Modifying
Code:
<Mapping ArtAssetID="inv_empty_slot" FileName="inv_empty_slot.tga"></Mapping>
will change the individual slots in Image #2 to be the same as individual slots in Image #1.
Mapping a blank image to
Code:
<Mapping ArtAssetID="panel_oneWayResize_horiz_icon" FileName="panel_oneWayResize_horiz_icon.tga"></Mapping>
will remove the bars on the right of the inventory bags. You will still be able to expand/compress the bag.
I also seems that some parts of the inventory in "SkinDictionary.xml" have been changed.
Code:
<PanelFile ID="ID_UISkin_BackpackView1_Template">
<Element ID="BackpackView1_Template" X="805" Y="509" Width="188" Height="105">
...etc
for example is replaced with
Code:
<PanelFile ID="ID_UISkin_BackpackView1_Template">
<Element ID="PlayerBag1_Template" X="805" Y="509" Width="188" Height="105">
...etc
I tested this with a version of the DaimonUI and the inventory slots became mostly clear just like in image #1. I still have yet to change other parts of the template.
By modifying templates for each bag, I think you can get the most of the old look back