Buttons don't "push"
I updated all the UI Skins that had apparently been in the last few days. I have been flipping through skins like mad trying to find one that works. What happens is, after I get the new releases looking good and all, is the tool bar buttons don't "push". this is true with the usual quest, craft, skill, etc buttons, and the store. but it even carries over to the quick bar buttons as well. I did the entire beta and the good, ol ui skins I have used all along worked exactly fine. if it didn't have an element it used the default. Why can't i get the buttons to work? with some I still have the earlier version, maybe that will work.
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I'm having a similar problem. For some reason, clicking any button on my main bar, deselects whatever I currently have targeted AND doesn't execute the skill. This doesn't seem to happen with any other bar.
UI have tried removing my user skin but that made no difference. None of the buttons on the main bar work at all for me, though those with a key can be activated that way. |
Change the size of the toolbar to 99% or 101% or something, that should take care of the issue.
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I remembered that after a bit. Use the UI mass change size and poke the + or - then put them back. Now, it would be nice to figure out why and fix it so that the dummies in the world don't need to try to remember that.
I knew I had heard SOMETHING in the past. Sigh |
heh, my client lost it's marbles earlier... I tried to press alt+m and pressed the wrong alt on my keyboard, next thing I knew ever single window was opening and my client was switching from windowed to fullscreen and opening the map and other panels like crazy. :D
there should be a fix to not have to do the + or - on the size... very interesting bug here |
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I have this problem with the new mount toolbar - I can't even mouse-over it and get tool-tips. I'll try the size trick, but a more permanent fix would be great!
I'm using the Divine UI Gold edition skin if that matters at all. Certainly if someone has a skin that doesn't have these issues I'd be open to trying it as well. |
I only have the issues when I use the skin part that changes the position and size of some of the buttons. When the mainbar is left alone, I have no issues.
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Ok guys, time to panic or to enter in fury mode :D
It appeared in my tests that the problem come from : <Element ID="ToolbarField" X="120" Y="746" Width="1024" Height="200"> Setting a "Y" value going outside the actual height of the screen seems to cause the bug. On my own system, which has a 1200 height display, setting "Y" beyond 1000 make it bug. 1000 + 200 (toolbar's height from this example) = 1200 All works fine untill I test the same code on a smaller resolution of 980 pixels height. --> Welcome back Mr Bug ! This means people now have to edit both width and height values in the skindefinition.xml files to position the toolbar :mad: I'm really fed up with this kind of crappy dev job... |
I dont have that problem actually, i set up all my "Y" at 5000 after we talked long ago and never changed it.
I could play yesterday the whole day with Isil, tested multiple versions, and never encountered the problem. May be i did unvoluntarily something that could help? hummm |
@ Eili.
Hmm interesting :) Ingame, in option panel -> UI settings tab, do your toolbar scale is set to 1.00 ? (and by the way, since I saw you're from Montreal, do you speak french ?) |
Interesting findings! Keep us posted! :)
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maybe if I have the time this weekend I'll get around to fixing daimon UI and my purple version. thanks for the info on why the bug... hopefully they will fix this crap. |
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And i am from France living now in Montreal. So yes i speak french. Surely way better than my poor english :) |
Ok i will post it later but i went in fullscreen, with my Isil.8no button UI.
Toolbar was set at 0.77 switched to 1.00 scale without relogging. I could use mounted combat without any problem and i can use it too at any scale. Now if i log off and relog with my scale set already to 1 for the toolbar then i can not either click on it. All is working fine if this is either over 1 or below. So i have the same problem but never encountered as i dont use the scale 1. Sorry for the bad leading :( -------------------------------------------- So i can confirme that, loading with an UI at scale above or below 1, IF you change your scale to 1, without going off, then the skills are available. But if you decide de log off, then you need to play again with the scale. Considering it is more a bug than anything on our side, i will not for now touch any of my settings code for the bars. I will see if players are ok to go either at 1.1 or 0.99 scale for now. |
Thank you for the tests Eili
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I prefer leveling my 2 chars in the Rohan instead to going crazy trying to find how to repair Turbine fails :D (et un petit coucou d'Avignon ;) ) |
((sorry a little french speaking))
ohhhh Avignon! Cette cité est merveilleuse. j'ai eu la chance d'assister à de grands festivals là-bas Je suis originaire du sud, la Corse, mais une grande partie de ma famille est encore en Provence, en Corse, et dans le Sud-Ouest. Cela me manque!! ((french done! :P)) |
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I should translate my own plugins in French someday :p Quote:
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Putting the scale at 0.99 do the trick. I keep logging on and off for testing purpose of the UI and i never had to change the scale since it is at 0.99.
So .... |
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Next time you go in session play, configure everthing as you want it, save a layout. You will just have to call it for the session. Not very funny but at least that works :) ---- I noticed that the pack gives us some session art assets. May be i should check what are those |
Long bug report sent too :)
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