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Unread 02-16-2008, 02:51 PM
Steamstalker Steamstalker is offline
The Wary
 
Join Date: Feb 2008
Posts: 4
Daimon UI (Some Personal Changes - Problem)

Hi there,

I got Daimon UI 2.0 for 1280*1024 and tryed to change some things, i want to hidden the bags. (I added "Hidden=1" to the code) But they are even shown. And I dont like the new "VITALS" and want to use the old ones.

Code:
<?xml version="1.0" encoding="UTF-8"?>
<opt>
  <SkinName Name="DaimonUI2"></SkinName>
  <!--DaimonUI 2.0 -->
  <!--http://www.lotrointerface.com/downloads/info133-DaimonUI.html -->

  <!--Mainframe Art-->
  <Mapping ArtAssetID="LetterBoxBottom"                                     FileName="Deco/bg_aurora.tga" />

  <!--Element Properties-->
  <PanelFile ID="toolbar">
                                                                        <!--Edit Y value of the following line if the elements appear to be in wrong place-->
    <Element ID="ToolbarField"                                              X="0"    Y="1024" Width="1280" Height="210" Detach="1">

        <Element ID="ToolbarFieldMain"                                      X="0"    Y="0"    Width="1280" Height="210" />
        <Element ID="LevelMeter"                                            X="0"    Y="203"  Width="1280" Height="8">
            <Element ID="LevelMeterFill"                                    X="0"    Y="1"    Width="1280" Height="6">
                <Element ID="LevelMeter_BonusMeter"                         X="0"    Y="0"    Width="1280" Height="6" />
            </Element>
            <Element ID="LevelMeterText"                                    X="0"    Y="0"    Width="1280" Height="1" />
        </Element>
                                                                        <!--Replace Width/Height values if you want to change the visibility of the AutoAttack Button. Visible=W120,H160 Hidden=1 -->
        <Element ID="AutoAttackIndicatorButton"                             X="440"  Y="50"   Width="120"  Height="160" />
        <Element ID="ViolentModeIndicator"                                  X="440"  Y="50"   Width="1"    Height="1" />
        <Element ID="ToolbarButton_AutoAttack_TutorialHighlight"            X="440"  Y="50"   Width="120"  Height="160" />

                                                                        <!--Replace Width/Height values if you want to change the visibility of the Fervour Meters. Visible=W165,H4 Hidden=1 -->
        <Element ID="GamePlay_FervorPipDisplay"                             X="482"  Y="45"   Width="165"  Height="4" />
        <Element ID="GamePlay_AimPipDisplay"                                X="482"  Y="45"   Width="165"  Height="4" />

                                                                        <!--Replace Width/Height values if you want to change the visibility of the Main Buttons. Visible=30 Hidden=1 -->
        <Element ID="ToolBarButton_Quest"                                   X="3"    Y="12"   Width="30"   Height="30" />
        <Element ID="ToolbarButton_Crafting"                                X="3"    Y="44"   Width="30"   Height="30" />
        <Element ID="ToolbarButton_Social"                                  X="3"    Y="76"   Width="30"   Height="30" />
        <Element ID="ToolbarButton_Journal"                                 X="3"    Y="108"  Width="30"   Height="30" />
        <Element ID="ToolbarButton_Accomplishment"                          X="3"    Y="140"  Width="30"   Height="30" />
        <Element ID="ToolBarButton_MainMenu"                                X="3"    Y="172"  Width="30"   Height="30" />

                                                                        <!--Replace Width/Height values if you want to change the visibility of the Bag Buttons. Visible=W30,H35 Hidden=1 -->
        <Element ID="ToolbarButton_Inventory"                               X="930"  Y="55"  Width="30"   Height="35" Hidden=1 />
        <Element ID="ToolBarButton_Inventory2"                              X="890"  Y="55"  Width="30"   Height="35" Hidden=1 />
        <Element ID="ToolBarButton_Inventory3"                              X="850"  Y="55"  Width="30"   Height="35" Hidden=1 />
        <Element ID="ToolBarButton_Inventory4"                              X="810"  Y="55"  Width="30"   Height="35" Hidden=1 />
        <Element ID="ToolBarButton_Inventory5"                              X="770"  Y="55"  Width="30"   Height="35" Hidden=1 />

                                                                        <!--Replace Width/Height values if you want to change the visibility of the Main Quick Bar. Visible=W450,H35 Hidden=1 -->
        <Element ID="Toolbar_Quickslot"                                     X="530"  Y="165"  Width="420"  Height="35" />
    </Element>
  </PanelFile>


<!--VITALS-->
  <Mapping ArtAssetID="player_vitals_backdrop"                              FileName="Vitals/vitalbg_default.tga" />
  <Mapping ArtAssetID="pet_vitals_backdrop_mini"                            FileName="Vitals/vital_pet.tga" />
  <Mapping ArtAssetID="escort_vitals_backdrop_mini"                         FileName="Vitals/vital_escort.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop"                            FileName="Vitals/vital_vs.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_signature_good"             FileName="Vitals/vital_signpc.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_defender_good"              FileName="Vitals/vital_defender.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_master_defender_good"       FileName="Vitals/vital_masterdef.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_avenger_good"               FileName="Vitals/vital_avenger.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_hero_good"                  FileName="Vitals/vital_hero.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_signature"                  FileName="Vitals/vital_sign.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_elite"                      FileName="Vitals/vital_elite.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_elitemaster"                FileName="Vitals/vital_elite.tga" />
  <Mapping ArtAssetID="swarm_vitals"                                        FileName="Vitals/vital_vs.tga" />
  <Mapping ArtAssetID="level_background"                                    FileName="Panels/inv.tga" />
  <Mapping ArtAssetID="level_background_red"                                FileName="Panels/inv.tga" />
  <Mapping ArtAssetID="selection_inanimate_backdrop"                        FileName="Vitals/vital_misc.tga" />
  
<!--CHAT-->
  <Mapping ArtAssetID="chat_back"                                           FileName="Panels/chatbar.tga" />
  <Mapping ArtAssetID="chat_entry_focussed"                                 FileName="Panels/chat_focus.tga" />
  <Mapping ArtAssetID="chat_resize_widget"                                  FileName="Panels/chat_res.tga" />
  <Mapping ArtAssetID="scrollbar_10_downarrow"                              FileName="Deco/chat_arrowup.tga" />
  <Mapping ArtAssetID="scrollbar_10_thumb_bottom"                           FileName="Deco/chat_barbottom.tga" />
  <Mapping ArtAssetID="scrollbar_10_thumb_mid"                              FileName="Deco/chat_bar.tga" />
  <Mapping ArtAssetID="scrollbar_10_thumb_top"                              FileName="Deco/chat_bartop.tga" />
  <Mapping ArtAssetID="scrollbar_10_uparrow"                                FileName="Deco/chat_arrowdown.tga" />
  <Mapping ArtAssetID="chat_unread_overlay"                                 FileName="Panels/chat_unread.tga" />
  <Mapping ArtAssetID="chat_tab_tier1_middle_back_e"                        FileName="Panels/chattab_righto.tga" />
  <Mapping ArtAssetID="chat_tab_tier1_middle_back_n"                        FileName="Panels/chattab_mido.tga" />
  <Mapping ArtAssetID="chat_tab_tier1_middle_back_w"                        FileName="Panels/chattab_lefto.tga" />
  <Mapping ArtAssetID="chat_tab_tier1_middle_front_e"                       FileName="Panels/chattab_right.tga" />
  <Mapping ArtAssetID="chat_tab_tier1_middle_front_n"                       FileName="Panels/chattab_mid.tga" />
  <Mapping ArtAssetID="chat_tab_tier1_middle_front_w"                       FileName="Panels/chattab_left.tga" />
  
<!-- BAGS -->
  <Mapping ArtAssetID="bag_inventory"                                       FileName="Panels/inv.tga" />
  <Mapping ArtAssetID="inventory_normal"                                    FileName="Buttons/bag.tga" />
  <Mapping ArtAssetID="inventory_pressed"                                   FileName="Buttons/bagp.tga" />
  <Mapping ArtAssetID="inventory_rollover"                                  FileName="Buttons/bago.tga" />
  <Mapping ArtAssetID="bag1"                                                FileName="Panels/inv.tga" />
  <Mapping ArtAssetID="bag1_normal"                                         FileName="Buttons/bag.tga" />
  <Mapping ArtAssetID="bag1_pressed"                                        FileName="Buttons/bagp.tga" />
  <Mapping ArtAssetID="bag1_rollover"                                       FileName="Buttons/bago.tga" />
  <Mapping ArtAssetID="bag2"                                                FileName="Panels/inv.tga" />
  <Mapping ArtAssetID="bag2_normal"                                         FileName="Buttons/bag.tga" />
  <Mapping ArtAssetID="bag2_pressed"                                        FileName="Buttons/bagp.tga" />
  <Mapping ArtAssetID="bag2_rollover"                                       FileName="Buttons/bago.tga" />
  <Mapping ArtAssetID="bag3"                                                FileName="Panels/inv.tga" />
  <Mapping ArtAssetID="bag3_normal"                                         FileName="Buttons/bag.tga" />
  <Mapping ArtAssetID="bag3_pressed"                                        FileName="Buttons/bagp.tga" />
  <Mapping ArtAssetID="bag3_rollover"                                       FileName="Buttons/bago.tga" />
  <Mapping ArtAssetID="bag4"                                                FileName="Panels/inv.tga" />
  <Mapping ArtAssetID="bag4_normal"                                         FileName="Buttons/bag.tga" />
  <Mapping ArtAssetID="bag4_pressed"                                        FileName="Buttons/bagp.tga" />
  <Mapping ArtAssetID="bag4_rollover"                                       FileName="Buttons/bago.tga" />

<!--MAIN BUTTONS-->
  <Mapping ArtAssetID="accomplishment_journal_normal"                       FileName="Buttons/main_deed.tga" />
  <Mapping ArtAssetID="accomplishment_journal_pressed"                      FileName="Buttons/main_deedp.tga" />
  <Mapping ArtAssetID="accomplishment_journal_rollover"                     FileName="Buttons/main_deedo.tga" />
  <Mapping ArtAssetID="crafting_normal"                                     FileName="Buttons/main_craft.tga" />
  <Mapping ArtAssetID="crafting_pressed"                                    FileName="Buttons/main_craftp.tga" />
  <Mapping ArtAssetID="crafting_highlight"                                  FileName="Buttons/main_crafto.tga" />
  <Mapping ArtAssetID="fellowship_normal"                                   FileName="Buttons/main_social.tga" />
  <Mapping ArtAssetID="fellowship_pressed"                                  FileName="Buttons/main_socialp.tga" />
  <Mapping ArtAssetID="fellowship_rollover"                                 FileName="Buttons/main_socialo.tga" />
  <Mapping ArtAssetID="journal_normal"                                      FileName="Buttons/main_char.tga" />
  <Mapping ArtAssetID="journal_pressed"                                     FileName="Buttons/main_charp.tga" />
  <Mapping ArtAssetID="journal_rollover"                                    FileName="Buttons/main_charo.tga" />
  <Mapping ArtAssetID="main_menu_normal"                                    FileName="Buttons/main_menu.tga" />
  <Mapping ArtAssetID="main_menu_pressed"                                   FileName="Buttons/main_menup.tga" />
  <Mapping ArtAssetID="main_menu_rollover"                                  FileName="Buttons/main_menuo.tga" />
  <Mapping ArtAssetID="quest_normal"                                        FileName="Buttons/main_quest.tga" />
  <Mapping ArtAssetID="quest_pressed"                                       FileName="Buttons/main_questp.tga" />
  <Mapping ArtAssetID="quest_rollover"                                      FileName="Buttons/main_questo.tga" />

<!--BUTTONS-->
  <!--AutoAttack Button-->
  <Mapping ArtAssetID="button_autoattack_highlight"                         FileName="Deco/angleb.tga" />
  <Mapping ArtAssetID="button_autoattack_highlight_mouseover"               FileName="Deco/anglea.tga" />
  <Mapping ArtAssetID="button_autoattack_highlight_pressed"                 FileName="Deco/angleb.tga" />
  <Mapping ArtAssetID="button_autoattack_mouseover"                         FileName="Deco/anglea.tga" />
  <Mapping ArtAssetID="button_autoattack_normal_pressed"                    FileName="Deco/angleb.tga" />
  <Mapping ArtAssetID="button_autoattack_normal"                            FileName="Deco/anglea.tga" />
  <!--Closing Button-->
  <Mapping ArtAssetID="titlebar_X_2"                                        FileName="Buttons/close.tga" />
  <Mapping ArtAssetID="titlebar_X_2_mouseover"                              FileName="Buttons/closeo.tga" />
  <Mapping ArtAssetID="titlebar_X_2_pressed"                                FileName="Buttons/closep.tga" />
  <!--FM Button-->
  <Mapping ArtAssetID="button_assist_normal"                                FileName="Buttons/fm.tga" />
  <Mapping ArtAssetID="button_assist_pressed"                               FileName="Buttons/fm_mb.tga" />
  <Mapping ArtAssetID="button_assist_rollover"                              FileName="Buttons/fm_mo.tga" />
  
<!--FERVORS-->
  <!--Champion-->
  <Mapping ArtAssetID="fervor_5_Pips_empty"                                 FileName="Deco/fervormin.tga" />
  <Mapping ArtAssetID="fervor_5_Pips_1pips"                                 FileName="Deco/fervor51.tga" />
  <Mapping ArtAssetID="fervor_5_Pips_2pips"                                 FileName="Deco/fervor52.tga" />
  <Mapping ArtAssetID="fervor_5_Pips_3pips"                                 FileName="Deco/fervor53.tga" />
  <Mapping ArtAssetID="fervor_5_Pips_4pips"                                 FileName="Deco/fervor54.tga" />
  <Mapping ArtAssetID="fervor_5_Pips_5pips"                                 FileName="Deco/fervormax.tga" />
  <!--Hunter-->
  <Mapping ArtAssetID="fervor_9_Pips_empty"                                 FileName="Deco/fervormax.tga" />
  <Mapping ArtAssetID="fervor_9_Pips_1pips"                                 FileName="Deco/fervor91.tga" />
  <Mapping ArtAssetID="fervor_9_Pips_2pips"                                 FileName="Deco/fervor92.tga" />
  <Mapping ArtAssetID="fervor_9_Pips_3pips"                                 FileName="Deco/fervor93.tga" />
  <Mapping ArtAssetID="fervor_9_Pips_4pips"                                 FileName="Deco/fervor94.tga" />
  <Mapping ArtAssetID="fervor_9_Pips_5pips"                                 FileName="Deco/fervor95.tga" />
  <Mapping ArtAssetID="fervor_9_Pips_6pips"                                 FileName="Deco/fervor96.tga" />
  <Mapping ArtAssetID="fervor_9_Pips_7pips"                                 FileName="Deco/fervor97.tga" />
  <Mapping ArtAssetID="fervor_9_Pips_8pips"                                 FileName="Deco/fervor98.tga" />
  <Mapping ArtAssetID="fervor_9_Pips_9pips"                                 FileName="Deco/fervormax.tga" />

<!--MISCELLANOUS-->
  <!--Minimap-->
  <Mapping ArtAssetID="no_hope_no_dread"                                    FileName="Deco/mmap.tga" />
  <Mapping ArtAssetID="dread_34"                                            FileName="Deco/mmapdread1.tga" />
  <Mapping ArtAssetID="dread_56"                                            FileName="Deco/mmapdread2.tga" />
  <Mapping ArtAssetID="dread_78"                                            FileName="Deco/mmapdread3.tga" />
  <Mapping ArtAssetID="hope_1"                                              FileName="Deco/mmap.tga" />
  <Mapping ArtAssetID="hope_9"                                              FileName="Deco/mmaphope2.tga" />
  <Mapping ArtAssetID="hope_10"                                             FileName="Deco/mmaphope3.tga" />
  <Mapping ArtAssetID="hope_34"                                             FileName="Deco/mmaphope4.tga" />
  <Mapping ArtAssetID="hope_56"                                             FileName="Deco/mmaphope5.tga" />
  <Mapping ArtAssetID="hope_78"                                             FileName="Deco/mmaphope6.tga" />
  <!--Map Avatar-->
  <Mapping ArtAssetID="note_avatar"                                         FileName="Deco/avatar.tga" />
  <!--BIO Picture-->
  <Mapping ArtAssetID="pedigree_bg"                                         FileName="Deco/bio.tga" />
  <!--Progress Bar-->
  <Mapping ArtAssetID="progress_overlay"                                    FileName="Deco/progressbar.tga" />
  <Mapping ArtAssetID="progress_overlay_background"                         FileName="Panels/inv.tga" />
  <!--Vital Bars BG-->
  <Mapping ArtAssetID="black_translucent"                                   FileName="Panels/panelbg.tga" />

<!--PANELS-->
  <!--Title Bars-->
  <Mapping ArtAssetID="base_box_titlebar_left"                              FileName="Panels/titlebar_left.tga" />
  <Mapping ArtAssetID="base_box_titlebar_top"                               FileName="Panels/titlebar.tga" />
  <Mapping ArtAssetID="base_box_titlebar_right"                             FileName="Panels/titlebar_right.tga" />
  <!--Divider Title-->
  <Mapping ArtAssetID="options_panel_divider"                               FileName="Panels/title_divider.tga" />
  <!--Money Panels-->
  <Mapping ArtAssetID="plyrjournal_money_player_all_background"             FileName="Panels/money.tga" />
  <!--Panel Bagrounds-->  
  <Mapping ArtAssetID="base_box_center_silver"                              FileName="Panels/panelbg.tga" />
  <Mapping ArtAssetID="box_silver_bottom"                                   FileName="Panels/panelbg_bottom.tga" />
  <Mapping ArtAssetID="box_silver_upper"                                    FileName="Panels/panelbg_top.tga" />
  <Mapping ArtAssetID="box_silver_side_left"                                FileName="Panels/panelbg_left.tga" />
  <Mapping ArtAssetID="box_silver_side_right"                               FileName="Panels/panelbg_right.tga" />
  <Mapping ArtAssetID="box_silver_bottom_left"                              FileName="Panels/corner_sw.tga" />
  <Mapping ArtAssetID="box_silver_bottom_left_noadorn"                      FileName="Panels/cornern_sw.tga" />
  <Mapping ArtAssetID="box_silver_lower_right"                              FileName="Panels/corner_se.tga" />
  <Mapping ArtAssetID="box_silver_lower_right_noadorn"                      FileName="Panels/cornern_se.tga" />
  <Mapping ArtAssetID="box_silver_upper_left"                               FileName="Panels/corner_nw.tga" />
  <Mapping ArtAssetID="box_silver_upper_left_noadorn"                       FileName="Panels/cornern_nw.tga" />
  <Mapping ArtAssetID="box_silver_upper_right"                              FileName="Panels/corner_ne.tga" />
  <Mapping ArtAssetID="box_silver_upper_right_noadorn"                      FileName="Panels/cornern_ne.tga" />
  <!--Traits Panels-->
  <Mapping ArtAssetID="border_backgrounds_traits_class"                     FileName="Panels/traitpanel.tga" />
  <Mapping ArtAssetID="border_backgrounds_traits_legendary"                 FileName="Panels/traitpanel.tga" />
  <Mapping ArtAssetID="border_backgrounds_traits_race"                      FileName="Panels/traitpanel.tga" />
  <Mapping ArtAssetID="border_backgrounds_traits_virtues"                   FileName="Panels/traitpanel.tga" />

</opt>
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  #2  
Unread 02-16-2008, 06:30 PM
Kirsche's Avatar
Kirsche Kirsche is offline
The Undying
 
Join Date: Apr 2007
Posts: 21
You don't add Hidden=1 to the code...you replace the width and height with Width="1" and Height="1". To use the default vitals, just delete the VITALS section (the follwing part is the vitals section):
Code:
<!--VITALS-->
  <Mapping ArtAssetID="player_vitals_backdrop"                              FileName="Vitals/vitalbg_default.tga" />
  <Mapping ArtAssetID="pet_vitals_backdrop_mini"                            FileName="Vitals/vital_pet.tga" />
  <Mapping ArtAssetID="escort_vitals_backdrop_mini"                         FileName="Vitals/vital_escort.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop"                            FileName="Vitals/vital_vs.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_signature_good"             FileName="Vitals/vital_signpc.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_defender_good"              FileName="Vitals/vital_defender.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_master_defender_good"       FileName="Vitals/vital_masterdef.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_avenger_good"               FileName="Vitals/vital_avenger.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_hero_good"                  FileName="Vitals/vital_hero.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_signature"                  FileName="Vitals/vital_sign.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_elite"                      FileName="Vitals/vital_elite.tga" />
  <Mapping ArtAssetID="opponent_vitals_backdrop_elitemaster"                FileName="Vitals/vital_elite.tga" />
  <Mapping ArtAssetID="swarm_vitals"                                        FileName="Vitals/vital_vs.tga" />
  <Mapping ArtAssetID="level_background"                                    FileName="Panels/inv.tga" />
  <Mapping ArtAssetID="level_background_red"                                FileName="Panels/inv.tga" />
  <Mapping ArtAssetID="selection_inanimate_backdrop"                        FileName="Vitals/vital_misc.tga" />
Of course, if you need the fervour/focus meter (champ/hunter), you'll have to figure out what to do with it on your own, since Daimon's UI places it over the player vitals.
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  #3  
Unread 02-16-2008, 08:13 PM
Steamstalker Steamstalker is offline
The Wary
 
Join Date: Feb 2008
Posts: 4
Thank you...

I started to learn more about creating LotRO Skins and try to make my own atm. If I get it and its a good Skin (in my eye) I will share it with you :P
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