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If it can help, the bug i have with TonicBars when loading by the new manager is the same when i tried to put an alias on a quickslot to load it.
Now, 2 more years to see the possibility to choose the skin before connecting a toon. |
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I'm having issues with random quickslots on TonicBars disappearing when porting with update 5.
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Just a note here... besides the issues with the quickslot bars already discussed, most, if not all of the other plugins seem to be working correctly when loaded with the Turbine Plugin Manager. I currently have 64 plugins downloaded and was testing as many as I could today, and with the exception of those that were already having issues, all of them loaded just fine. I'll keep testing and let you know if there are any other issues but so far so good. :)
One more note... both Bootstap and Manager work correctly when loaded with the Turbine Manager. If a plugin DOES have issues (like the Travel plugin), try loading it through the autoload of one of these managers loaded from the Turbine Manger. I've tried a few plugins in this manner and it works like a charm. |
Right, Update 5 made two of my plugins broken and one semi redundant, I'm going to be busy :)
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tonic bars doesn't load properly either. Any extension bars are off in the upper left corner. They reset themselves if you go to add another extension bar, but they do this everytime you log on.
Haven't tried loading the regular way yet. |
I tried inserting a time delay before the main body of the plugin runs, but now a bug occurs where the plugins load function fires an error as though it is trying to be run twice.
Annoying. |
An (apparent) work-around
I've configured the Turbine Plugin Manager to load Shady's (Cearbhall's) PluginManager, use this to load all your other Plugins.
However, this does NOT fix the problem with TonicBars... In addition to the Extension Bars being all loaded in the upper left, all Inventory Bars are also "stacked" in the upper left corner. |
Yes, I tried using Turbines manager to load Bevy/SortPack and still had problems. *sigh*
EDIT: I have thought about making a wrapper to load bevy when the main game has finished loading - perhaps just a button for the user to click once they are in-game. Would that be an acceptable work-around? |
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