Your skin looks awesome like always,very professional.:)
Yeah I hear you,same here I'm only going to do minor stuff on my UI intill MoM is released. Thats like 3 months,no? |
Ya October is when I think it is.
And thanks lol, you as well. |
Well the textures may still work, just need ot be altered a little bit. man this UI looks so cool :p
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Men of the West **UPDATE**
**UPDATE**
I've created a new auto-attack image set as well as new icons for Menu, Crafting, Deed Log etc. Out of Combat This is the auto-attack in it's peace state. Nnotice that the icons for the menu, crafting are all grey until highlighted. Once highlighted they will display full colour. Also, you can see the Champion Fervour image (empty) above the auto-attack icon. In Combat The Eye overlays the auto-attack icon and goes nicely with the flaming circle. The fervour meter is at 3/5. No icons are highlighted. Let me know what you think! Your feedback is important! Thanks |
Absolutely love it. It's clean, easy to use and looks great.
It's like you took Turbines original bar and made it into what should have been in the game from day one. |
Thanks for your kind words Dominar. I've adjusted the Fervour/Aim images to include a side box which contains the information in number form.
Check it out: |
That is really cool, maybe some colour coding could work too.
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Looks fantastic!
I was suggesting colour coding for the fervour/focus bar/number because you can see a colour without actually looking at it if you know what I mean, so if that area and number is grey with no focus/fervour then green, then yellow, then red at max it could be more useful. :) |
Oh! You know I was thinking about that. I could definetly do that for sure. I'll look into it today. Do you think that the colour coordination on the bags would help new players? I found when first playing the bag system was a little complicated because you start off with 5 bags.
Thanks for the reply Cleitanious. You should do another kin version of this once it comes out. ;) |
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