Did you quit the game and start it again after switching to the UI?
The game needs to reload the file. |
Well I edited the XML before I opened the game... okay I'll try that.
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Well it did work for me... Great UI
The only thing that didn't make it through is... <Mapping ArtAssetID="swarm_vitals" FileName="Vitals/swarm_vitals.tga" /> no such file in this directory :D (latest Download v3) |
1 Attachment(s)
Son of a mother.. My Adobe Bridge messed up. Ok well I added the swarm_vitals.tga attachment. Just drop that in your Riders of the Riddermark\Vitals\ folder and everything should be gravy.
My bad. |
Wow... it's like you're cursed or something...
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Lol At this point I highly recommend using the new Eorlingas haha. Just kidding but it really is a great skin.
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I restarted the game and I have the same problem. Please help!
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Ok lets see what we can do.
We can assume the UI is in the proper directory structure since you can see it in game. As for the code, as per the directions in the SkinDefinition.xml file. Not knowing what your resolution is here are a two widescreen and two normal screen resolutions as examples. If one of these is not yours just substitute your numbers for X and Y. If you're resolution is 1600 x 900 (Widescreen). X = "x-value" X = "(1600 - 612) / 2 = 494" X = "494" Y = "y-value" Y = "900 - 85 = 815" Y = "815" If you're resolution is 1680 x 1050 (Widescreen). X = "x-value" X = "(1680- 612) / 2 = 534" X = "534" Y = "y-value" Y = "1050 - 85 = 965" Y = "965" If you're resolution is 1280 x 1024. X = "x-value" X = "(1280 - 612) / 2 = 334" X = "334" Y = "y-value" Y = "1024 - 85 = 939" Y = "939" If you're resolution is 1280 x 768. X = "x-value" X = "(1280 - 612) / 2 = 334" X = "334" Y = "y-value" Y = "768 - 85 = 683" Y = "683" Now input the numbers that work with your resolution into the code: 1680 x 1050 (Widescreen) used in example below. <PanelFile ID="toolbar"> <Element ID="ToolbarField" X="534" Y="965" Width="612" Height="85" Detach="1"> Now load the game select the UI accept it and then quit the game and log back in. If the UI does not look right after this then I differ to the more knowledgable people here to help. |
I already told you what my resolution is. A few posts up I have my resolution and my SkinDefinition.xml file attached so that you could check if I did it right.
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Okay I figured it out. I didn't realize that it had to be the FIRST UI it loaded, as in leave it on when you exit. Great skin! Although may I ask why your minimap skin was not included?
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