thoughts on best way to count group kills
I feel like I'm talking to myself a lot on here, but I'll keep going anyways... ;)
I've been giving a lot of thought to ways that I could count group kills in KillTracker, and I'm hoping for some opinions. I haven't done much grouping, so it isn't something I have a great sense for, and all of the options have their pros and cons. First off, if I do this, I definitely want to count them as a separate metric so that you can choose whether or not to see them, and because the accuracy will be significantly lower than for your own kills. I would also, obviously, only count them if you are in fact in a group and in-combat during the kill. Easy enough...now for the hard part - I have 3 main approaches as I see it:
Another possible tweak, especially for option 2, would be to only include kills if you gained XP at the same time - this would further reduce false positives, but would obviously miss any non-XP-supplying (trivial) kills. I could even do a hybrid of #1 without the XP check and #2 with the XP check, which at this moment would be my choice. I just don't see anyone liking option #3 with the manual click required (but maybe I'm wrong), and this hybrid feels like the best balance between misses and false positives. Anyone have any thoughts? Anyone? |
Added a poll to hopefully make getting feedback simpler.
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Check the "In Combat" player value during the chat log event. If between events you detect im combat is true, and withing a certain threshold you get a kill message, then count it.
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Thanks for the feedback! |
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