What does this mean for plugin community?
Now that the NDA is lifted...what does this mean?
Lua Scripting Exposed an event for receiving chat messages in lua. Added chat type definitions for chat filtering. Added a few new classes to Lua for players to be able to inspect equipment. 1. Turbine.Gameplay.Equipment is functionally the same as the Backpack only the indices refer to specific inventory slots defined by the Turbine.Gameplay.EquipmentSlot enumeration. 2. Turbine.UI.Lotro.EquipmentSlot is a UI element that can be used to equip or unequip items and works exactly like the equipment slot in the character panel. Local player now has a GetParty method for getting the player's party. This exposes the ability to enumeration the players in a party and get information about them as well as vitals and effects on them. I haven't done a thing with plugin creation, so have no clue how to interpret this. And this is off older beta notes, so I don't know if it is still valid. Just thought I would ask. |
First thing I'd be thinking of is vital-warnings of party members for a healer or power-warnings of party members for the lore-master.
EDIT: wait were you talking about Rise of Isengard NDA?, just noticed that this thread is in DDO section :D |
oops...yep..totally supposed to be in LOTRO
if someone could move it, that would be great. |
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awesome.
So, if I'm reading that correctly, it seems like LUA developers will have access to fellowship vitals and player equipment. Custom Fellowship/raid vitals? Something to make gear switching quicker/easier than just slapping the gear on a quick bar? I'm curious to see what comes around after launch. |
Hopefully they fix the annoying bug that causes random crashing to desktop when using plugins. They did an update to LUA in the last beta patch and it's been happening ever since.
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Group info is Fellowship only and does not include Raid or pets.
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Well, something is better than nothing I suppose - I'll have to wait to until I can play around with it personally, but from what stryker84 shared, the access to fellowship may allow for some useful features. However, unless there's some ability to easily pick individual fellowship members, it might be a little cumbersome to make use of it other than in a fellowship panel type UI
Equipment slots seem to be something quite useful for those interested in making a plugin for switching sets. Chat access is something that was predicted due to their latest chat revamp, but more importantly, it may pave the way for native DPS/HPS plugins - provided that chat filtering involves the combat log. Quote:
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I've been able to figure out the group member methods, but I'm still having issues determining how to set up Turbine.Chat() to monitor incoming messages. If anyone has any insight there, I'd appreciate it. As I posted over on the officials, here's a list of the differences in _G between beta and live. |
Definitely wish I had signed up for Beta now...
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When I saw this thread title, I expected a picture of a double rainbow. ;)
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I don't see anything in the Beta Forums about it being lifted. |
Oh thank all the little gods of Arda... now someone will finally make a script that will un/equip weapons and such (I hope).
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Just check the public forums and you will see ;) |
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post #29 by Celestra was also on the tweets before it was confirmed on public forums |
Lifting of the NDA
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The folks in the beta program were not notified that the NDA was lifted until FINALLY a posting yesterday evening in response to postings by myself and others talking about the fact that people were claiming the NDA had been lifted but there had been on announcement by Turbine. Even after that response, there still is only one "hidden" Official announcement by Turbine. It was posted on 2 August, but you can only find it if you know that it is there -- it does NOT show up in the Turbine News and Announcements forum where it is posted -- very strange. Oh well. This beta has NOT gone well for Warner Brothers/Turbine.... but that is a separate thread. |
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