A New External Lotro Mod Manager
Hello Ladies and Gentlemen,
It's finally here! :) A very easy-to-use Mod Manager for all those mods. You can find the source page here: http://lotromod.projectparagon.info/ For more technical information, it makes it easier to set up the folder layout by automatically placing your mods in the Lotro\Plugins Directory and allowing a one-click activate/deactivate. This Mod Manager works externally to LOTRO. This Mod Manager complements Cearbhall's PluginManager which is for in-game only. My team has made some of your Lua plugins already available as *.lotromod files (which are just zip files with a renamed extension ;) ) and are included in the samples. However, feel free to make your own *.lotromod files and distribute as you see necessary! :) You can find detailed information on the LotroMod format on the LotroInterface Wiki |
Thanks for the link Bredic. :)
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No worries Cairenn! :)
I am happy to create releases here on LotroInterface to keep it all in-house. Not quite sure where to head to upload version 1.0 - what category would it fit under? |
so we start this prior to launching lotro right?
ok...do i have to turn it off when i leave lotro? or can i leave it on for the next time i run it? and will it work across accounts like plugins/abc files do now? (i have 4 separate lotro clients) also if i am already using shady's in game manager...how does this one help me? :D |
I don't have a specific category for something like this, just yet, because until this introduction of Lua into the game there hasn't been much call for anything like this. All the other tools that have been released have been for developers, not users.
I have to go out for a while (family visiting from out of town) but I'll try to create a new download category when I get home later on tonight, tomorrow by the latest. |
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New download cat is ready: http://www.lotrointerface.com/downloads/cat6.html
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I just gave it a whirl, because I wasn't quite sure what I would need this for, having the in game manager.
It's pretty slick! First off, it comes with the few that I already use (so good taste there), and second, it's a great way to keep your 'in game' list cleaned up. If you like to download and try lots of plugins, it's a good way to download a bunch, throw in this external mod manager, activate, try it out in game, if you don't like it, de-activate it out in the mod manager, and it's not in the 'in game' list the next time you run the game (or do a /plugins refresh). Now to figure out how to automatically update our plugins from this site, and to allow us to grab new plugins through it! :p |
Bredic and I are already talking about how we can get this working with Minion so that it will do exactly that (find updates, look for new scripts or skins). :)
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As Cairenn mentioned, the auto updating stuff is in the works. In the meantime, we really need as many of the current plugins converted to the LotroMod format as possible. This will allow people a single-click install (or a drag-n-drop install). The LotroMod format is specified here on the wiki and it's very easy to use! :) Happy Modding! |
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