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Unread 08-04-2011, 11:10 PM  
Gaelwing
The Wary

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File comments: 11
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Dressing Room Window - no zoom?

I really like this UI, but I was previously using Firefern's Dressing Room window, which I really liked. This one is pretty nice too, but I don't see any way to zoom in like you can in the default UI or Firefern's. Am I missing something, or does that capability not exist with this dressing room window?

Thanks!
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Unread 08-05-2011, 08:20 AM  
Adra
The Undying
 
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Forum posts: 171
File comments: 678
Uploads: 13
Re: Dressing Room Window - no zoom?

Hi,

The 3 standard zooms (head, belt, feet) are displayed below the dye panel at the right of the dressing room.

Last edited by Adra : 08-05-2011 at 08:21 AM.
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Unread 08-05-2011, 10:30 AM  
Gaelwing
The Wary

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Re: Re: Dressing Room Window - no zoom?

LOL, I don't know how I missed it, I was going to check to see if you had responded, but just before I did that, I realized that the zoom is there! Not sure why I thought it wasn't last night... too tired I guess!

I really like this UI a lot, thank you very much!
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Unread 08-05-2011, 11:38 AM  
Adra
The Undying
 
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No worries and thank you for the positive comment

Last edited by Adra : 08-05-2011 at 11:40 AM.
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Unread 08-29-2011, 01:11 PM  
Seltigar
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Thanks for a great interface! There is one small problem - in v.1.4 you have reduced the map and left the old system of coordinates.Now the coordinates of the game do not correspond to the new map.You can fix it? Thanks.

Last edited by Seltigar : 08-29-2011 at 01:13 PM.
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Unread 08-29-2011, 05:43 PM  
Adra
The Undying
 
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Thanks for a great interface! There is one small problem - in v.1.4 you have reduced the map and left the old system of coordinates.Now the coordinates of the game do not correspond to the new map.You can fix it? Thanks.

Hi, and thank you for reporting this issue.
I'll publish a fixed version in the upcoming hours.

Edit : v1.4b released.

Last edited by Adra : 08-29-2011 at 06:55 PM.
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Unread 08-29-2011, 09:11 PM  
matziq
The Unscathed

Forum posts: 15
File comments: 66
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Best. Skin. Ever.
Nothing I have seen so far holds a candle to this skin collection. Kudos and great work to you!
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Unread 08-29-2011, 09:39 PM  
Adra
The Undying
 
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tyvm
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Unread 08-30-2011, 03:38 AM  
Seltigar
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Thanks for the correction. Everything works fine!
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Unread 08-31-2011, 10:04 AM  
Marzio
The Unscathed
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hi
congratulation for ur awesome job
is possible to resize the map window in diferents size?
i was trying to play with the values but i always had some visualization problems...
also i would like to know wich string is about the character panel background
ty
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Unread 08-31-2011, 11:16 AM  
Adra
The Undying
 
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hi
congratulation for ur awesome job
is possible to resize the map window in diferents size?
i was trying to play with the values but i always had some visualization problems...
also i would like to know wich string is about the character panel background
ty



Hi,
I'm fine with 1024 so I didn't tested another sizes,
I guess 1024x768 is the natural "not zoomed" size, but this code line is not from me, so not sure of it,
I took it from Eclipse, so ask him for more informations, or for his source ^^.
The point is to set it in the top left corner x=0 y=0 to keep a correct coordinates report.

For the character panel backgrounds the lines (also from Eclipse ) are :

<Mapping ArtAssetID="character_panel_bg_blue" FileName="..\full\misc\character_panel_bg.jpg" />
<Mapping ArtAssetID="character_panel_bg_aqua" FileName="..\full\misc\character_panel_bg.jpg" />
<Mapping ArtAssetID="character_panel_bg_green" FileName="..\full\misc\character_panel_bg.jpg" />
<Mapping ArtAssetID="character_panel_bg_purple" FileName="..\full\misc\character_panel_bg.jpg" />
<Mapping ArtAssetID="character_panel_bg_yellow" FileName="..\full\misc\character_panel_bg.jpg" />
<Mapping ArtAssetID="character_panel_bg_red" FileName="..\full\misc\character_panel_bg.jpg" />


-> So you can define a different background/colour correstonding to clothe's tabs.
And you can use .jpg files to maintain the skin light

Last edited by Adra : 08-31-2011 at 11:45 AM.
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Unread 09-03-2011, 07:20 PM  
Dasohe
The Wary
 
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Talking Thanks

I just registered to tell you I love your work and I can't wait for the next version.

I love all the features you compiled and I thank you very much for your effort .

I hope you are happy now :P

Thanks!
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Unread 09-04-2011, 01:24 AM  
Adra
The Undying
 
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Re: Thanks

Quote:
I just registered to tell you I love your work and I can't wait for the next version.

I love all the features you compiled and I thank you very much for your effort .

I hope you are happy now :P

Thanks!

I'm very happy !


TYVM for your comment, I really appreciate.

v1.5 is in progress, I should release it in a few days.
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Unread 09-06-2011, 09:31 AM  
tigersclaws
The Wary

Forum posts: 0
File comments: 1
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first of i would like to say looks like great skin but i wanted to no if u could change map look (or make it optional to change) same with the main vital bar look.

it would be nice to be able to make it look different when, you get bored if look but don't wanna change skin

apart from that im downloading this skin

(also "smallbar" thing will be helpful i guess

just an idea thanks

(unless smallbar already on it and i am blind)

Last edited by tigersclaws : 09-06-2011 at 09:31 AM.
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Unread 09-06-2011, 10:03 AM  
Adra
The Undying
 
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Forum posts: 171
File comments: 678
Uploads: 13
Quote:
first of i would like to say looks like great skin but i wanted to no if u could change map look (or make it optional to change) same with the main vital bar look.

it would be nice to be able to make it look different when, you get bored if look but don't wanna change skin

apart from that im downloading this skin

(also "smallbar" thing will be helpful i guess

just an idea thanks

(unless smallbar already on it and i am blind)


Hi,

I don't really understood the integrality of your questions, but i'll try to answer some parts :

- Vital bars are fully customisable, and you can even use ones of another skin in JRR simply by overwritting it.

- For maps it's an other world, they are not intended to be parts of a skin. So, the possibilities are actually limited... and beyond my skills !
I you want to restore original fullscreen map just delete the "map window" associated 3 code lines of every 13 JRR's skindefinition.xml , or at least in the one you use

- Smallbar is downloadable as an addon and will prolly stay this way, due to his different approach of use and content.
I prefer keeping JRR main download pack simple of use, with universal toolbars and common panel settings for all skins, allowing to swich from one to another without requiring a logout.
Smallbar and Artybar use a specific code and a different installation process.

EDIT : I'm now thinking about releasing alternate vital bars addon pack in the future

Last edited by Adra : 09-11-2011 at 09:17 AM.
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