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Unread 01-05-2011, 10:40 AM
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Join Date: Sep 2010
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It's really too early to say what Turbine will, or won't allow. Regrettably it may be due to issues relating to how Lua is implemented in LotRO, as opposed to WoW, but the only real thing Turbine has said about how far they will or won't go, is that they won't allow it to trivialize content.

Of course, "trivialize content" is open to interpretation - but my personal interpretation of it is more relating to making "slowdown" content too easy, as opposed to making the game itself easy.

For instance, being able to click a single button repeatedly to play through solo content would just make the game itself easy, making it so all an entire fellowship or raid had to do to win is to click a single button repeatedly - would trivialize content.

I would like to believe that their goal is to make all information currently available to the player, available through the API. Which if we're comparing to WoW, is noticeably less already. For instance, all threat information is completely hidden from the player in LotRO, while mousing over a mob in WoW, will show you the percentage of threat you have - right in the tooltip. Another example is that in LotRO, the only way to know what a mob is casting is through experience, and visual cues (i.e. their animation, their speech bubble, etc.) in WoW, it shows the casting bar for the mob - as well as the name of the spell. So with just those two examples - there's some pretty substantial information not available to LotRO players outside of Lua. With that in mind, I think Turbine has a lot of wiggle room to make content challenging - even if they gave us every piece of data already available to us in the game itself, in the API.
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