Damn U33.1 !
Hi :)
Lotro update 33.1 disfigured the player and opponent vital frames : - The player vital frame picture has been pulled to the foreground, so :
- 3D portrait coordinates have been shifted out of center. - 3D portrait have been zoomed. Why the hell did they do such a bunch of crap :confused: I worked on fixes for the vital frames. I also included 94 new portrait pictures (player/opponent/party member) (btw, is the next raid final boss a crab ? ;) ). A special thank to Lunarwtr for his unofficial U33 skinning pack which made this possible. I still miss the picture file corresponding to allegiance small icon dedicated to fit the main toolbar FX buttons. In a first time, I'm releasing an update for Azure Glass, E&E panels and Smallbar. After some feedbacks (and some work) I will release an update for the JRR skins collection. About this, I'm not sure I will be able to publish the JRR skins collection update on Lotrointerface as it will overcomes the limit of 100 Mb file. Have a nice day ! |
I would hope that through working with the admins the restriction of 100MB could be lifted for the collection?
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Or possibly split it into multiple files with a notes that you need to download ALL parts.
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Would it be maybe possible to split it into core package, and than individual or grouped similar skins? |
Concerning the 100 Mb file size limit, Dolby advised me to use the SVN feature from Lotrointerface to overcome the size limit when generating zip file directly from lotrointerface, but I don't understand how it works :o
Edit : I chose a third way, since I still had some leeway left: Reduce the pack size by hunting redundant big picture files by merging nearly similar elements across themes by using the JRR Core folder. |
Any idea when you will be able to release this? :)
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@Litos Today :)
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The size and location of 3d portrait issue are also affecting characters who do not use custom skins, same thing with picture frame layer from the player vital frame sent to the front, masking the name, the pvp rank... The vital frame panel names are Code:
<PanelFile ID="ID_UISkin_AvatarPanel"> Code:
<PanelFile ID="ID_UISkin_OpponentPanel"> Code:
<Element ID="PlayerPortrait" X="25" Y="26" Width="55" Height="55"> </Element> Code:
<Element ID="OpponentPortrait" X="222" Y="25" Width="55" Height="55"> |
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there are 2 more portraits there |
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