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  #1  
Unread 10-04-2009, 11:04 PM
Putnal08 Putnal08 is offline
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Join Date: Oct 2009
Posts: 8
Help with vital issues...

I gave the Black Fade UI a try and became a fan. I am currently trying to mix and match it with an old favorite and having issues with only one thing...the player panel. I have moved all the files required to the correct place and put in the code directly from BlackFade's .xml.

However, the player panel will not appear as it should. The target panel works fine...which is what is throwing me off. I cannot find any code that should be contradicting yours that would cause the player panel to fail, but allow the target to work.

Below is both a picture of the issue and the modified code. Any help is greatly appreciated!



Code:
	<!-- Player Frame -->
	<Mapping ArtAssetID="player_vitals_backdrop" FileName="Frames\player_vitals_backdrop.tga"></Mapping>
	<Mapping ArtAssetID="level_background" FileName="General\invisible.tga"></Mapping>
	<Mapping ArtAssetID="player_vitals_lowrescover" FileName="Frames\level_button.tga"></Mapping>
	<Mapping ArtAssetID="fellowship_leader" FileName="Frames\group_leader.tga"></Mapping>
	<Mapping ArtAssetID="raid_assistant" FileName="Frames\group_assistant.tga"></Mapping>
    <Mapping ArtAssetID="raid_leader" FileName="Frames\group_leader.tga"></Mapping>
	<Mapping ArtAssetID="fellow_voiceenabled" FileName="Frames\voice_on.tga"></Mapping>
    <Mapping ArtAssetID="fellow_voiceenabled_sendingdata" FileName="Frames\voice_inuse.tga"></Mapping>
    <Mapping ArtAssetID="fellow_voiceenabled_squelched" FileName="Frames\voice_squelch.tga"></Mapping>
	
	<!-- Player Frame Positioning -->
	<PanelFile ID="ID_UISkin_AvatarPanel">
	  <Element ID="Toolbar_Quickslot_Extended_Scaler" X="283" Y="526" Width="460" Height="175">
        <Element ID="Toolbar_Quickslot_Extended" X="40" Y="0" Width="420" Height="175"></Element>
	  </Element>
	    <Element ID="AvatarPanel" X="2" Y="2" Width="280" Height="176">
          <Element ID="VitalsParent" X="0" Y="20" Width="300" Height="156">
		    <Element ID="AvatarPanel_COVER_LOWRES" X="70" Y="47" Width="20" Height="20"></Element>
		    <Element ID="PlayerLevel" X="63" Y="48" Width="32" Height="17"></Element>
		    <Element ID="PlayerLeaderIcon" X="74" Y="30" Width="16" Height="16"></Element>
		    <Element ID="PlayerAssistantIcon" X="74" Y="30" Width="16" Height="16"></Element>
		    <Element ID="PlayerVoiceChat" X="74" Y="68" Width="16" Height="16"></Element>
		    <Element ID="PlayerVoiceChatSquelched" X="74" Y="68" Width="16" Height="16"></Element>
		    <Element ID="PlayerSendingData" X="74" Y="68" Width="16" Height="16"></Element>
		    <Element ID="VitalsBg" X="-704" Y="45" Width="163" Height="22"></Element>
		    <Element ID="VitalsField" X="96" Y="34" Width="168" Height="42"></Element>
		    <Element ID="AvatarPanel_BG" X="-1" Y="1" Width="273" Height="105"></Element>
		    <Element ID="PlayerPortrait" X="21" Y="21" Width="1" Height="1"></Element>
		    <Element ID="PlayerVitals_Animations" X="2" Y="0" Width="1" Height="1"></Element>
		    <Element ID="PlayerName" X="93" Y="17" Width="191" Height="36"></Element>
		    <Element ID="PlayerEffectDisplay" X="95" Y="68" Width="169" Height="64"></Element>
		    <Element ID="PlayerLevel_BG" X="0" Y="54" Width="1" Height="1"></Element>
		    <Element ID="PlayerPVP_Info" X="0" Y="0" Width="20" Height="20">
		      <Element ID="PlayerPVP_RankDisplay" X="0" Y="21" Width="20" Height="20"></Element>
		    </Element>
	      </Element>
		</Element>
	</PanelFile>
	
	<!-- Target Frame -->
	<Mapping ArtAssetID="swarm_vitals" FileName="Frames\opponent_vitals_swarm.tga"></Mapping>
	<Mapping ArtAssetID="opponent_vitals_backdrop" FileName="Frames\opponent_vitals_normal.tga"></Mapping>
	<Mapping ArtAssetID="opponent_vitals_backdrop_signature" FileName="Frames\opponent_vitals_signature.tga"></Mapping>
	<Mapping ArtAssetID="opponent_vitals_backdrop_elite" FileName="Frames\opponent_vitals_elite.tga"></Mapping>
	<Mapping ArtAssetID="opponent_vitals_backdrop_elitemaster" FileName="Frames\opponent_vitals_elitemaster.tga"></Mapping>
    <Mapping ArtAssetID="opponent_vitals_backdrop_avenger_good" FileName="Frames\opponent_vitals_avenger_good.tga"></Mapping>
    <Mapping ArtAssetID="opponent_vitals_backdrop_defender_good" FileName="Frames\opponent_vitals_defender_good.tga"></Mapping>
    <Mapping ArtAssetID="opponent_vitals_backdrop_hero_good" FileName="Frames\opponent_vitals_hero_good.tga"></Mapping>
    <Mapping ArtAssetID="opponent_vitals_backdrop_master_defender_good" FileName="Frames\opponent_vitals_master_defender_good.tga"></Mapping>
    <Mapping ArtAssetID="opponent_vitals_backdrop_signature_good" FileName="Frames\opponent_vitals_signature_good.tga"></Mapping>
	
	<!-- Target Frame Positioning -->
	<PanelFile ID="ID_UISkin_OpponentPanel">
      <Element ID="OpponentPanel" X="279" Y="2" Width="300" Height="130">
        <Element ID="VitalsParent" X="16" Y="20" Width="284" Height="110">
		  <Element ID="OpponentDisplayParent" X="0" Y="0" Width="272" Height="300">
            <Element ID="Opponent_SelectionField" X="7" Y="0" Width="272" Height="120">
              <Element ID="OpponentsVitals_BG" X="-789" Y="45" Width="163" Height="22"></Element>
              <Element ID="OpponentVitalsField" X="10" Y="34" Width="168" Height="42"></Element>
              <Element ID="OpponentPanel_BG" X="-1" Y="1" Width="277" Height="104"></Element>
              <Element ID="OpponentClass" X="181" Y="57" Width="20" Height="20"></Element>
              <Element ID="OpponentPortrait" X="186" Y="21" Width="1" Height="1">
                <Element ID="Target_Image" X="0" Y="0" Width="1" Height="1"></Element>
              </Element>
              <Element ID="OpponentName" X="11" Y="25" Width="165" Height="20"></Element>
              <Element ID="OpponentEffectDisplay" X="10" Y="68" Width="170" Height="44"></Element>
              <Element ID="OpponentVitals_Animations" X="-4" Y="-1" Width="1" Height="1"></Element>
              <Element ID="OpponentPanel_COVER_LOWRES" X="181" Y="36" Width="20" Height="20"></Element>
              <Element ID="OpponentLevel_BG" X="185" Y="78" Width="1" Height="1"></Element>
              <Element ID="OpponentLevel" X="174" Y="37" Width="32" Height="17"></Element>
              <Element ID="OpponentPVP_RankDisplay" X="181" Y="77" Width="20" Height="20"></Element>
              <Element ID="OpponentPVP_PrestigeDisplay" X="181" Y="77" Width="20" Height="20"></Element>
            </Element>
		  </Element>
          <Element ID="InanimateObject_SelectionField" X="28" Y="1" Width="228" Height="84">
            <Element ID="InanimateObjectPanel_BG" X="7" Y="26" Width="215" Height="51"></Element>
            <Element ID="InanimateObjectForeground" X="-2" Y="19" Width="231" Height="66"></Element>
            <Element ID="InanimateObjectName" X="11" Y="29" Width="205" Height="47"></Element>
          </Element>
        </Element>
      </Element>
    </PanelFile>
	
	<!-- Fellowship Frame Positioning -->
	<PanelFile ID="ID_UISkin_FellowMiniTemplate">
      <Element ID="FellowMiniTemplate" X="5" Y="8" Width="180" Height="75">
        <Element ID="FellowReadyCheckTemplate" X="150" Y="-8" Width="64" Height="67"></Element>
        <Element ID="FellowTemplateVitalField" X="3" Y="-3" Width="170" Height="64"></Element>
        <Element ID="FellowTemplateNameText" X="56" Y="2" Width="133" Height="14"></Element>
        <Element ID="FellowTemplateClassField" X="5" Y="3" Width="50" Height="50"></Element>
        <Element ID="FellowTemplateLeader" X="39" Y="34" Width="16" Height="16"></Element>
        <Element ID="FellowTemplateLinkDead" X="55" Y="20" Width="112" Height="16">
          <Element ID="FellowTemplateLinkDead_Text" X="0" Y="0" Width="112" Height="16"></Element>
        </Element>
        <Element ID="FellowTemplateDefeated" X="55" Y="20" Width="112" Height="16">
          <Element ID="FellowTemplateDefeated_Text" X="0" Y="0" Width="112" Height="16"></Element>
        </Element>
        <Element ID="FellowTemplateVoiceChat" X="38" Y="0" Width="16" Height="16"></Element>
        <Element ID="FellowTemplateVoiceChatSquelched" X="38" Y="0" Width="16" Height="16"></Element>
        <Element ID="FellowTemplateSendingData" X="38" Y="0" Width="16" Height="16"></Element>
        <Element ID="FellowEffectDisplay" X="54" Y="37" Width="150" Height="25"></Element>
        <Element ID="FellowAssist" X="153" Y="21" Width="16" Height="16"></Element>
        <Element ID="FellowTemplateLevelText" X="13" Y="42" Width="32" Height="19"></Element>
        <Element ID="FellowTemplatePetVitals" X="4" Y="57" Width="146" Height="18"></Element>
      </Element>
    </PanelFile>
	
	<!-- Other Frames -->
	<Mapping ArtAssetID="escort_vitals_backdrop_mini" FileName="Frames\escort_vitals_backdrop_mini.tga"></Mapping>
    <Mapping ArtAssetID="pet_vitals_backdrop_mini" FileName="Frames\pet_vitals_backdrop_mini.tga"></Mapping>
	
	<!-- Escort Frame Positioning -->
	<PanelFile ID="ID_UISkin_GamePlay_EscortManagerBox">
      <Element ID="GamePlay_EscortManagerBox" X="412" Y="101" Width="208" Height="95">
        <Element ID="EscortManagerField" X="0" Y="20" Width="207" Height="70">
          <Element ID="EscortVitalDisplayField" X="0" Y="0" Width="207" Height="73">
            <Element ID="EscortVitalField" X="41" Y="22" Width="99" Height="23"></Element>
            <Element ID="EscortVitals_Background" X="1" Y="7" Width="141" Height="44"></Element>
            <Element ID="EscortAssist" X="139" Y="26" Width="16" Height="16"></Element>
            <Element ID="EscortNameText" X="45" Y="11" Width="154" Height="16"></Element>
            <Element ID="EscortEffectDisplay" X="40" Y="36" Width="150" Height="25"></Element>
          </Element>
        </Element>
      </Element>
    </PanelFile>
	
	<!-- Pet Frame Positioning -->
	<PanelFile ID="ID_UISkin_GamePlay_PetManagerBox">
      <Element ID="GamePlay_PetManagerBox" X="192" Y="68" Width="208" Height="95">
        <Element ID="PetManagerField" X="0" Y="20" Width="207" Height="70">
          <Element ID="PetVitalDisplayField" X="0" Y="0" Width="207" Height="73">
            <Element ID="PetVitalField" X="41" Y="17" Width="99" Height="23"></Element>
            <Element ID="PetVitals_Background" X="1" Y="7" Width="141" Height="44"></Element>
            <Element ID="PetNameText" X="42" Y="7" Width="154" Height="16"></Element>
            <Element ID="PetEffectDisplay" X="40" Y="36" Width="150" Height="25"></Element>
          </Element>
        </Element>
      </Element>
    </PanelFile>
</opt>
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  #2  
Unread 10-05-2009, 04:05 AM
daimon's Avatar
daimon daimon is offline
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Interface Author - Click to view interfaces
 
Join Date: Aug 2007
Location: Finland
Posts: 466
That's because you're playing a creep there and the creeps vital panel order is kinda reversed from the freeps. Plus when you roll a new creep you're considered as a "swarm" so the correct mapping is
ArtAssetID="swarm_vitals"

Creeps can gain levels by advancing to signature and elite mob status so you'll need to include at least the following
ArtAssetID="opponent_vitals_backdrop"
ArtAssetID="opponent_vitals_backdrop_signature"
ArtAssetID="opponent_vitals_backdrop_elite"


but it wouldn't hurt to add all of the 11 ArtAssets for vital panels.
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  #3  
Unread 10-05-2009, 01:04 PM
Putnal08 Putnal08 is offline
The Undefeated
 
Join Date: Oct 2009
Posts: 8
Ah, I see. Many thanks! Having just that one component of the UI wrong was really grating on me...
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  #4  
Unread 10-05-2009, 08:43 PM
Putnal08 Putnal08 is offline
The Undefeated
 
Join Date: Oct 2009
Posts: 8
Okay, so after attempting to integrate your suggestion, Daimon, I've run into new troubles.

First off, the old issue is still alive. It appears that somewhere, somehow, the original(Turbine created) vitals are being called for. However, I could be wrong about that, but that's what it appears to me(with my limited programming knowledge).

Now that I've attempted to use your suggestion, the player panel and target panel are overwriting each other. What I mean is that I have the code for the player panel first in the document, followed by the target. When I boot the game I find that the target panel is using the .tga files intended for use with the player panel. This causes issues with alignment, etc.

Is there some way to counter this? I will post the exact code below:

Code:
	<!-- Player Frame -->
          <Mapping ArtAssetID="player_vitals_backdrop" FileName="Frames\player_vitals_backdrop.tga"></Mapping>
	  <Mapping ArtAssetID="swarm_vitals" FileName="Frames\player_vitals_backdrop.tga"></Mapping>
	  <Mapping ArtAssetID="opponent_vitals_backdrop" FileName="Frames\player_vitals_backdrop.tga"></Mapping>
	  <Mapping ArtAssetID="opponent_vitals_backdrop_signature" FileName="Frames\player_vitals_backdrop.tga"></Mapping>
	  <Mapping ArtAssetID="opponent_vitals_backdrop_elite" FileName="Frames\player_vitals_backdrop.tga"></Mapping>
	  <Mapping ArtAssetID="level_background" FileName="General\invisible.tga"></Mapping>
	  <Mapping ArtAssetID="player_vitals_lowrescover" FileName="Frames\level_button.tga"></Mapping>
	  <Mapping ArtAssetID="fellowship_leader" FileName="Frames\group_leader.tga"></Mapping>
	  <Mapping ArtAssetID="raid_assistant" FileName="Frames\group_assistant.tga"></Mapping>
          <Mapping ArtAssetID="raid_leader" FileName="Frames\group_leader.tga"></Mapping>
	  <Mapping ArtAssetID="fellow_voiceenabled" FileName="Frames\voice_on.tga"></Mapping>
          <Mapping ArtAssetID="fellow_voiceenabled_sendingdata" FileName="Frames\voice_inuse.tga"></Mapping>
          <Mapping ArtAssetID="fellow_voiceenabled_squelched" FileName="Frames\voice_squelch.tga"></Mapping>
	
	<!-- Player Frame Positioning -->
          <PanelFile ID="ID_UISkin_AvatarPanel">
	    <Element ID="Toolbar_Quickslot_Extended_Scaler" X="283" Y="526" Width="460" Height="175">
              <Element ID="Toolbar_Quickslot_Extended" X="40" Y="0" Width="420" Height="175"></Element>
            </Element>
	    <Element ID="AvatarPanel" X="2" Y="2" Width="280" Height="300">
            <Element ID="VitalsParent" X="0" Y="20" Width="300" Height="156">
	    <Element ID="AvatarPanel_COVER_LOWRES" X="70" Y="47" Width="20" Height="20"></Element>
	    <Element ID="PlayerLevel" X="63" Y="48" Width="32" Height="17"></Element>
	    <Element ID="PlayerLeaderIcon" X="74" Y="30" Width="16" Height="16"></Element>
	    <Element ID="PlayerAssistantIcon" X="74" Y="30" Width="16" Height="16"></Element>
	    <Element ID="PlayerVoiceChat" X="74" Y="68" Width="16" Height="16"></Element>
	    <Element ID="PlayerVoiceChatSquelched" X="74" Y="68" Width="16" Height="16"></Element>
	    <Element ID="PlayerSendingData" X="74" Y="68" Width="16" Height="16"></Element>
	    <Element ID="VitalsBg" X="-704" Y="45" Width="163" Height="22"></Element>
	    <Element ID="VitalsField" X="96" Y="34" Width="168" Height="42"></Element>
            <Element ID="AvatarPanel_BG" X="-1" Y="1" Width="273" Height="105"></Element>
	    <Element ID="PlayerPortrait" X="21" Y="21" Width="1" Height="1"></Element>
	    <Element ID="PlayerVitals_Animations" X="2" Y="0" Width="277" Height="104"></Element>
	    <Element ID="PlayerName" X="93" Y="17" Width="191" Height="36"></Element>
	    <Element ID="PlayerEffectDisplay" X="95" Y="68" Width="169" Height="64"></Element>
	    <Element ID="PlayerLevel_BG" X="0" Y="54" Width="1" Height="1"></Element>
	    <Element ID="PlayerPVP_Info" X="0" Y="0" Width="20" Height="20">
            <Element ID="PlayerPVP_RankDisplay" X="0" Y="21" Width="20" Height="20"></Element>
          </Element>
	  </Element>
	  </Element>
	</PanelFile>
	
	<!-- Target Frame -->
	<Mapping ArtAssetID="swarm_vitals" FileName="Frames\opponent_vitals_swarm.tga"></Mapping>
	<Mapping ArtAssetID="opponent_vitals_backdrop" FileName="Frames\opponent_vitals_normal.tga"></Mapping>
	<Mapping ArtAssetID="opponent_vitals_backdrop_signature" FileName="Frames\opponent_vitals_signature.tga"></Mapping>
	<Mapping ArtAssetID="opponent_vitals_backdrop_elite" FileName="Frames\opponent_vitals_elite.tga"></Mapping>
	<Mapping ArtAssetID="opponent_vitals_backdrop_elitemaster" FileName="Frames\opponent_vitals_elitemaster.tga"></Mapping>
        <Mapping ArtAssetID="opponent_vitals_backdrop_avenger_good" FileName="Frames\opponent_vitals_avenger_good.tga"></Mapping>
        <Mapping ArtAssetID="opponent_vitals_backdrop_defender_good" FileName="Frames\opponent_vitals_defender_good.tga"></Mapping>
        <Mapping ArtAssetID="opponent_vitals_backdrop_hero_good" FileName="Frames\opponent_vitals_hero_good.tga"></Mapping>
        <Mapping ArtAssetID="opponent_vitals_backdrop_master_defender_good" FileName="Frames\opponent_vitals_master_defender_good.tga"></Mapping>
        <Mapping ArtAssetID="opponent_vitals_backdrop_signature_good" FileName="Frames\opponent_vitals_signature_good.tga"></Mapping>
	
	<!-- Target Frame Positioning -->
	  <PanelFile ID="ID_UISkin_OpponentPanel">
            <Element ID="OpponentPanel" X="279" Y="2" Width="300" Height="300">
            <Element ID="VitalsParent" X="16" Y="20" Width="284" Height="110">
	    <Element ID="OpponentDisplayParent" X="0" Y="0" Width="272" Height="300">
            <Element ID="Opponent_SelectionField" X="7" Y="0" Width="272" Height="120">
            <Element ID="OpponentsVitals_BG" X="-789" Y="45" Width="163" Height="22"></Element>
            <Element ID="OpponentVitalsField" X="10" Y="34" Width="168" Height="42"></Element>
            <Element ID="OpponentPanel_BG" X="-1" Y="1" Width="277" Height="104"></Element>
            <Element ID="OpponentClass" X="181" Y="57" Width="20" Height="20"></Element>
            <Element ID="OpponentPortrait" X="186" Y="21" Width="1" Height="1">
            <Element ID="Target_Image" X="0" Y="0" Width="1" Height="1"></Element>
          </Element>
            <Element ID="OpponentName" X="11" Y="25" Width="165" Height="20"></Element>
            <Element ID="OpponentEffectDisplay" X="10" Y="68" Width="170" Height="44"></Element>
            <Element ID="OpponentVitals_Animations" X="-4" Y="-1" Width="1" Height="1"></Element>
            <Element ID="OpponentPanel_COVER_LOWRES" X="181" Y="36" Width="20" Height="20"></Element>
            <Element ID="OpponentLevel_BG" X="185" Y="78" Width="1" Height="1"></Element>
            <Element ID="OpponentLevel" X="174" Y="37" Width="32" Height="17"></Element>
            <Element ID="OpponentPVP_RankDisplay" X="181" Y="17" Width="20" Height="20"></Element>
            <Element ID="OpponentPVP_PrestigeDisplay" X="181" Y="17" Width="20" Height="20"></Element>
          </Element>
          </Element>
            <Element ID="InanimateObject_SelectionField" X="28" Y="1" Width="228" Height="84">
            <Element ID="InanimateObjectPanel_BG" X="7" Y="26" Width="215" Height="51"></Element>
            <Element ID="InanimateObjectForeground" X="-2" Y="19" Width="231" Height="66"></Element>
            <Element ID="InanimateObjectName" X="11" Y="29" Width="205" Height="47"></Element>
          </Element>
        </Element>
      </Element>
    </PanelFile>

Last edited by Putnal08 : 10-05-2009 at 08:49 PM.
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  #5  
Unread 10-06-2009, 06:37 AM
daimon's Avatar
daimon daimon is offline
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Interface Author - Click to view interfaces
 
Join Date: Aug 2007
Location: Finland
Posts: 466
upsie my mistake, sorry :c

Hopefully here are the correct ArtAssets

Player vitals:
Code:
ArtAssetID="player_vitals_backdrop"
ArtAssetID="swarm_vitals_mp"
ArtAssetID="opponent_vitals_backdrop_mp"
ArtAssetID="opponent_vitals_backdrop_signature_mp"
ArtAssetID="opponent_vitals_backdrop_elite_mp"
ArtAssetID="opponent_vitals_backdrop_elitemaster_mp"
Opponent vitals:
Code:
ArtAssetID="selection_inanimate_backdrop"
ArtAssetID="swarm_vitals"
ArtAssetID="opponent_vitals_backdrop"
ArtAssetID="opponent_vitals_backdrop_signature_good"
ArtAssetID="opponent_vitals_backdrop_defender_good"
ArtAssetID="opponent_vitals_backdrop_master_defender_good"
ArtAssetID="opponent_vitals_backdrop_avenger_good"
ArtAssetID="opponent_vitals_backdrop_hero_good"
ArtAssetID="opponent_vitals_backdrop_signature"
ArtAssetID="opponent_vitals_backdrop_elite"
ArtAssetID="opponent_vitals_backdrop_elitemaster"
ArtAssetID="opponent_vitals_backdrop_signature_good_mp"
ArtAssetID="opponent_vitals_backdrop_defender_good_mp"
ArtAssetID="opponent_vitals_backdrop_master_defender_good_mp"
ArtAssetID="opponent_vitals_backdrop_avenger_good_mp"
ArtAssetID="opponent_vitals_backdrop_hero_good_mp"
The ArtAssets that have _mp attached after the the name are used for creep side and others are used for freeps

Best way to figure out what ArtAsset does what is to download the latest Skin Art pack and have a look at the .TGA files there.
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Last edited by daimon : 10-06-2009 at 07:11 AM.
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  #6  
Unread 10-06-2009, 07:01 PM
Putnal08 Putnal08 is offline
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Join Date: Oct 2009
Posts: 8
There we go. Everything appears to be working correctly.

Thanks again for your help, Daimon.

But don't be surprised if I ask for more assistance here. Even knowing that Turbine doesn't plan to open the UI extensively, I am beginning to enjoy working with it.
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