Originally Posted by Garan
Interesting idea, but how do you prevent your plugin from using an alternate name that actually exists? For instance player xyz gets renamed in your plugin as misterX. What if another character already exists called misterX or a new character gets created called misterX? Isn't that likely to create some issues?
I see now why the outgoing message is an issue for you, unfortunately I don't have any advice on this one. I'll let you know if I think of anything.
So characters that have been renamed have brackets around them for now. But could change things, so that they change name again once they realise they're a duplicate.
One idea I did have was if there was a way to overwrite the/tell command with a custom one, but I don't know if that's possible?