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Unread 10-17-2011, 02:30 PM
itsallhype820 itsallhype820 is offline
The Undefeated
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Join Date: Oct 2011
Posts: 8
Quote:
Originally Posted by Digital_Utopia
I've pretty much stuck to asset creation for most of the games I've modded. That being said, I fail to see much of a comparison between engine modding and simple plugin scripting - not only due to the differences in their respective languages, but also due to the vast differences in flexibility and power.

hmm no i mean from a development background. plugins and mods are totally different. this is sorta meant as an off topic post, since lotro forums are down, and i was bored lvling i was just curious.

i was just wondering if any other developers in the lotro community were developing casual or hobby games on their own etc.

the code for using an already made engine is mostly done in script. different variations of a c syntax. ie unreal script , torque script etc.
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