Quote:
Originally Posted by Eili
Did that but changed nothing.
The plugins is almost working, but what happens is that the window does not show anymore.
I created a slot for testing, nothing showed up but in the data files, that slot is created.
So i guess its something with the call window (humm i am not at all a programer, i am just guessing )
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Another major change - although it won't throw an error; but will lead to some undesired results, is that the Turbine.UI.Window class is now not visible by default. Meaning unless the author changes it, any element that uses the window class will be automatically hidden, unless the author specifically makes it visible.
For those entrepreneuring players who are attempting to get their plugins working, find every instance of "= Turbine.UI.Window()" and if there isn't a SetVisible(false) line for that window, add in a SetVisible(true) line: For example:
Code:
myWindow=Turbine.UI.Window();
myWindow:SetVisible(true)