I give up on VitalsField
i have been tryin to faten the mortal bar and make it a little longer or even change the color of it with no luck. i really hope im at the right spot but u can change these #'s all ya want and doesnt do a thing.
this is just part of the code i have been workin with HTML Code:
<PanelFile ID="ID_UISkin_RealVitalsField"> |
the vital meters are also controlled by this chunk of code:
<PanelFile ID="ID_UISkin_VitalColorMeter"> <Element ID="VitalColorMeter" X="0" Y="0" Width="170" Height="11"></Element> </PanelFile> you may have to change the numbers in both places. -P |
Is it possible you may have forgotten to change the alpha channel on the vital's skin?
..just an idea |
ill give that a shot i may have skipped over the vital color id but i was allover the text file and had everything in 1 doc containing the vitals id. ill run thu it 1 more time and give that a shot.
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nope its a no go u cant even move the power meter away from the health meter u can change y value all ya want it still dont move the meter
<Element ID="PowerField" X="0" Y="25" Width="200" Height="20"> im using the <PanelFile ID="ID_UISkin_RealVitalsField"> <PanelFile ID="ID_UISkin_RealVitalText"> <PanelFile ID="ID_UISkin_RealVitalTextSmall"> <PanelFile ID="ID_UISkin_VitalColorMeter"> in my xml none of these seem to do anything isnt alpha channel only in (PSD), PDF (Photoshop 6.0 only), PICT, TIFF, and RAW format not in tga? |
Quote:
But it would still show up ingame as the same old shape (rounded): Then I discovered the alpha channel. Lets take another look at the player_vitals_backdrop file, but just the alpha channel: Ah-Ha! The alpha channel is like a stencil! So I edited my alpha channel for the shape I wanted: Which gave me this ingame: I also noticed these parts in the skin dictionary that might also need editing to effect the size of the vitals: Code:
<PanelFile ID="ID_UISkin_VitalFieldBase"> Code:
<PanelFile ID="ID_UISkin_VitalHealthFieldBase"> Code:
<PanelFile ID="ID_UISkin_VitalPowerFieldBase"> |
hmm this dont help me at all these channel's are gone once u save it as a tga. im useing PS7
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Quote:
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not sure if this explains what im into but this is showing using org player_vitals_backdrop with my xml lay out. |
My PS7 is broken then built this new pc 3 weeks ago or is there something im missing
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ok after searching around i found this update to fix the Alpha Channels in my PS7 here the link below for any 1 eles that needs it.
http://www.adobe.com/support/downloa...44&fileID=1478 |
To sloppy Joe:
DUDE!!!:D Thats basically what I had in mind for vitals after I'm finish editing some UI for add on pak that I'm doing. Can you read my mind???? P.s That good that you were able to find a solution for your problem Tennessee. I dont use those expensive software.no dinero for it.. I use paint.net and never have problems with what you have described. Heres the link for anyone wants to use its free.They also have some plugins. It may not compete with PS but it have worked for me. http://www.getpaint.net/ |
well i worked a little more on my vital tga and made it 1 big Alpha Channel so if i wanted the bars 50x280 it would show but had no luck so i zeroed the xml fields in this code below and found no matter what ya do it dont change anything about bars and futher the txt for the hp or power can not be changed. by all means if u change the y in the power field to like 25 or so u would see a bigger gap in both fields but you dont so this is being loaded server side only and we cant touch it. i cant tell ya how many hours i banged my head on this.
<Element ID="PowerField" X="1" Y="17" Width="164" Height="23"> Code:
<PanelFile ID="ID_UISkin_RealVitalsField"> |
Honestly I'm having the same problem with the minimap. It's really disapointing I got my hopes up to the extreme and it seems nothing I can do will make this xml data work (and im not a nub to xml or skinning.)
Frosty dude you neeeeed to give us some feedback. |
Bump and vouch.
We'd love some direct instructions as to how to manipulate the morale and power bars Frosty! |
I'll try to do something soon, work's busy. :(
-P |
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