Quote:
Originally Posted by Tennessee
...isnt alpha channel only in (PSD), PDF (Photoshop 6.0 only), PICT, TIFF, and RAW format not in tga?
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Nope it's in tga's as well. It was the secret to allow me to make a square portrait. First I tried to just add the "base box" border artwork from Brygard2007's Black Glass Mix skin to my player_vitals_backdrop like so:
But it would still show up ingame as the same old shape (rounded):
Then I discovered the alpha channel. Lets take another look at the player_vitals_backdrop file, but just the alpha channel:
Ah-Ha! The alpha channel is like a stencil! So I edited my alpha channel for the shape I wanted:
Which gave me this ingame:
I also noticed these parts in the skin dictionary that might also need editing to effect the size of the vitals:
Code:
<PanelFile ID="ID_UISkin_VitalFieldBase">
<Element ID="MicroVitalFieldBase_ReverseFill" X="299" Y="27" Width="101" Height="15">
<Element ID="VitalHealthField" X="0" Y="0" Width="99" Height="12"></Element>
<Element ID="VitalPowerField" X="0" Y="7" Width="99" Height="6"></Element>
</Element>
<Element ID="VitalFieldBase" X="292" Y="60" Width="170" Height="64">
<Element ID="VitalHealthField [ CODE ]" X="52" Y="25" Width="99" Height="12"></Element>
<Element ID="VitalPowerField [ CODE ]" X="51" Y="32" Width="99" Height="6"></Element>
<Element ID="VitalHealthFieldBg" X="0" Y="4" Width="200" Height="59"></Element>
</Element>
</PanelFile>
Code:
<PanelFile ID="ID_UISkin_VitalHealthFieldBase">
<Element ID="VitalHealthFieldBase" X="293" Y="164" Width="99" Height="12">
<Element ID="VitalHealthBackground" X="0" Y="0" Width="99" Height="12"></Element>
<Element ID="VitalHealthParentField" X="0" Y="0" Width="99" Height="12">
<Element ID="VitalCurrentHealthField" X="0" Y="0" Width="99" Height="12">
<Element ID="VitalCurrentHealthMeter" X="0" Y="0" Width="99" Height="12"></Element>
</Element>
<Element ID="VitalCurrentDreadField" X="0" Y="0" Width="99" Height="12">
<Element ID="VitalCurrentDreadMeter" X="0" Y="0" Width="99" Height="12"></Element>
</Element>
<Element ID="VitalCurrentHealthText" X="0" Y="-2" Width="99" Height="10"></Element>
</Element>
</Element>
</PanelFile>
Code:
<PanelFile ID="ID_UISkin_VitalPowerFieldBase">
<Element ID="VitalPowerFieldBase" X="292" Y="182" Width="99" Height="6">
<Element ID="VitalPowerBackground" X="0" Y="0" Width="99" Height="6"></Element>
<Element ID="VitalCurrentPowerMeter" X="0" Y="0" Width="99" Height="6"></Element>
<Element ID="CurrentPowerText" X="0" Y="-2" Width="99" Height="10"></Element>
</Element>
</PanelFile>
So I bet there's a few spots in the skins def where you need to change the values, then I think you need to edit your alpha channel to show those changes. Hope this helps