upsie my mistake, sorry :c
Hopefully here are the correct ArtAssets
Player vitals:
Code:
ArtAssetID="player_vitals_backdrop"
ArtAssetID="swarm_vitals_mp"
ArtAssetID="opponent_vitals_backdrop_mp"
ArtAssetID="opponent_vitals_backdrop_signature_mp"
ArtAssetID="opponent_vitals_backdrop_elite_mp"
ArtAssetID="opponent_vitals_backdrop_elitemaster_mp"
Opponent vitals:
Code:
ArtAssetID="selection_inanimate_backdrop"
ArtAssetID="swarm_vitals"
ArtAssetID="opponent_vitals_backdrop"
ArtAssetID="opponent_vitals_backdrop_signature_good"
ArtAssetID="opponent_vitals_backdrop_defender_good"
ArtAssetID="opponent_vitals_backdrop_master_defender_good"
ArtAssetID="opponent_vitals_backdrop_avenger_good"
ArtAssetID="opponent_vitals_backdrop_hero_good"
ArtAssetID="opponent_vitals_backdrop_signature"
ArtAssetID="opponent_vitals_backdrop_elite"
ArtAssetID="opponent_vitals_backdrop_elitemaster"
ArtAssetID="opponent_vitals_backdrop_signature_good_mp"
ArtAssetID="opponent_vitals_backdrop_defender_good_mp"
ArtAssetID="opponent_vitals_backdrop_master_defender_good_mp"
ArtAssetID="opponent_vitals_backdrop_avenger_good_mp"
ArtAssetID="opponent_vitals_backdrop_hero_good_mp"
The ArtAssets that have _mp attached after the the name are used for creep side and others are used for freeps
Best way to figure out what ArtAsset does what is to download the latest
Skin Art pack and have a look at the .TGA files there.