my idea was just to collect the data then let the window get garbage collected that was why i was trying to create a tree node, then have the children add the info into the parents tree node. and after setting some of the information local and passing the "tempnode" instead of the "tempnodes" up the tree it seams to almost work. the windows are more reliable and they are passing some of the information not all of their child nodes (as in depth 1 would work but depth 3 would not pass all the way back to 1)
on the point of keeping a list of windows, does anyone know how well the garbage collection works in lotro/lua? how many windows would it take to start slowing the client if I record each and every one of them? and how would I tell the client to kill a window other then setting it to not-visible?
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