some questions

1. how to zoom in on a map
2. How to switch from a region map to a world map. I'm in Breeland, for example, and I want to look at the Dunland map. on the default map, I just click with the right mouse button and get to the world map and there I can choose a map of the region
3. one more question, couldn't your map replace the default map? So after pressing the 'M' key, your map would be displayed, not the map which is implemented in

and more

i have a smaller problem
in the settings menu more precisely in the contextual idea what to show you have the option to check Moormap but it's gray although moormap I have installed and loaded
To zoom the map, either pick a zoom level from the radio buttons at the top or double click on the map. A left double click zooms in, a right double click zooms out.

There is no world map for TerrainMap. Since TerrainMap displays coordinates and the coordinate systems are different for each region, you have to select a region using the radio buttons at the top. The built-in game map avoids this issue by simply not showing coordinates on the world map. I've thought of adding a world map for region selection but it was never a high priority.

As to replacing the built-in map, the answer is no. Unlike the inventory bags, there is no way to suppress the display of the in-game map, so at best both maps would display (we can detect the Toggle Map action and respond to it, we just can't suppress the built in map). Additionally, since the built-in map provides some significant features such as the quest tracker, it is highly unlikely that anyone would really want to permanently replace the built-in map - and before you ask, no, we can't implement a quest tracker since quest info is not exposed to Lua.

The "Show in MoorMap" and "Add Annotation" options should both be grayed out since they are for features that were never completely implemented (I noticed I accidentally left the Add Annotation entry enabled and it will appear to work except that the annotation will not be persistent). I may still find time to finish those features in a future version.
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Unread 11-14-2019, 12:54 PM  
vecny.samotar
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Quote:
Quote:
Originally Posted by vecny.samotar
I have some questions

1. how to zoom in on a map
2. How to switch from a region map to a world map. I'm in Breeland, for example, and I want to look at the Dunland map. on the default map, I just click with the right mouse button and get to the world map and there I can choose a map of the region
3. one more question, couldn't your map replace the default map? So after pressing the 'M' key, your map would be displayed, not the map which is implemented in

and more

i have a smaller problem
in the settings menu more precisely in the contextual idea what to show you have the option to check Moormap but it's gray although moormap I have installed and loaded
To zoom the map, either pick a zoom level from the radio buttons at the top or double click on the map. A left double click zooms in, a right double click zooms out.

There is no world map for TerrainMap. Since TerrainMap displays coordinates and the coordinate systems are different for each region, you have to select a region using the radio buttons at the top. The built-in game map avoids this issue by simply not showing coordinates on the world map. I've thought of adding a world map for region selection but it was never a high priority.

As to replacing the built-in map, the answer is no. Unlike the inventory bags, there is no way to suppress the display of the in-game map, so at best both maps would display (we can detect the Toggle Map action and respond to it, we just can't suppress the built in map). Additionally, since the built-in map provides some significant features such as the quest tracker, it is highly unlikely that anyone would really want to permanently replace the built-in map - and before you ask, no, we can't implement a quest tracker since quest info is not exposed to Lua.

The "Show in MoorMap" and "Add Annotation" options should both be grayed out since they are for features that were never completely implemented (I noticed I accidentally left the Add Annotation entry enabled and it will appear to work except that the annotation will not be persistent). I may still find time to finish those features in a future version.
Thank you for responding to my questions
your plugin is probably the best I found I tried the LotroMaps plugin but it is not working

so if I understood the world map display you figured out that you had merged the regions into one big screen, so if I wanted to look at another region (map) than I have to increase the map size display and move the map to a tax point.

as far as the replacement of the map skoda can not be done.
For many years I played world of warcraft and there were also plugins that displayed other information such as localization of various NPCs, places of deposit of raw materials and other info according to how the player had installed addons. these addons, although they did not replace the default map, but modified the default map management such as. change the size of the map (it was no longer displayed in full screen), the map could be moved to another location, display quests and especially the display of possible occurrences of deposits of craft resources.

I also have stupid assault and question
couldn't the information be displayed either on the default map or your map? I know if it couldn't be work for one person and it would take longer.
information is available because when I was looking for some plugins so I found some plugins that can show various info (RTPlugin, MoorMap, Fowl Map and LOTRO Compendium (which is only a database but can work together from the map especially when I have the plugin installed Waypoint))
when I mention Waypoint plugin couldn't add support for it? that when I clicked on your map at a certain location to pop up the offer. I am not following chat commands
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Unread 11-14-2019, 01:56 PM  
Garan
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Quote:
Originally Posted by vecny.samotar
Thank you for responding to my questions
your plugin is probably the best I found I tried the LotroMaps plugin but it is not working

so if I understood the world map display you figured out that you had merged the regions into one big screen, so if I wanted to look at another region (map) than I have to increase the map size display and move the map to a tax point.

as far as the replacement of the map skoda can not be done.
For many years I played world of warcraft and there were also plugins that displayed other information such as localization of various NPCs, places of deposit of raw materials and other info according to how the player had installed addons. these addons, although they did not replace the default map, but modified the default map management such as. change the size of the map (it was no longer displayed in full screen), the map could be moved to another location, display quests and especially the display of possible occurrences of deposits of craft resources.

I also have stupid assault and question
couldn't the information be displayed either on the default map or your map? I know if it couldn't be work for one person and it would take longer.
information is available because when I was looking for some plugins so I found some plugins that can show various info (RTPlugin, MoorMap, Fowl Map and LOTRO Compendium (which is only a database but can work together from the map especially when I have the plugin installed Waypoint))
when I mention Waypoint plugin couldn't add support for it? that when I clicked on your map at a certain location to pop up the offer. I am not following chat commands
LotroMaps was never a fully functional plugin, it was just a prototype, covering one very small section of the map (Lothlorien) as a proof of concept. It was never further developed due to limitations in the API at the time.

Unfortunately most of what you would like is simply not possible with the limited API exposed by LotRO. Other games like WoW expose much more of the game UI as well as more of the game data which is why plugins in those games support more functionality. For instance, in LotRO, the built-in map is not exposed to Lua so there is no way to display additional information on it. Additionally, none of the map data is exposed so all of the information that you see in plugins like RTPlugin, MoorMap, Fowl Map and LOTRO Compendium are all manually compiled by the authors.

In the case of TerrainMap, the annotations are actually based on the data I have compiled for MoorMap - since the display mechanisms are so different, the annotations have to be stored and loaded differently and use a completely different format but they come from the same source (I have a SQL database that keeps track of the default annotations that I find and then I export that data either as files for MoorMap or files for TerrainMap - fwiw, that same database also exports the data files for the web based google map). Displaying another author's data also involves complications beyond just getting permission to use their data, especially when considering the differences between systems like MoorMap and TerrainMap - many other authors display their data over the images of the built-in parchment maps (basically what MoorMap does) but that data does not lend itself to being displayed by TerrainMap where every 200x200 pixel block has to have it's own data file to support dynamic loading unlike MoorMap where all of the data for an entire parchment map is in one file.
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Unread 11-15-2019, 01:58 PM  
vecny.samotar
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thank you for your reaction
I have accepted that the information from the plugins cannot be displayed on the default map.
I just thought of merging information from various map plugins into one plugin so the user wouldn't have to have 4-5 plugins, each specializing in only one area to display. so the user would have 2 maps (default and associated, linked plugin)
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Unread 12-03-2019, 11:22 AM  
Garan
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Well, I finally found some time to revisit some things on the ToDo list, so I threw a dart at the board and it stuck on TerrainMap. The result? Custom Annotations will be coming to TerrainMap in the next version. But, not only can you add annotations to TerrainMap, you can share those annotations with friends (or enemies if you like) via chat (the recipient must be running TerrainMap at the time).
Here's a preview of what some of it will look like (this is on my dev box so some things are subject to change):


Note, you will be able to white list senders so that annotations go directly to your map without waiting in the Pending list. You can also black list senders so that all pending and future annotations from that sender are ignored.

Unfortunately, due to significant differences in the way Annotations are handled, the custom annotations from TerrainMap will not be shared with MoorMap. I'm still working on finding a way to over come this but at this time it is not really feasible. However, MoorMap will undoubtedly gain from this the ability to share it's custom annotations with other users of MoorMap in some future version.

Oh yeah, it will also work with all three clients, EN/DE/FR even if the sender and recipient are on different clients. The UI is fully translated, the only thing that won't automatically translate is the text of the actual annotation name and description as that is user maintained.

Thanks to vecny.samotar for reminding me that the Add Annotation menu item didn't actually do anything and thanks to whoever got me thinking about the multi-player Cards plugin and sharing info between players (I looked for the thread on it but I couldn't even remember which forum it was on).

There are two obvious extensions to this idea, one being sharing your location via chat so others can find you (limited to tells, fellowship, raid and kinship channels - otherwise I can see people spamming this to be a nuisance) and the ability to send annotation info (name and cords) to chat for people that don't have the plugin but ask where something is. Unfortunately, my current time doesn't allow for implementing those but they will take the place of Custom Annotations of the dreaded ToDo list.
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Unread 12-03-2019, 02:39 PM  
Thurallor
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Quote:
Originally Posted by Garan
thanks to whoever got me thinking about the multi-player Cards plugin and sharing info between players (I looked for the thread on it but I couldn't even remember which forum it was on).
I think that was Agollas.

Looking forward to trying this out. And peeking at the source code to extract whatever nuggets of wisdom are left hidden in your brain.
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Unread 12-03-2019, 03:20 PM  
Garan
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Quote:
Originally Posted by Thurallor
Quote:
Originally Posted by Garan
thanks to whoever got me thinking about the multi-player Cards plugin and sharing info between players (I looked for the thread on it but I couldn't even remember which forum it was on).
I think that was Agollas.

Looking forward to trying this out. And peeking at the source code to extract whatever nuggets of wisdom are left hidden in your brain.
Ah, yes! That was the thread. Thank you. I forgot it was accidentally posted in the DDO forum which explains why my digging didn't find it - I probably should have simply googled it What did we all do before Google?

Last edited by Garan : 12-03-2019 at 03:35 PM.
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Unread 12-04-2019, 12:02 PM  
vecny.samotar
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Maybe a smaller reminder about sending location information to the chat.
it would be good if you can disable or enable chatting. I now have a chat with various messages that send plugins such as. waypoint
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