You could insert some debug messages to see what your plugin is doing prior to a crash, and you may find some other information in there already.
This is the command to write to the script log manually:
Turbine.Engine.ScriptLog(message);
It can be found in the same location as your Plugins folder, called Script.log
There's also a Turbine.Engine.GetCallStack() method, though I've never played with it.
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