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  #1  
Unread 08-19-2008, 01:12 PM
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Supermax Supermax is offline
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Trouble with Paperdoll positioning

I'm having a hard time skinning the Paperdoll for the Character Journal. Nothing I do shows any difference in-game. It's the same with the minimap radar. Can anyone shed some light on this problem?

I'm wondering if this is one of the panels that shows no difference in-game...

The code..
Quote:
<PanelFile ID="ID_UISkin_RealPaperdollField">
<Element ID="RealPaperdollField" X="529" Y="115" Width="490" Height="486">
<Element ID="RealPaperdollField_Player" X="0" Y="0" Width="490" Height="486">
<Element ID="PlayerInfo_Header" X="10" Y="1" Width="470" Height="26">
<Element ID="PlayerInfo_Header_Bg" X="0" Y="0" Width="470" Height="26"></Element>
<Element ID="PlayerInfo_Header_seperation1" X="400" Y="0" Width="2" Height="26"></Element>
<Element ID="PlayerInfo_Header_seperation2" X="290" Y="0" Width="2" Height="26"></Element>
<Element ID="PlayerInfo_Header_seperation3" X="182" Y="0" Width="2" Height="26"></Element>
</Element>
<Element ID="AvatarInfoElement" X="10" Y="30" Width="275" Height="450">
<Element ID="Paperdoll_Slot_Background_Left" X="20" Y="20" Width="48" Height="400"></Element>
<Element ID="Paperdoll_Slot_Background_Right" X="20" Y="20" Width="48" Height="400"></Element>
<Element ID="Paperdoll_Viewport" X="50" Y="20" Width="174" Height="290"></Element>
<Element ID="Paperdoll_RotateLeft" X="100" Y="300" Width="20" Height="20"></Element>
<Element ID="Paperdoll_RotateRight" X="145" Y="300" Width="20" Height="20"></Element>
<Element ID="Paperdoll_SlotField" X="0" Y="0" Width="275" Height="400">
<Element ID="Weapon1SlotParent" X="75" Y="300" Width="44" Height="44">
<Element ID="Weapon1Slot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="Weapon2SlotParent" X="145" Y="300" Width="44" Height="44">
<Element ID="Weapon2Slot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="CraftToolSlotParent" X="201" Y="334" Width="44" Height="44">
<Element ID="CraftToolSlot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="WeaponRangedSlotParent" X="145" Y="227" Width="44" Height="44">
<Element ID="WeaponRangedSlot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="BackSlotParent" X="201" Y="289" Width="44" Height="44">
<Element ID="BackSlot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="HeadSlotParent" X="201" Y="22" Width="44" Height="44">
<Element ID="HeadSlot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="ShoulderSlotParent" X="201" Y="66" Width="44" Height="44">
<Element ID="ShoulderSlot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="ChestSlotParent" X="201" Y="110" Width="44" Height="44">
<Element ID="ChestSlot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="LegsSlotParent" X="201" Y="199" Width="44" Height="44">
<Element ID="LegsSlot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="GlovesSlotParent" X="201" Y="154" Width="44" Height="44">
<Element ID="GlovesSlot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="BootsSlotParent" X="201" Y="244" Width="44" Height="44">
<Element ID="BootsSlot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="NecklaceSlotParent" X="21" Y="22" Width="44" Height="44">
<Element ID="NecklaceSlot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="Ring1SlotParent" X="21" Y="244" Width="44" Height="44">
<Element ID="Ring1Slot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="Ring2SlotParent" X="21" Y="289" Width="44" Height="44">
<Element ID="Ring2Slot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="Earring1SlotParent" X="21" Y="66" Width="44" Height="44">
<Element ID="Earring1Slot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="Earring2SlotParent" X="21" Y="110" Width="44" Height="44">
<Element ID="Earring2Slot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="Bracelet1SlotParent" X="21" Y="154" Width="44" Height="44">
<Element ID="Bracelet1Slot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="Bracelet2SlotParent" X="21" Y="199" Width="44" Height="44">
<Element ID="Bracelet2Slot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="Pocket1SlotParent" X="21" Y="333" Width="44" Height="44">
<Element ID="Pocket1Slot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
</Element>
<Element ID="Paperdoll_ViewportBorder" X="125" Y="14" Width="234" Height="231"></Element>
</Element>
<Element ID="PlayerLevel" X="442" Y="6" Width="31" Height="15"></Element>
<Element ID="Level_Text" X="411" Y="6" Width="37" Height="15"></Element>
<Element ID="PlayerClass" X="303" Y="6" Width="109" Height="15"></Element>
<Element ID="PlayerClassIcon" X="17" Y="2" Width="20" Height="20"></Element>
<Element ID="PlayerRace" X="192" Y="6" Width="112" Height="15"></Element>
<Element ID="PlayerName" X="35" Y="3" Width="170" Height="20"></Element>
<Element ID="Stats_Field" X="275" Y="30" Width="200" Height="450">
<Element ID="Stats_Separator" X="1" Y="1" Width="469" Height="18"></Element>
<Element ID="Stats_Vert_Separator1" X="164" Y="1" Width="2" Height="18"></Element>
<Element ID="Stats_Vert_Separator2" X="323" Y="1" Width="2" Height="18"></Element>
<Element ID="Stats_Moral_Icon" X="5" Y="0" Width="24" Height="25"></Element>
<Element ID="Stats_VitalHealth" X="80" Y="0" Width="84" Height="20"></Element>
<Element ID="Stats_VitalHealthLabel" X="28" Y="1" Width="50" Height="20"></Element>
<Element ID="Stats_Power_Icon" X="5" Y="140" Width="24" Height="25"></Element>
<Element ID="Stats_VitalPower" X="80" Y="140" Width="84" Height="20"></Element>
<Element ID="Stats_VitalPowerLabel" X="28" Y="141" Width="48" Height="20"></Element>
<Element ID="Stats_Armor_Icon" X="5" Y="280" Width="24" Height="25"></Element>
<Element ID="Stats_ArmorClassText" X="80" Y="280" Width="50" Height="20"></Element>
<Element ID="Stats_ArmorClassLabel" X="28" Y="281" Width="70" Height="20"></Element>
<Element ID="Stats_Left_Row" X="6" Y="22" Width="156" Height="115">
<Element ID="Stats_StatMight" X="82" Y="0" Width="50" Height="20"></Element>
<Element ID="Stats_StatMightLabel" X="0" Y="0" Width="72" Height="20"></Element>
<Element ID="Stats_StatAgility" X="82" Y="15" Width="50" Height="20"></Element>
<Element ID="Stats_StatAgilityLabel" X="0" Y="15" Width="72" Height="20"></Element>
<Element ID="Stats_StatVitality" X="82" Y="30" Width="50" Height="20"></Element>
<Element ID="Stats_StatVitalityLabel" X="0" Y="30" Width="72" Height="20"></Element>
<Element ID="Stats_StatWillLabel" X="0" Y="45" Width="72" Height="20"></Element>
<Element ID="Stats_StatWill" X="82" Y="45" Width="50" Height="20"></Element>
<Element ID="Stats_StatFateLabel" X="0" Y="60" Width="72" Height="20"></Element>
<Element ID="Stats_StatFate" X="82" Y="60" Width="50" Height="20"></Element>
<Element ID="Stats_CombatEffectiveness_Melee" X="82" Y="75" Width="50" Height="20"></Element>
<Element ID="Stats_CombatEffectivenessMeleeLabel" X="0" Y="75" Width="72" Height="20"></Element>
<Element ID="Stats_CombatEffectiveness_Ranged" X="82" Y="90" Width="50" Height="20"></Element>
<Element ID="Stats_CombatEffectivenessRangedLabel" X="0" Y="90" Width="72" Height="20"></Element>
</Element>
<Element ID="Stats_Right_Column" X="6" Y="302" Width="138" Height="144">
<Element ID="Stats_MitigationFire" X="75" Y="0" Width="50" Height="20"></Element>
<Element ID="Stats_MitigationFireLabel" X="0" Y="0" Width="76" Height="20"></Element>
<Element ID="Stats_MitigationFrost" X="75" Y="15" Width="50" Height="20"></Element>
<Element ID="Stats_MitigationFrostLabel" X="0" Y="15" Width="76" Height="20"></Element>
<Element ID="Stats_MitigationCommon" X="75" Y="30" Width="50" Height="20"></Element>
<Element ID="Stats_MitigationCommonLabel" X="0" Y="30" Width="76" Height="20"></Element>
<Element ID="Stats_MitigationShadow" X="75" Y="45" Width="50" Height="20"></Element>
<Element ID="Stats_MitigationShadowLabel" X="0" Y="45" Width="76" Height="20"></Element>
<Element ID="Stats_ResistanceWound" X="75" Y="75" Width="50" Height="20"></Element>
<Element ID="Stats_ResistanceWoundLabel" X="0" Y="75" Width="76" Height="20"></Element>
<Element ID="Stats_ResistanceFear" X="75" Y="60" Width="50" Height="20"></Element>
<Element ID="Stats_ResistanceFearLabel" X="0" Y="60" Width="76" Height="20"></Element>
<Element ID="Stats_ResistanceDisease" X="75" Y="90" Width="50" Height="20"></Element>
<Element ID="Stats_ResistanceDiseaseLabel" X="0" Y="90" Width="76" Height="20"></Element>
<Element ID="Stats_ResistancePoison" X="75" Y="105" Width="50" Height="20"></Element>
<Element ID="Stats_ResistancePoisonLabel" X="0" Y="105" Width="76" Height="20"></Element>
</Element>
<Element ID="Stats_Middle_Column" X="6" Y="162" Width="148" Height="115">
<Element ID="Stats_CombatCriticalLabel" X="0" Y="0" Width="92" Height="20"></Element>
<Element ID="Stats_CombatCritical" X="93" Y="0" Width="50" Height="20"></Element>
<Element ID="Stats_CombatRangedCriticalLabel" X="0" Y="15" Width="92" Height="20"></Element>
<Element ID="Stats_CombatRangedCritical" X="93" Y="15" Width="50" Height="20"></Element>
<Element ID="Stats_CombatMagicCriticalLabel" X="0" Y="30" Width="92" Height="20"></Element>
<Element ID="Stats_CombatMagicCritical" X="93" Y="30" Width="50" Height="20"></Element>
<Element ID="Stats_CombatBlockLabel" X="0" Y="60" Width="92" Height="20"></Element>
<Element ID="Stats_CombatBlock" X="93" Y="60" Width="50" Height="20"></Element>
<Element ID="Stats_CombatEvadeLabel" X="0" Y="75" Width="92" Height="20"></Element>
<Element ID="Stats_CombatEvade" X="93" Y="75" Width="50" Height="20"></Element>
<Element ID="Stats_CombatParryLabel" X="0" Y="90" Width="92" Height="20"></Element>
<Element ID="Stats_CombatParry" X="93" Y="90" Width="50" Height="20"></Element>
</Element>
</Element>
<Element ID="Player_Money_BG" X="86" Y="284" Width="325" Height="31"></Element>
<Element ID="MoneyDisplay" X="96" Y="288" Width="170" Height="22"></Element>
<Element ID="DestinyDisplay" X="243" Y="288" Width="163" Height="22"></Element>
<Element ID="AvatarInfoOutfitElement" X="-5" Y="8" Width="504" Height="281">
<Element ID="AvatarInfoOutfitElement_Icon_Background_Left" X="21" Y="21" Width="141" Height="200"></Element>
<Element ID="AvatarInfoOutfitElement_Icon_Background_Right " X="311" Y="20" Width="158" Height="200"></Element>
<Element ID="Paperdoll_Viewport" X="160" Y="27" Width="174" Height="190"></Element>
<Element ID="Paperdoll_RotateLeft" X="217" Y="216" Width="20" Height="20"></Element>
<Element ID="Paperdoll_RotateRight" X="244" Y="216" Width="20" Height="20"></Element>
<Element ID="Paperdoll_SlotField" X="8" Y="8" Width="435" Height="284">
<Element ID="BackSlotParent" X="387" Y="68" Width="44" Height="44">
<Element ID="BackSlotBorder" X="0" Y="0" Width="44" Height="44"></Element>
<Element ID="BackSlot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="HeadSlotParent" X="326" Y="23" Width="44" Height="44">
<Element ID="HeadSlotBorder" X="0" Y="0" Width="44" Height="44"></Element>
<Element ID="HeadSlot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="ShoulderSlotParent" X="387" Y="23" Width="44" Height="44">
<Element ID="ShoulderSlotBorder" X="0" Y="0" Width="44" Height="44"></Element>
<Element ID="ShoulderSlot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="ChestSlotParent" X="326" Y="68" Width="44" Height="44">
<Element ID="ChestSlotBorder" X="0" Y="0" Width="44" Height="44"></Element>
<Element ID="ChestSlot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="LegsSlotParent" X="326" Y="158" Width="44" Height="44">
<Element ID="LegsSlotBorder" X="0" Y="0" Width="44" Height="44"></Element>
<Element ID="LegsSlot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="GlovesSlotParent" X="326" Y="113" Width="44" Height="44">
<Element ID="GlovesSlotBorder" X="0" Y="0" Width="44" Height="44"></Element>
<Element ID="GlovesSlot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="BootsSlotParent" X="387" Y="158" Width="44" Height="44">
<Element ID="BootsSlotBorder" X="0" Y="0" Width="44" Height="44"></Element>
<Element ID="BootsSlot" X="3" Y="3" Width="35" Height="35"></Element>
</Element>
<Element ID="Ghosted_earring1_slot" X="36" Y="23" Width="44" Height="44"></Element>
<Element ID="Ghosted_earing2_slot" X="92" Y="23" Width="44" Height="44"></Element>
<Element ID="Ghosted_bracelet1_slot" X="36" Y="113" Width="44" Height="44"></Element>
<Element ID="Ghosted_bracelet2_slot" X="92" Y="113" Width="44" Height="44"></Element>
<Element ID="Ghosted_pocket_slot" X="92" Y="68" Width="44" Height="44"></Element>
<Element ID="Disabled_neck_slot" X="36" Y="68" Width="44" Height="44"></Element>
<Element ID="Ghosted_ring1_slot" X="36" Y="158" Width="44" Height="44"></Element>
<Element ID="Ghosted_ring2_slot" X="93" Y="158" Width="44" Height="44"></Element>
<Element ID="Ghosted_weapon1_slot" X="144" Y="227" Width="44" Height="44"></Element>
<Element ID="Ghosted_weapon2_slot" X="188" Y="227" Width="44" Height="44"></Element>
<Element ID="Ghosted_rangedWeapon_slot" X="232" Y="227" Width="44" Height="44"></Element>
<Element ID="Ghosted_Craft_Tool_slot" X="274" Y="227" Width="44" Height="44"></Element>
</Element>
<Element ID="Paperdoll_Border" X="125" Y="14" Width="234" Height="231"></Element>
<Element ID="Paperdoll_OutfitSystem_Clarification" X="83" Y="235" Width="318" Height="44"></Element>
</Element>
<Element ID="Paperdoll_OutfitSystem_Controls_Field" X="1" Y="3" Width="493" Height="471">
<Element ID="Paperdoll_PresentOutfit_Normal" X="338" Y="221" Width="120" Height="18">
<Element ID="Paperdoll_PresentOutfit_Normal_button" X="0" Y="4" Width="10" Height="10"></Element>
<Element ID="Paperdoll_PresentOutfit_Normal_textLabel" X="14" Y="0" Width="106" Height="18"></Element>
</Element>
<Element ID="Paperdoll_PresentOutfit_Outfit1" X="338" Y="221" Width="120" Height="18">
<Element ID="Paperdoll_PresentOutfit_Outfit1_button" X="0" Y="4" Width="10" Height="10"></Element>
<Element ID="Paperdoll_PresentOutfit_Outfit1_textLabel" X="14" Y="0" Width="106" Height="18"></Element>
</Element>
<Element ID="Paperdoll_PresentOutfit_Outfit2" X="338" Y="221" Width="120" Height="18">
<Element ID="Paperdoll_PresentOutfit_Outfit2_button" X="0" Y="4" Width="10" Height="10"></Element>
<Element ID="Paperdoll_PresentOutfit_Outfit2_textLabel" X="14" Y="0" Width="106" Height="18"></Element>
</Element>
<Element ID="Paperdoll_OutfitSystem_Disabled" X="152" Y="116" Width="175" Height="39"></Element>
<Element ID="Paperdoll_OutfitSystem_EquippedTab" X="451" Y="47" Width="34" Height="86">
<Element ID="Paperdoll_Inventory_Normal" X="0" Y="0" Width="34" Height="86"></Element>
</Element>
<Element ID="Paperdoll_OutfitSystem_Outfit1Tab" X="451" Y="133" Width="34" Height="34">
<Element ID="Paperdoll_Inventory_Outfit1" X="0" Y="0" Width="34" Height="34"></Element>
</Element>
<Element ID="Paperdoll_OutfitSystem_Outfit2Tab" X="451" Y="167" Width="34" Height="34">
<Element ID="Paperdoll_Inventory_Outfit2" X="0" Y="0" Width="34" Height="34"></Element>
</Element>
<Element ID="Paperdoll_OutfitSlotVisibility_ControlPages" X="322" Y="32" Width="130" Height="188">
<Element ID="Inventory_Visibility_Page" X="0" Y="0" Width="130" Height="188">
<Element ID="Paperdoll_VisCheckBox_ShowHelmet" X="52" Y="18" Width="14" Height="14"></Element>
<Element ID="Paperdoll_VisCheckBox_ShowBoots" X="113" Y="152" Width="14" Height="14"></Element>
<Element ID="Paperdoll_VisCheckBox_ShowCloak" X="113" Y="62" Width="14" Height="14"></Element>
<Element ID="Paperdoll_VisCheckBox_ShowShoulder" X="112" Y="17" Width="14" Height="14"></Element>
<Element ID="Paperdoll_VisCheckBox_ShowGloves" X="51" Y="107" Width="14" Height="14"></Element>
</Element>
<Element ID="Outfit1_Visibility_Page" X="0" Y="0" Width="130" Height="188">
<Element ID="Paperdoll_VisCheckBox_ShowHelmet" X="52" Y="18" Width="14" Height="14"></Element>
<Element ID="Paperdoll_VisCheckBox_ShowBoots" X="113" Y="152" Width="14" Height="14"></Element>
<Element ID="Paperdoll_VisCheckBox_ShowCloak" X="113" Y="62" Width="14" Height="14"></Element>
<Element ID="Paperdoll_VisCheckBox_ShowShoulder" X="112" Y="17" Width="14" Height="14"></Element>
<Element ID="Paperdoll_VisCheckBox_ShowGloves" X="51" Y="107" Width="14" Height="14"></Element>
</Element>
<Element ID="Outfit2_Visibility_Page" X="0" Y="0" Width="130" Height="188">
<Element ID="Paperdoll_VisCheckBox_ShowHelmet" X="52" Y="18" Width="14" Height="14"></Element>
<Element ID="Paperdoll_VisCheckBox_ShowBoots" X="113" Y="152" Width="14" Height="14"></Element>
<Element ID="Paperdoll_VisCheckBox_ShowCloak" X="113" Y="62" Width="14" Height="14"></Element>
<Element ID="Paperdoll_VisCheckBox_ShowShoulder" X="112" Y="17" Width="14" Height="14"></Element>
<Element ID="Paperdoll_VisCheckBox_ShowGloves" X="51" Y="107" Width="14" Height="14"></Element>
</Element>
</Element>
</Element>
</Element>
</PanelFile>

Last edited by Supermax : 08-19-2008 at 04:35 PM. Reason: Added full code
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  #2  
Unread 08-19-2008, 05:50 PM
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Brygard2007 Brygard2007 is offline
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When you say skinning the char sheet,Do you mean recoloring or are you trying to modify the width and length?
Same with minimap.

If you trying to modify to move things around buttons,width,height etc,then the answer for both is no.
I couldn't find a way to move them too.

But if your trying to recolor the skin,then those are not the codes.
The codes for skinning the char sheet and minimap are in the book 14 skindefinition file.
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  #3  
Unread 08-19-2008, 06:29 PM
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Supermax Supermax is offline
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I meant as in repositioning the assets to make them more functional. And why are we not allowed to adjust the position/scales if they are available to us in this form?
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Unread 08-19-2008, 06:57 PM
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Brygard2007 Brygard2007 is offline
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I don't know why,I just know that they don't work(some degree).
Think this one the things they might be working on for the new UI,this only a guess.

Also think the codes are not complete or written as they should be.

Example:
The toolbar panel.
The book 14 has the very first code:
<PanelFile ID="ID_UISkin_Toolbar">

That first line doesn't make the code work for some reason,so if you tried to modify it with the width etc,it won't show up ingame for some reason.

But if you replace that code with:
<PanelFile ID="toolbar">

Then everything you modify in that code will show up ingame.
Its wierd,by the way that code I got from looking up from varies Authors xml here.

To be sure we need Frosty to confirm this.
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  #5  
Unread 08-19-2008, 08:40 PM
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Supermax Supermax is offline
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This was the template I designed for a new character journal using Enfield's Panel Viewer.

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  #6  
Unread 12-03-2008, 02:57 PM
BoomWav BoomWav is offline
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What don't work? Editing the slot positions or the 3d model thing...? Or anything in the panel?

It may have to be hardcoded.. Since there are special function associated with them.


EDIT.
BTW, the template you're trying to do is awesome.
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Unread 12-03-2008, 06:40 PM
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Supermax Supermax is offline
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Lol thanks,

Well what I'm trying to accomplish over all is repositioning and rescaling the assets. Nothing can be adjusted, so it seems.
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Unread 12-03-2008, 09:00 PM
BoomWav BoomWav is offline
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It's plausible since it's some nasty features in there.. Things like drag and drop... etc. What about the right part? Does it work? You could just resize it up and still put the statistics in the Right list.
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Unread 12-04-2008, 11:20 AM
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There are some unfortunate issues with repositioning fields inside panels that can be used all over the place. For example the avatar image is used on the dye preview, the inspection window, and the character journal. The character page is also one of those types of panels. (I refer to this in other threads but I suk at looking things up... In that other thread we were talking about vitals, I think, and I used the "Destiny" display as my test case.)

I'm working on a way to get a better "SkinDictionary.txt" file that will:
- work with the current technology
- not require months of development time

But, it's slow going as I don't get to work on this too often.
-P
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Unread 12-04-2008, 12:59 PM
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Quote:
Originally Posted by Frosty
There are some unfortunate issues with repositioning fields inside panels that can be used all over the place. For example the avatar image is used on the dye preview, the inspection window, and the character journal. The character page is also one of those types of panels. (I refer to this in other threads but I suk at looking things up... In that other thread we were talking about vitals, I think, and I used the "Destiny" display as my test case.)

I'm working on a way to get a better "SkinDictionary.txt" file that will:
- work with the current technology
- not require months of development time

But, it's slow going as I don't get to work on this too often.
-P
It sounds to me like someone at Turbine isnt that concerned with UI issues/requests. Im not talking about you frosty but maybe your boss? Let us knwo to whom we should write out storngly worded letters/emails od concern to. Maybe we can help get you the time and resources needed to "work on this more often"
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