Quote:
Originally Posted by NuclearTonic
I keep meaning to start a group like this, but many things are standing in my way. Work, which is WAY crazyier than normal, and it's normally crazy. Family and kids, 3 kids under three... it's hard! And lastly, my existing plugin. Been working like crazy to get new features out... because, I want to use them on my own characters!
Once a few of these settle down, I'm hoping to do exactly that. Start up a developer group to focus on UI items that Turbine doesn't support, a higher level API bascially that we (and others) can leverage as we move forward... but time is limited and I have to focus on what I have going at the moment... otherwise I can't put the proper time in on it.
Tonic
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Well, one thing I was playing around with at one time was the idea of a drawing API. Y'know...simple shapes, curves etc. Unfortunately, the only thing that can be used for a pixel is a Window/Control - and that puts out
way too much overhead in order to be effective.
For instance, when working on a LotRO style color picker, my first attempt was to just "create" the gradient using 1px windows - it worked, but the client literally hung until it was done. That's when I just decided to use a backgroundImage lol