Player Buffs Broken in recent update
Edit: Nevermind apparently when I updated buffbars it broke my character buff display. No idea how, but resetting it seems to have fixed it.
I've recently started playing again and after the most recent update I've noticed the player buffs and debuffs tray is broken on my vitals display. I've tried a few other skins and have noticed the same problem. I've tried updating my skin xml and looking around but I can't find an answer anywhere so I was hoping maybe someone here would know what to do. here is what it looked like about a week ago Here's what is looks like now I've tracked it down to something being wrong with the Code:
<Element ID="PlayerEffectDisplay" /> cross-post from lotro official forums. https://www.lotro.com/forums/showthr...24#post8113124 |
I'm also having this issue, but not finiding any way to fix it.
I tried the panel from various skins that have it above the vitals, tried changing the values manually, but regardless of what I set the X, Y, Width or Height it just stays the same. I turned all my plugins off too, made no difference. Anybody have any ideas? Update: OK, so I logged into my Beorning and my buffs are fine there, logged into a different hunter and my buffs are fine too, did a full UI and graphics reset, but my main hunter still has bad buff position. Not really sure where to go from there, no idea why that hunter has issues and why a reset didn't help. Tried copying ui setting from the beorning to hunter and that made no difference. |
Quote:
Likely there's some info for the skin missing because a dev changed something to add the LoE/shadow bar into the game and they didn't bother to update the skindef files. I'm trying to figure out if there's a way to use the lua plugin for vitals and to skin it but honestly I'm a bit lost and don't have the time. only fix I can seem to find is completely remaking the art assets for my ui to include this change. OR just live with it. |
OK, I worked it out.
Paste this PlayerEffectDisplay_Spacer line above your PlayerEffectDisplay line and then copy the X and Y values of PlayerEffectDisplay to the new element. Code:
<Element ID="PlayerEffectDisplay_Spacer" X="32" Y="0" Width="1" Height="15" /> |
Quote:
|
All times are GMT -5. The time now is 09:18 PM. |
vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI