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Unread 05-13-2022, 10:58 AM
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Ani Ani is offline
The Wary
 
Join Date: May 2022
Location: Gladden
Posts: 1
EntityControl class default function

For my first plugin, I'm trying to include the target locking functionality of Grimmerthan's DebuffVitals plugin. I see the code that specifies functions for mouse clicks to reposition windows by dragging them, but not anything that I can interpret as changing the player's target. Nonetheless, clicking on DebuffVital targeting windows does change the player's target.

My question: does the Turbine.UI.Lotro.EntityControl class have a function built into it which interprets mouse clicks as clicking on the entity? Typing it out like this has me about 70% sure the answer is yes, but I'd love to hear from some people with more certainty.
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