Quote:
If you change the code I posted above to be 1280 wide instead of 1680, the repeating should go away. |
Thanks for the help everyone.
After a long long time, I managed to do something temporary allowing me to wait for Frosty :) This is not my creation, i just modify for my taste the great UI made by JAPPME. (he is aware of it) So the result is : for 12 slots skills, with an alt to show the xp bar (as i could not suppress the new art, i simply avoided any change on those and just modified the other stuff) and for a character level max Is there a way to hide completely the Panel with the horse name ? (why oh why do they add so unpleasant buttons) ? For 24 slots skills, alt Charactere max This is not perfect, but as i abused a little of my eyes today, it will be enough for now :D Strangely, i had to code all that without any rules. I post below so you can see what i did : (i use the 1680x1050 resolution in game, 16/10); For the 12 slots Code:
<PanelFile ID="ID_UISkin_Toolbar"> Code:
<PanelFile ID="ID_UISkin_Toolbar"> I found those new names files (i did not find them in Moria package) ToolbarFieldMain_LevelMeter_Left_Cap ToolbarFieldMain_LevelMeter_Right_Cap ToolbarButton_Restxp_TutorialHighlight ToolbarFieldMain_LevelMeter_Mid_Left_Cap ToolbarFieldMain_LevelMeter_Mid_Right_Cap ToolbarFieldMain_LevelMeter_Glass_Overlay LevelMeter_Overlay I wonder if some are not the new art on the xp bar. Good night everyone |
The store button is controlled by
Code:
Code:
<Element ID="ToolbarButton_RightSlot_6" X="1316" Y="176" Width="25" Height="25"> |
Quote:
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Thanks for sharing this.
I will test that tomorrow i think :cool: As for the Moving those way outside the frame got rid of them anyway... if only i knew how to do that hahahaha. One day i will for sur |
Just insert the elements under the ToolbarField Element:
Code:
... Hmm, I would suspect the levelmeter_overlay maybe should be under the levelmeter element... I'll try that. |
One thing to keep in mind is that setting any element to width=1 and height=1 should disable the element from being displayed.
But, I have not tested that with every element myself. |
Nice one Kitty, I don't know where you got those xp tags but nice.
Anyways the main problem with the store button is now the hard coded "Lotro store" text that appears above the lotro store button art on the mainbar. If you design a skin with the basic mainbar art in mind (like my Uni version, or Durin's for example) to get rid of that text you have to edit tags below <PanelFile ID="ID_UISkin_Toolbar">. Once you touch those tags the skin will break as you have to set in values for ID="ToolbarField". The game itself knows how to change those values for stock UI but once you have those values in a custom skindef they only work for one resolution and addition to that switching between fullscreen and windowed mode displaces the mainbar. I just wish there would be some other way to get rid of the "Lotro Store" text but guess there won't be any other viable option. That means the text will remain or the skin will be too hard to maintain for all resolutions etc. The button itself doesn't annoy me much as it can be easily skinned but the text over it is ARGHHH!! |
To Mirarkitty : thank you very much for the coding, going to try it now
To Daimon : What about something with .LUA that would hide the button and only let it appear when you roll over it ? |
I don't think that the current Lua implementation that is going live will allow scripts to interact with sections of the UI in this way. Hopefully at some point they will.
I'd like to see maybe the store button either go away, or turn it into a small button on the minimap frame like the lorebook is now. |
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