Need Help founding out hexadecimal number
Hello,
The new mariner is just available and i will need someone's help to found out the hexadecimal code for the Mariner class icon Mariner Male icon Mariner Female icon the hexadecimal code is something like this exemple : for the hobbit male it is : 0x4110894A thank you very much for you help play well Homeo |
Mariner is a class, not a race, so I would not expect to find male/female icons.
The class icon comes in several sizes. Here's the ones I spotted at a glance: 20x20 0x4122f875 25x25 0x4122f877 48x48 0x4122f85f 50x50 0x4122f86f there are 2 of them that are 32x32 for some reason: 32x32 0x4122f860 32x32 0x4122f865 There's also an oddly colored background version that is 26x24, 0x4122f86c, not sure what that goes with. If there's another specific size you are looking for, let me know the image size and I'll take another look. |
Thanks Garan! Any chance that you can briefly described how you got those HEX codes? I would like to learn how to fish.
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I'm pretty sure someone else published something similar a while back. I'm not sure if it does items and skills or just one or the other, but the process is nearly identical, there's just a bit more info available from the item shortcuts if it creates a valid shortcut. |
The scanner in Item Treasury scans both items and skills to get you the code.
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I realized now that I used AssetBrowser to find out asset IDs in the past: https://www.lotrointerface.com/downl...etBrowser.html |
Ah. I wasn't paying attention (responding to too many similar threads). @gjpc asked how I found the hex codes for the icons. That was using an unpublished version of IRV. It functions in a similar manner to the item and skill scanners, just that it scans for image resources by attempting to set a Control object's background (instead of a Shortcut). Any time the control can be set to a valid image, the image is added to one of two default libraries, New or New32 depending on size. New32 is used for potential 32x32 images - unfortunately, there are a large number of resources that still pass the SetBackground test but are not displayable images. Instead of generating an error, they just show a blank image (the grey and white hash) and report their size as 32x32. I have to manually scan the New32 images and move any valid images to another library and invalid images to the Wastebasket. By allowing a simple multi-select, the large groupings of invalid images can be eliminated fairly quickly. Moving images from the New library usually entails filtering them by size since things like compass tiles (200x200) and maps (1024x768, 800x600, 1600x1200, etc.) have standard sizes they are easy to move to their appropriate libraries. Other images are either identified as Textures or various library types by manual scan - enabling the stretch feature allows quickly filtering height maps because they show as blank when stretched. It's a very handy utility but the interface is pretty crappy because it's for personal use only and I haven't been very motivated to clean it up for public consumption so the updated version will likely never get published.
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thank you very much Garan for your answer always at the top, as usual ;)
best regards |
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