Originally Posted by Garan
I suspended development of the game system because it was far too easy for players to cheat. I toyed with a number of solutions to the cheating issue but none of them were satisfactory so I scrapped it but the user chat subsystem was a sound idea for cross client plugin communication.
With a plugin I'm working on, I may have found a solution to the cheating problem, that i just wanted to run by you, to see if you think it would work:
What if you enclosed instructions/data inside the <Select:IID:....> tags, with a randomly chosen user ID? That way it would stop people from cheating, unless they wrote their own plugin to send that data?
Thanks for your time again