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Unread 07-06-2007, 06:12 PM
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Aalwein Aalwein is offline
GM, Scarlet Underground
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Join Date: Apr 2007
Posts: 163
Something you have to be mindful of is that this game engine was never designed for extensive customization. I never played DDO (which is the game this engine developed in) but I imagine we are already getting far more support and features (thank God we have Frosty looking out for us) then DDO ever had. Already we've seen the number of skinnable assets increase at least two-fold PLUS we've gotten the ability to move and resize the art. A far cry from anything we had in beta.

In short, the engine was built for the skinning of a limited array of art assets - nothing more. Give it some time to develop and we may see that wish list dwindle away.
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