Is this even possible to do guys? :confused:
|
I would think that it can be done. I don't work with the art assets so I wouldn't know where to start.
Sry I couldn't be of any help, just didn't want u to think it was just crickets round here. |
haha, np thanks :)
|
It can be done, it just might be a bit time consuming. You can't just move the bar, you have to code each button on the bar. That includes the auto-attack button, fervour/focus pips, etc.
You might also have some issues with the toolbar being layered on top of the skill bars. I know I have quickbars overlapping part of the toolbar and they always load behind/underneath the toolbar when I first login. I haven't worked extensively with moving elements around the screen, I mostly just tweak artwork. But I can try it. |
Done... I hope. Called it Neen UI and put it under beta interfaces. Hope this is ok. Very beta and only tested with a hunter. My UI is 1440 so I have set it to where I *think* it should be in terms of position. If it is wrong - have a tinker with the line
Code:
<Element ID="ToolbarField" X="537" Y="2000" Width="1191" Height="85"> <!-- X="Width of screen/2 -423"--> I have little time on the PC at the moment so if it doesn't work perfectly it may take me a while to get round to fixing it. |
1 Attachment(s)
I gave it a shot. Buttons are working. My screen is a different resolution, so you might load it up and find things are a hair off. It's pretty easy to go into the SkinDefinition and move that element one or two pixels. I tested it with a Hunter and RK to check those pip elements, which look okay at my resolution. I placed the first quickbar, since it was a part of the same panel and easy enough. You'll want to manually place the others.
I didn't test extensively, so no guarantees that it will work flawlessly. :o Don't forget that once you select it from the menu for your character, you'll need to relog. Also, if anyone else is going to try to use this, check the note in the SkinDefinition to make the adjustment to your resolution. I've preset it to the OP's. |
*laughs* Choice of two now!
|
Guys this is simply amazing, exactly what i had in mind :D
I've only managed to try Gaylen's so far but it is great, there was a slight issue with the image file though but a friend helped me with replacing a photoshop image with a .TGA image. Thank you ever so much :p |
Bah, I musta switched out the wrong one. I had saved it as a TGA, couldn't test it other wise. But I have saved the photoshop file in the same folder. I thought the PSD was the one I had moved out of the folder when I zipped it. Guess not. Sorry about that! :o
Glad to hear it's working, though. |
If you are looking for a minimalistic UI you should check my Yessh UI
If you want you can have skinless vitals and smaller strait focus/fervor bars There are others mods with smaller fervor/focus bars, don't remember the names. You can hide the auto attack indicator <Element ID="AutoAttackIndicatorButton" X="0" Y="0" Width="1" Height="1"></Element>And also hide the XP bar: <Mapping ArtAssetID="LetterBoxBottom" FileName="invisible.tga"></Mapping>Finally not to bother with the default unmovable quick slot bar, I would hide it completely <Element ID="Toolbar_Quickslot" X="0" Y="0" Width="1" Height="1" />In your UI I would hide everything on the left of the quick slot bars as you can have access to all this with hot keys. |
Hi, ive tried this UI and so LOVED it :D but there is a thing that makes me not to use it, the problem is that whenever i switch from Fullscreen mode to window mode, the UI screws up. and chance u can fix this? please.
/Lirywen|Devonis |
This is a known bug and effects every (I think) custom UI out there. Sadly, it can't be fixed at the current time.
|
I got one UI for my hunter, called Yessh, which doesnt have that problem tho :) well thx anyway. if u find a way, ti would be awesome
|
As Jackdaw says it's a known problem but there's one way to avoid the bug and that is to not modify the mainbar element ID's - you can still skin it though but if you're going to resize/move the mainbar then the bug appears.
|
1 Attachment(s)
Hi guys, since the most recent f2p update, a few buttons along with the lovely LOTRO store icon:rolleyes: has appeared on the right hand side of the UI on top of the existing buttons. Is there a quick fix for this?
I have attached the file i am using, it's a combination of 'Yesh' and the altered Crafting window |
Under Toolbarfield add the following line
Code:
<Element ID="Toolbar_WebstoreButton" X="1" Y="1" Width="1" Height="1" /> Quote:
you can use this example as a reference http://www.lotrointerface.com/forums...5&postcount=12 |
Hi, i have tried that but i am still having the same issue :confused:
|
hmh ..someone else had the same problem earlier.
have you tried adding all the stuff inside ID="Toolbar_WebstoreButton" as there's a few tags it includes. could try to set those to width="1" height="1" check them from Skin Art Pack / SkinDictionary.txt if none here won't be able to post them. sorry I don't have those examples here atm as im not on my main pc |
I think Zercleanui is more minimalistic than this one is.
Just my opinion though... |
Does anyone else have any further suggestions on this, i am still struggling :confused:
|
What Daimon said to do should work. Can you confirm you put these lines under the line for ID="ToolbarField"?
Code:
<Element ID="Toolbar_WebstoreButton" X="1" Y="1" Width="1" Height="1" /> Here's the code for the webstore button. FileName should be a fully transparent tga. You can use the one from Black Vellum (under beta interfaces) if you're looking for one. Code:
<Mapping ArtAssetID="toolbar_webstore_button_normal" FileName="blank.tga"></Mapping> |
All times are GMT -5. The time now is 01:54 AM. |
vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI