those crafting mods ???
I'm wondering how to implement the various crafting mods into existing full ui mods. Tried succesfully earlier with the dressing room and mail mod with Brygards bgm's. But it seems a bit harder and different with crafting ones. At least they look like full mods and with little to no experience in programming I feel a bit lost.
The sollution wouldn't such simple as just to remove the first few lines and paste it below the skindef, or would it ? |
in theory you should be able to extract that info quite easily.
crafting panel code is under <PanelFile ID="ID_UISkin_Craft_Window"> tag. and here is the list of the artasset id's (might be missing a few but the most important ones are here): Code:
<Mapping ArtAssetID="icon_multi_output_recipe_16" FileName="icon_multi_output_recipe_16.tga"></Mapping> |
going to try it, thnx
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