Code:
function Disease()
var = 0;
for i = 1, EffectList:GetCount(), 1 do
Turbine.Shell.WriteLine(EffectList:Get(i):GetName( ));
if (EffectList:Get(i):GetName( ) == "Charge") then
var = 0.5;
end
end
return var;
end
YEEEAAAAHHHH, it works^^
Many Thanks!
Now I have to find the debuffs names...