lotrointerface.com
Search Downloads


Go Back   LoTROInterface > LotRO > General Discussion & Support > Interface Help (L)

Reply
Thread Tools Display Modes
  #1  
Unread 02-16-2008, 02:51 PM
Steamstalker Steamstalker is offline
The Wary
 
Join Date: Feb 2008
Posts: 4
Daimon UI (Some Personal Changes - Problem)

Hi there,

I got Daimon UI 2.0 for 1280*1024 and tryed to change some things, i want to hidden the bags. (I added "Hidden=1" to the code) But they are even shown. And I dont like the new "VITALS" and want to use the old ones.

Code:
<?xml version="1.0" encoding="UTF-8"?>
<opt>
  <SkinName Name="DaimonUI2"></SkinName>
  <!--DaimonUI 2.0 -->
  <!--http://www.lotrointerface.com/downloads/info133-DaimonUI.html -->

  <!--Mainframe Art-->
  <Mapping ArtAssetID="LetterBoxBottom"                                     FileName="Deco/bg_aurora.tga" />

  <!--Element Properties-->
  <PanelFile ID="toolbar">
                                                                        <!--Edit Y value of the following line if the elements appear to be in wrong place-->
    <Element ID="ToolbarField"                                              X="0"    Y="1024" Width="1280" Height="210" Detach="1">

        <Element ID="ToolbarFieldMain"                                      X="0"    Y="0"    Width="1280" Height="210" />
        <Element ID="LevelMeter"                                            X="0"    Y="203"  Width="1280" Height="8">
            <Element ID="LevelMeterFill"                                    X="0"    Y="1"    Width="1280" Height="6">
                <Element ID="LevelMeter_BonusMeter"                         X="0"    Y="0"    Width="1280" Height="6" />
            </Element>
            <Element ID="LevelMeterText"                                    X="0"    Y="0"    Width="1280" Height="1" />
        </Element>
                                                                        <!--Replace Width/Height values if you want to change the visibility of the AutoAttack Button. Visible=W120,H160 Hidden=1 -->
        <Element ID="AutoAttackIndicatorButton"                             X="440"  Y="50"   Width="120"  Height="160" />
        <Element ID="ViolentModeIndicator"                                  X="440"  Y="50"   Width="1"    Height="1" />
        <Element ID="ToolbarButton_AutoAttack_TutorialHighlight"            X="440"  Y="50"   Width="120"  Height="160" />

                                                                        <!--Replace Width/Height values if you want to change the visibility of the Fervour Meters. Visible=W165,H4 Hidden=1 -->
        <Element ID="GamePlay_FervorPipDisplay"                             X="482"  Y="45"   Width="165"  Height="4" />
        <Element ID="GamePlay_AimPipDisplay"                                X="482"  Y="45"   Width="165"  Height="4" />

                                                                        <!--Replace Width/Height values if you want to change the visibility of the Main Buttons. Visible=30 Hidden=1 -->
        <Element ID="ToolBarButton_Quest"                                   X="3"    Y="12"   Width="30"   Height="30" />
        <Element ID="ToolbarButton_Crafting"                                X="3"    Y="44"   Width="30"   Height="30" />
        <Element ID="ToolbarButton_Social"                                  X="3"    Y="76"   Width="30"   Height="30" />
        <Element ID="ToolbarButton_Journal"                                 X="3"    Y="108"  Width="30"   Height="30" />
        <Element ID="ToolbarButton_Accomplishment"                          X="3"    Y="140"  Width="30"   Height="30" />
        <Element ID="ToolBarButton_MainMenu"                                X="3"    Y="172"  Width="30"   Height="30" />

                                                                        <!--Replace Width/Height values if you want to change the visibility of the Bag Buttons. Visible=W30,H35 Hidden=1 -->
        <Element ID="ToolbarButton_Inventory"                               X="930"  Y="55"  Width="30"   Height="35" Hidden=1 />
        <Element ID="ToolBarButton_Inventory2"                              X="890"  Y="55"  Width="30"   Height="35" Hidden=1 />
        <Element ID="ToolBarButton_Inventory3"                              X="850"  Y="55"  Width="30"   Height="35" Hidden=1 />
        <Element ID="ToolBarButton_Inventory4"                              X="810"  Y="55"  Width="30"   Height="35" Hidden=1 />
        <Element ID="ToolBarButton_Inventory5"                              X="770"  Y="55"  Width="30"   Height="35" Hidden=1 />

                                                                        <!--Replace Width/Height values if you want to change the visibility of the Main Quick Bar. Visible=W450,H35 Hidden=1 -->
        <Element ID="Toolbar_Quickslot"                                     X="530"  Y="165"  Width="420"  Height="35" />
    </Element>
  </PanelFile>


<!--VITALS-->
  <Mapping ArtAssetID="player_vitals_backdrop"                              FileName="Vitals/vitalbg_default.tga" />
  <Mapping ArtAssetID="pet_vitals_backdrop_mini"                            FileName="Vitals/vital_pet.tga" />
  <Mapping ArtAssetID="escort_vitals_backdrop_mini"                         FileName="Vitals/vital_escort.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop"                            FileName="Vitals/vital_vs.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_signature_good"             FileName="Vitals/vital_signpc.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_defender_good"              FileName="Vitals/vital_defender.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_master_defender_good"       FileName="Vitals/vital_masterdef.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_avenger_good"               FileName="Vitals/vital_avenger.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_hero_good"                  FileName="Vitals/vital_hero.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_signature"                  FileName="Vitals/vital_sign.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_elite"                      FileName="Vitals/vital_elite.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_elitemaster"                FileName="Vitals/vital_elite.tga" />
  <Mapping ArtAssetID="swarm_vitals"                                        FileName="Vitals/vital_vs.tga" />
  <Mapping ArtAssetID="level_background"                                    FileName="Panels/inv.tga" />
  <Mapping ArtAssetID="level_background_red"                                FileName="Panels/inv.tga" />
  <Mapping ArtAssetID="selection_inanimate_backdrop"                        FileName="Vitals/vital_misc.tga" />
  
<!--CHAT-->
  <Mapping ArtAssetID="chat_back"                                           FileName="Panels/chatbar.tga" />
  <Mapping ArtAssetID="chat_entry_focussed"                                 FileName="Panels/chat_focus.tga" />
  <Mapping ArtAssetID="chat_resize_widget"                                  FileName="Panels/chat_res.tga" />
  <Mapping ArtAssetID="scrollbar_10_downarrow"                              FileName="Deco/chat_arrowup.tga" />
  <Mapping ArtAssetID="scrollbar_10_thumb_bottom"                           FileName="Deco/chat_barbottom.tga" />
  <Mapping ArtAssetID="scrollbar_10_thumb_mid"                              FileName="Deco/chat_bar.tga" />
  <Mapping ArtAssetID="scrollbar_10_thumb_top"                              FileName="Deco/chat_bartop.tga" />
  <Mapping ArtAssetID="scrollbar_10_uparrow"                                FileName="Deco/chat_arrowdown.tga" />
  <Mapping ArtAssetID="chat_unread_overlay"                                 FileName="Panels/chat_unread.tga" />
  <Mapping ArtAssetID="chat_tab_tier1_middle_back_e"                        FileName="Panels/chattab_righto.tga" />
  <Mapping ArtAssetID="chat_tab_tier1_middle_back_n"                        FileName="Panels/chattab_mido.tga" />
  <Mapping ArtAssetID="chat_tab_tier1_middle_back_w"                        FileName="Panels/chattab_lefto.tga" />
  <Mapping ArtAssetID="chat_tab_tier1_middle_front_e"                       FileName="Panels/chattab_right.tga" />
  <Mapping ArtAssetID="chat_tab_tier1_middle_front_n"                       FileName="Panels/chattab_mid.tga" />
  <Mapping ArtAssetID="chat_tab_tier1_middle_front_w"                       FileName="Panels/chattab_left.tga" />
  
<!-- BAGS -->
  <Mapping ArtAssetID="bag_inventory"                                       FileName="Panels/inv.tga" />
  <Mapping ArtAssetID="inventory_normal"                                    FileName="Buttons/bag.tga" />
  <Mapping ArtAssetID="inventory_pressed"                                   FileName="Buttons/bagp.tga" />
  <Mapping ArtAssetID="inventory_rollover"                                  FileName="Buttons/bago.tga" />
  <Mapping ArtAssetID="bag1"                                                FileName="Panels/inv.tga" />
  <Mapping ArtAssetID="bag1_normal"                                         FileName="Buttons/bag.tga" />
  <Mapping ArtAssetID="bag1_pressed"                                        FileName="Buttons/bagp.tga" />
  <Mapping ArtAssetID="bag1_rollover"                                       FileName="Buttons/bago.tga" />
  <Mapping ArtAssetID="bag2"                                                FileName="Panels/inv.tga" />
  <Mapping ArtAssetID="bag2_normal"                                         FileName="Buttons/bag.tga" />
  <Mapping ArtAssetID="bag2_pressed"                                        FileName="Buttons/bagp.tga" />
  <Mapping ArtAssetID="bag2_rollover"                                       FileName="Buttons/bago.tga" />
  <Mapping ArtAssetID="bag3"                                                FileName="Panels/inv.tga" />
  <Mapping ArtAssetID="bag3_normal"                                         FileName="Buttons/bag.tga" />
  <Mapping ArtAssetID="bag3_pressed"                                        FileName="Buttons/bagp.tga" />
  <Mapping ArtAssetID="bag3_rollover"                                       FileName="Buttons/bago.tga" />
  <Mapping ArtAssetID="bag4"                                                FileName="Panels/inv.tga" />
  <Mapping ArtAssetID="bag4_normal"                                         FileName="Buttons/bag.tga" />
  <Mapping ArtAssetID="bag4_pressed"                                        FileName="Buttons/bagp.tga" />
  <Mapping ArtAssetID="bag4_rollover"                                       FileName="Buttons/bago.tga" />

<!--MAIN BUTTONS-->
  <Mapping ArtAssetID="accomplishment_journal_normal"                       FileName="Buttons/main_deed.tga" />
  <Mapping ArtAssetID="accomplishment_journal_pressed"                      FileName="Buttons/main_deedp.tga" />
  <Mapping ArtAssetID="accomplishment_journal_rollover"                     FileName="Buttons/main_deedo.tga" />
  <Mapping ArtAssetID="crafting_normal"                                     FileName="Buttons/main_craft.tga" />
  <Mapping ArtAssetID="crafting_pressed"                                    FileName="Buttons/main_craftp.tga" />
  <Mapping ArtAssetID="crafting_highlight"                                  FileName="Buttons/main_crafto.tga" />
  <Mapping ArtAssetID="fellowship_normal"                                   FileName="Buttons/main_social.tga" />
  <Mapping ArtAssetID="fellowship_pressed"                                  FileName="Buttons/main_socialp.tga" />
  <Mapping ArtAssetID="fellowship_rollover"                                 FileName="Buttons/main_socialo.tga" />
  <Mapping ArtAssetID="journal_normal"                                      FileName="Buttons/main_char.tga" />
  <Mapping ArtAssetID="journal_pressed"                                     FileName="Buttons/main_charp.tga" />
  <Mapping ArtAssetID="journal_rollover"                                    FileName="Buttons/main_charo.tga" />
  <Mapping ArtAssetID="main_menu_normal"                                    FileName="Buttons/main_menu.tga" />
  <Mapping ArtAssetID="main_menu_pressed"                                   FileName="Buttons/main_menup.tga" />
  <Mapping ArtAssetID="main_menu_rollover"                                  FileName="Buttons/main_menuo.tga" />
  <Mapping ArtAssetID="quest_normal"                                        FileName="Buttons/main_quest.tga" />
  <Mapping ArtAssetID="quest_pressed"                                       FileName="Buttons/main_questp.tga" />
  <Mapping ArtAssetID="quest_rollover"                                      FileName="Buttons/main_questo.tga" />

<!--BUTTONS-->
  <!--AutoAttack Button-->
  <Mapping ArtAssetID="button_autoattack_highlight"                         FileName="Deco/angleb.tga" />
  <Mapping ArtAssetID="button_autoattack_highlight_mouseover"               FileName="Deco/anglea.tga" />
  <Mapping ArtAssetID="button_autoattack_highlight_pressed"                 FileName="Deco/angleb.tga" />
  <Mapping ArtAssetID="button_autoattack_mouseover"                         FileName="Deco/anglea.tga" />
  <Mapping ArtAssetID="button_autoattack_normal_pressed"                    FileName="Deco/angleb.tga" />
  <Mapping ArtAssetID="button_autoattack_normal"                            FileName="Deco/anglea.tga" />
  <!--Closing Button-->
  <Mapping ArtAssetID="titlebar_X_2"                                        FileName="Buttons/close.tga" />
  <Mapping ArtAssetID="titlebar_X_2_mouseover"                              FileName="Buttons/closeo.tga" />
  <Mapping ArtAssetID="titlebar_X_2_pressed"                                FileName="Buttons/closep.tga" />
  <!--FM Button-->
  <Mapping ArtAssetID="button_assist_normal"                                FileName="Buttons/fm.tga" />
  <Mapping ArtAssetID="button_assist_pressed"                               FileName="Buttons/fm_mb.tga" />
  <Mapping ArtAssetID="button_assist_rollover"                              FileName="Buttons/fm_mo.tga" />
  
<!--FERVORS-->
  <!--Champion-->
  <Mapping ArtAssetID="fervor_5_Pips_empty"                                 FileName="Deco/fervormin.tga" />
  <Mapping ArtAssetID="fervor_5_Pips_1pips"                                 FileName="Deco/fervor51.tga" />
  <Mapping ArtAssetID="fervor_5_Pips_2pips"                                 FileName="Deco/fervor52.tga" />
  <Mapping ArtAssetID="fervor_5_Pips_3pips"                                 FileName="Deco/fervor53.tga" />
  <Mapping ArtAssetID="fervor_5_Pips_4pips"                                 FileName="Deco/fervor54.tga" />
  <Mapping ArtAssetID="fervor_5_Pips_5pips"                                 FileName="Deco/fervormax.tga" />
  <!--Hunter-->
  <Mapping ArtAssetID="fervor_9_Pips_empty"                                 FileName="Deco/fervormax.tga" />
  <Mapping ArtAssetID="fervor_9_Pips_1pips"                                 FileName="Deco/fervor91.tga" />
  <Mapping ArtAssetID="fervor_9_Pips_2pips"                                 FileName="Deco/fervor92.tga" />
  <Mapping ArtAssetID="fervor_9_Pips_3pips"                                 FileName="Deco/fervor93.tga" />
  <Mapping ArtAssetID="fervor_9_Pips_4pips"                                 FileName="Deco/fervor94.tga" />
  <Mapping ArtAssetID="fervor_9_Pips_5pips"                                 FileName="Deco/fervor95.tga" />
  <Mapping ArtAssetID="fervor_9_Pips_6pips"                                 FileName="Deco/fervor96.tga" />
  <Mapping ArtAssetID="fervor_9_Pips_7pips"                                 FileName="Deco/fervor97.tga" />
  <Mapping ArtAssetID="fervor_9_Pips_8pips"                                 FileName="Deco/fervor98.tga" />
  <Mapping ArtAssetID="fervor_9_Pips_9pips"                                 FileName="Deco/fervormax.tga" />

<!--MISCELLANOUS-->
  <!--Minimap-->
  <Mapping ArtAssetID="no_hope_no_dread"                                    FileName="Deco/mmap.tga" />
  <Mapping ArtAssetID="dread_34"                                            FileName="Deco/mmapdread1.tga" />
  <Mapping ArtAssetID="dread_56"                                            FileName="Deco/mmapdread2.tga" />
  <Mapping ArtAssetID="dread_78"                                            FileName="Deco/mmapdread3.tga" />
  <Mapping ArtAssetID="hope_1"                                              FileName="Deco/mmap.tga" />
  <Mapping ArtAssetID="hope_9"                                              FileName="Deco/mmaphope2.tga" />
  <Mapping ArtAssetID="hope_10"                                             FileName="Deco/mmaphope3.tga" />
  <Mapping ArtAssetID="hope_34"                                             FileName="Deco/mmaphope4.tga" />
  <Mapping ArtAssetID="hope_56"                                             FileName="Deco/mmaphope5.tga" />
  <Mapping ArtAssetID="hope_78"                                             FileName="Deco/mmaphope6.tga" />
  <!--Map Avatar-->
  <Mapping ArtAssetID="note_avatar"                                         FileName="Deco/avatar.tga" />
  <!--BIO Picture-->
  <Mapping ArtAssetID="pedigree_bg"                                         FileName="Deco/bio.tga" />
  <!--Progress Bar-->
  <Mapping ArtAssetID="progress_overlay"                                    FileName="Deco/progressbar.tga" />
  <Mapping ArtAssetID="progress_overlay_background"                         FileName="Panels/inv.tga" />
  <!--Vital Bars BG-->
  <Mapping ArtAssetID="black_translucent"                                   FileName="Panels/panelbg.tga" />

<!--PANELS-->
  <!--Title Bars-->
  <Mapping ArtAssetID="base_box_titlebar_left"                              FileName="Panels/titlebar_left.tga" />
  <Mapping ArtAssetID="base_box_titlebar_top"                               FileName="Panels/titlebar.tga" />
  <Mapping ArtAssetID="base_box_titlebar_right"                             FileName="Panels/titlebar_right.tga" />
  <!--Divider Title-->
  <Mapping ArtAssetID="options_panel_divider"                               FileName="Panels/title_divider.tga" />
  <!--Money Panels-->
  <Mapping ArtAssetID="plyrjournal_money_player_all_background"             FileName="Panels/money.tga" />
  <!--Panel Bagrounds-->  
  <Mapping ArtAssetID="base_box_center_silver"                              FileName="Panels/panelbg.tga" />
  <Mapping ArtAssetID="box_silver_bottom"                                   FileName="Panels/panelbg_bottom.tga" />
  <Mapping ArtAssetID="box_silver_upper"                                    FileName="Panels/panelbg_top.tga" />
  <Mapping ArtAssetID="box_silver_side_left"                                FileName="Panels/panelbg_left.tga" />
  <Mapping ArtAssetID="box_silver_side_right"                               FileName="Panels/panelbg_right.tga" />
  <Mapping ArtAssetID="box_silver_bottom_left"                              FileName="Panels/corner_sw.tga" />
  <Mapping ArtAssetID="box_silver_bottom_left_noadorn"                      FileName="Panels/cornern_sw.tga" />
  <Mapping ArtAssetID="box_silver_lower_right"                              FileName="Panels/corner_se.tga" />
  <Mapping ArtAssetID="box_silver_lower_right_noadorn"                      FileName="Panels/cornern_se.tga" />
  <Mapping ArtAssetID="box_silver_upper_left"                               FileName="Panels/corner_nw.tga" />
  <Mapping ArtAssetID="box_silver_upper_left_noadorn"                       FileName="Panels/cornern_nw.tga" />
  <Mapping ArtAssetID="box_silver_upper_right"                              FileName="Panels/corner_ne.tga" />
  <Mapping ArtAssetID="box_silver_upper_right_noadorn"                      FileName="Panels/cornern_ne.tga" />
  <!--Traits Panels-->
  <Mapping ArtAssetID="border_backgrounds_traits_class"                     FileName="Panels/traitpanel.tga" />
  <Mapping ArtAssetID="border_backgrounds_traits_legendary"                 FileName="Panels/traitpanel.tga" />
  <Mapping ArtAssetID="border_backgrounds_traits_race"                      FileName="Panels/traitpanel.tga" />
  <Mapping ArtAssetID="border_backgrounds_traits_virtues"                   FileName="Panels/traitpanel.tga" />

</opt>
Reply With Quote
  #2  
Unread 02-16-2008, 06:30 PM
Kirsche's Avatar
Kirsche Kirsche is offline
The Undying
 
Join Date: Apr 2007
Posts: 21
You don't add Hidden=1 to the code...you replace the width and height with Width="1" and Height="1". To use the default vitals, just delete the VITALS section (the follwing part is the vitals section):
Code:
<!--VITALS-->
  <Mapping ArtAssetID="player_vitals_backdrop"                              FileName="Vitals/vitalbg_default.tga" />
  <Mapping ArtAssetID="pet_vitals_backdrop_mini"                            FileName="Vitals/vital_pet.tga" />
  <Mapping ArtAssetID="escort_vitals_backdrop_mini"                         FileName="Vitals/vital_escort.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop"                            FileName="Vitals/vital_vs.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_signature_good"             FileName="Vitals/vital_signpc.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_defender_good"              FileName="Vitals/vital_defender.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_master_defender_good"       FileName="Vitals/vital_masterdef.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_avenger_good"               FileName="Vitals/vital_avenger.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_hero_good"                  FileName="Vitals/vital_hero.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_signature"                  FileName="Vitals/vital_sign.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_elite"                      FileName="Vitals/vital_elite.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_elitemaster"                FileName="Vitals/vital_elite.tga" />
  <Mapping ArtAssetID="swarm_vitals"                                        FileName="Vitals/vital_vs.tga" />
  <Mapping ArtAssetID="level_background"                                    FileName="Panels/inv.tga" />
  <Mapping ArtAssetID="level_background_red"                                FileName="Panels/inv.tga" />
  <Mapping ArtAssetID="selection_inanimate_backdrop"                        FileName="Vitals/vital_misc.tga" />
Of course, if you need the fervour/focus meter (champ/hunter), you'll have to figure out what to do with it on your own, since Daimon's UI places it over the player vitals.
Reply With Quote
  #3  
Unread 02-16-2008, 08:13 PM
Steamstalker Steamstalker is offline
The Wary
 
Join Date: Feb 2008
Posts: 4
Thank you...

I started to learn more about creating LotRO Skins and try to make my own atm. If I get it and its a good Skin (in my eye) I will share it with you :P
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 04:05 PM.


Our Network
EQInterface | EQ2Interface | Minion | WoWInterface | ESOUI | LoTROInterface | MMOUI | Swtorui