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  #11  
Unread 12-12-2011, 08:08 PM
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D.H1cks D.H1cks is offline
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Quote:
Originally Posted by Stever1388
The best way I can see around this problem is that when a quickslot's shortcut returns an error, the quickslot is flagged, possibly changing the way the quickslot looks to the user (that way they know something should go there but they are currently out of it). Then when whenever a ItemAdded event is fired, go through all the quickslots that are flagged and see if any are updated. That way when loading through the LOTRO Plugin Manager, the quickslots will initially be empty but as the backpack is loaded in the slots should be fixed. This would also have the added benefit that whenever you run out of health pots you don't have to worry about getting more before you reload the plugin.
Seems about right.
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  #12  
Unread 12-12-2011, 08:42 PM
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Tshakaar Tshakaar is offline
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If it can help, the bug i have with TonicBars when loading by the new manager is the same when i tried to put an alias on a quickslot to load it.

Now, 2 more years to see the possibility to choose the skin before connecting a toon.
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  #13  
Unread 12-12-2011, 08:56 PM
Stever1388 Stever1388 is offline
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Quote:
Originally Posted by Tshakaar
If it can help, the bug i have with TonicBars when loading by the new manager is the same when i tried to put an alias on a quickslot to load it.

Now, 2 more years to see the possibility to choose the skin before connecting a toon.
This problem was discussed in this thread already, and a work a round has been found. TonicBars might be a bit more difficult to fix though. It's possible that might help with loading TonicBars using the LOTRO Plugin Manager.
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  #14  
Unread 12-12-2011, 09:16 PM
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I'm having issues with random quickslots on TonicBars disappearing when porting with update 5.
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  #15  
Unread 12-12-2011, 10:31 PM
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Just a note here... besides the issues with the quickslot bars already discussed, most, if not all of the other plugins seem to be working correctly when loaded with the Turbine Plugin Manager. I currently have 64 plugins downloaded and was testing as many as I could today, and with the exception of those that were already having issues, all of them loaded just fine. I'll keep testing and let you know if there are any other issues but so far so good.

One more note... both Bootstap and Manager work correctly when loaded with the Turbine Manager. If a plugin DOES have issues (like the Travel plugin), try loading it through the autoload of one of these managers loaded from the Turbine Manger. I've tried a few plugins in this manner and it works like a charm.
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Last edited by Adder : 12-12-2011 at 10:43 PM.
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  #16  
Unread 12-12-2011, 11:07 PM
Equendil Equendil is offline
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Right, Update 5 made two of my plugins broken and one semi redundant, I'm going to be busy
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  #17  
Unread 12-13-2011, 12:02 AM
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stryker84 stryker84 is offline
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tonic bars doesn't load properly either. Any extension bars are off in the upper left corner. They reset themselves if you go to add another extension bar, but they do this everytime you log on.

Haven't tried loading the regular way yet.
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  #18  
Unread 12-13-2011, 01:07 AM
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I tried inserting a time delay before the main body of the plugin runs, but now a bug occurs where the plugins load function fires an error as though it is trying to be run twice.

Annoying.
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  #19  
Unread 12-13-2011, 01:17 AM
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An (apparent) work-around

I've configured the Turbine Plugin Manager to load Shady's (Cearbhall's) PluginManager, use this to load all your other Plugins.

However, this does NOT fix the problem with TonicBars...

In addition to the Extension Bars being all loaded in the upper left, all Inventory Bars are also "stacked" in the upper left corner.
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  #20  
Unread 12-13-2011, 01:53 AM
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MrJackdaw MrJackdaw is offline
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Yes, I tried using Turbines manager to load Bevy/SortPack and still had problems. *sigh*

EDIT: I have thought about making a wrapper to load bevy when the main game has finished loading - perhaps just a button for the user to click once they are in-game. Would that be an acceptable work-around?
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