Elaborate Design
Hey guys, been working on a new bottom bar, this is what I have so far.
I wanted to go with the Crimson / Silver / Gold colour scheme. Not sure what to include, any thoughts? I was thinking about swapping the circular button backgrounds from the menu buttons to the bag buttons, and cutting that side off instead, so you could put a chat window there (inspired by the Eldar design) Thanks in advance, Trottimus |
That's a great color scheme (cardinal/crimson and gold are my favorite colors - go Trojans!). I'm all about minimizing the UI, so if you could make one that has that little frill on the right mirror over on the left of the autoattack icon and drop the menu/bag buttons altogether, I'd use it!
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Update
Funnily enough, I did just that! :P looking better? |
Very nice Tro!
You might want to also consider playing with the new placement methods; it will allow you some flexibility... Worse case scenario is you'll have a few versions, but people will provide you with feedback to give you more direction to take. Again, very nice start! |
Thanks Ancient!
Yeah, I ought to look into the new ui additions really, it was all straightforward image swaps, but now i'm confused again hehe :) I appreciate the feedback, especially from a skinner like you, thanks a lot. Time to start fiddling... Trottimus |
I did the best I could at the time with what Ive released, the newest has the best examples for toying around; feel free to poke at them, it might save you some time. I know my first week of hard testing resulted in a few threads here for Frosty to answer... Poor guy even logged in on vacation to settle me down. :p
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As you are dabbling around, you might wanna try experimenting with putting the auto-attack indicator in the center of the bar, splitting it in half. Although, not my preference, alot of people seem to like the have completely symmetrical ui's - and this one lends itself perfectly to just that. I will definitely be using your bar art if I ever get around to revamping my "minimalist" ui - with your permission of course! Hurry and get this bad boy released :) |
Hehe, thanks for the input Aalwein, i'll have a fiddle and see if I can put that button in the middle.
But for now, i'll just work on the xml and alpha channel of my current one and put it in the beta downloads, incase you want to use it :) You've got my full approval. Thanks, Trottimus |
When I said i'd put it in the beta thread, what I really meant was put it in the "stand-alone" one :P hah.
Sorry didn't see your reply Ancient, thanks for the permission to tinker with your files (did that come out wrong?!) I'm not so good at the xml side of things, but i'll see what I can come up with. Inspire me! Thanks, Trottimus |
Problems
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I've got some problems with coding; I've been looking through your skin definition files Ancient to find a way to move the auto attack button which I presume is this:
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If you want to see my skin definition file in its current state, i've attached it in this post. Thanks for your help! Trottimus |
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Looking at your full XML file, I can see there are two </Element> missing.
One is for "LevelMeter" and the other is for "LevelMeterFill". I am not sure if that is causing the problem or not. One needs to go after the "LevelMeter_BonusMeter" element, the other after the "LevelMeterText" element. Sample from Frosty's toolbar: Code:
<Element ID="ToolbarFieldMain" X="0" Y="0" Width="1" Height="1"></Element> |
Excellent, thanks a lot for your effort D.H1cks :D
Now I can get to work on putting the auto attack button in the middle. One quick question, do I need to have the element tags for all of the parts on the hotbar even though i'll only be messing around with the auto attack button? And does each element that I reposition have to include a mapped image tag too? Thanks again, Trottimus |
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You should not have to map an image to each of the elements. As for which elements tags you need, I would say only the ones you want to move, and any parent elements they have. So, If you wanted to move the "LevelMeterFill" element, you should include the "LevelMeter" and "ToolbarField" elements as well. But, the "AutoAttackIndicatorButton" would only need the "ToolbarField" element, since it is the parent of all the other elements. Hope that makes sense. |
It does indeed make sense, thanks again, I appreciate the help!
I'll start playing around soon, but for now i've just released a full UI based on my recent "Elaborate" action bar, if anyone wants to test it for me :) |
Sorry took so long to get back; too much going on today...
I didnt get a chance to look at your code yet, but it looks like DH found what I would have suspected... The combat button element has 3 (?) parts, the fervor 2, and so on. They all have to be in there. I know it sounds like alot of work (it was for me at the start) but I'd take the full /panel section and start modifying them as you work on them. I'm not sure you can get away with only using a few parts but I do know you dont have to specify graphics for each. |
Don't worry about the late response Ancient, didn't even think it was late!
That's a good idea, I guess it does no harm either way if I leave all the element tags in there. Good to also know I don't need graphics for each tag. That should save some time. Thanks for the help guys, Trottimus |
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