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I really don't understand why they didn't attach that booger to the ring of the minimap, but anywho. |
To move the buttons you will need to add the panel ID skin dictionary which is now is bigger then previously,one of them will move them for each buttons.
I believe this the new panel ID,now just need to know what code moves the main menu button if needed. Code:
<PanelFile ID="ID_UISkin_Toolbar"> |
I was on beta and using a UI I mixed together using a number of different ones. I was using Runekeeper UI as my main bar and it was broke. I fixed it with the new UI pack that Frosty put out last night and am looking forward to posting it after some additional testing.
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On this one you can see where it used to be. |
Well, the good news is that things aren't really that broken.
I changed the line in my ui that was pointed to earlier in the thread for the letterbox bottom and that fixed that. All I really want to do now is move that main menu button somewhere, maybe close to the minmap or just to the left of the autoattack button and maybe reskin it to something a little smaller. :D |
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<Element ID="ToolBarButton_MainMenu" X="6" Y="143" Width="30" Height="45"> </Element> |
Ok thanks:),I will look at it at last.
For now I just starting to download some update plug ins for my paint.net program and then I'm will start updating my skins. |
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Do you know offhand what code determines the placement of the main menu or start menu button? In the SOM pack from frosty I can find the files for the button, called "start_menu", but I can't find the code in the skin dictionary. I know it looks like a redundant question in light of some of the earlier posts in the thread, but when I tried altering the main menu setting, it didn't do anything. Any help would be appreciated. |
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