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  #1  
Unread 07-03-2007, 06:06 AM
Weezl's Avatar
Weezl Weezl is offline
The Undying
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Join Date: Jun 2007
Posts: 46
I do think a clarification is needed .

What I meant was that the interface author should be able to give an exact coordinate for each bar as you already can do with the default bar.

Today you can do this:
<ElementID="Toolbar_Quickslot"X="476"Y="38"Width="420"Height="34" />

And I want to do this:

<ElementID="Toolbar_Quickslot"X="476"Y="38"Width="420"Height="34" />
<ElementID="Toolbar_Quickbar1"X="476"Y="38"Width="420"Height="34" />
<ElementID="Toolbar_Quickbar2"X="476"Y="38"Width="420"Height="34" />
<ElementID="Toolbar_Quickbar3"X="476"Y="38"Width="420"Height="34" />
<ElementID="Toolbar_Quickbar4"X="476"Y="38"Width="420"Height="34" />
<ElementID="Toolbar_Quickbar5"X="476"Y="38"Width="420"Height="34" />

This would be as an alternative to the default docking mode and the manually repositining of the bars.
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  #2  
Unread 07-03-2007, 06:11 AM
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Khanon Khanon is offline
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Join Date: Jun 2007
Posts: 38
Gotcha!

I agree with that too. lol To be able to define the position, size, and fill direction of each bar in the SkinDefinition.xml
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  #3  
Unread 07-03-2007, 06:22 AM
Weezl's Avatar
Weezl Weezl is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Jun 2007
Posts: 46
Yeah!

A couple of more attributes to the XML element:

Direction=vertical|horisontal
Set the drawing order

Dock=yes|no|auto
Should the bar be docked: (yes) docked and thus automaticly positioned, {no} controlled by the author or {user} manually set by the user (as it works today).

Split=true|false
Defines if the bar should be split in half... easier form of the next two attributes

Rows=n *
Sets the maximum number of rows the bar should be made up of

Cols=n *
Sets the maximum number of icons one row of the bar can contain

* This modification would add a great deal of complexity with keymappings and other functions and therefore isn't so likely to be implemented.
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