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Unread 10-27-2009, 11:26 PM  
daimon
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Just uploaded version 3.5 waiting for site approval

Last edited by daimon : 10-29-2009 at 11:16 AM.
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Unread 10-16-2009, 07:44 AM  
daimon
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So you can't see the buttons that open the bags at all ? I'll look into it.

You can move those buttons but you have to do it by editing the code.
ID's you need to look at are "ToolbarButton_Inventory" "ToolbarButton_Inventory2" "ToolbarButton_Inventory3" "ToolbarButton_Inventory4" "ToolbarButton_Inventory4" and change X values.

You can move the bags how ever it's a bit tricky. There a moving hook left side of each bag but it's really small. If you hover your mouse there you'll find it pretty easily though. I'll add a picture later here on how to do this for clarification.

Thanks
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Unread 10-16-2009, 02:00 AM  
Ganzor
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Actually, I just redid my setup to account for the new bags since I liked your idea there.
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Unread 10-15-2009, 10:01 PM  
Ganzor
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I do love this UI but I have a problem with the latest version.

The following is my layout. I run in 1280x1024 resolution...


Click image for full sized view.

With the new bag interface and skin, I can't move them where I like, or open or close a single bag without a hotkey.

Is there any way to make the bag opening buttons moveable? I do like the borderless bags though. Saves on space.

Last edited by Cairenn : 10-27-2009 at 10:59 PM.
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Unread 10-13-2009, 10:12 AM  
daimon
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The damn RK meter still doesn't work in 3.4. I'll fix it in next update :P sorry
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Unread 10-07-2009, 02:09 PM  
Eidelmaim
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thank you

thank you for the reply. i will take a look at the player lvl. and i should have thought about the layout save option (smackhead)
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Unread 10-07-2009, 05:11 AM  
daimon
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Eidelmaim: Quickslotbar 3 is bugged as it's said in notes. You need to locate it outside the mainbar area. Chat panel is a bit annoying too. If you drag it too close to the screen borders it will pop to it's original location once you log back in. Either make it a bit smaller or make alias so you can easily load a layout every time you log in.

example:
Code:
/alias ;dmn /ui layout load <optional file name>
after that you just have to type ;dmn and the layout is loaded

edit: about the player levels. I am not planning to enable that because you can easily check your own level by targeting yourself if needed. You can enable it by editing the skindefinition.xml if you want to. Search for the following tag ID="PlayerLevel". Correct Width and Height values you can find from the end of that line inside the comment marks.

Last edited by daimon : 10-07-2009 at 05:15 AM.
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Unread 10-06-2009, 10:15 PM  
Eidelmaim
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some bugs maybe

take a look at this, I love the UI BTW,

before log out :


Click image for full sized view.

when i log back in :
notice quick slot and chat box


Click image for full sized view.

im not sure what could be causing this but figured i would let you know about it.
maybe in the next version include player lvl on players stat bar like hoe it shows on the mob bar, just a thought

Last edited by Cairenn : 10-27-2009 at 11:09 PM.
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Unread 09-30-2009, 08:09 PM  
daimon
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Here is the version 3.4

Nothing major changed and I didn't touch Mini/Creep version at all (well I did fix the buff bug in Mini, Thanks to Musje).
I would also like to thank rushl who inspired me with his Ultra Mini-packs! mod.

Enjoy ^^
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Unread 09-23-2009, 07:19 PM  
Bombadil411
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Heh, no I didn't. Thank you.
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Unread 09-20-2009, 05:57 AM  
daimon
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Hey all.
Just a side notice to you all that I'm still here and working on the UI. A bit busy at the moment but I've made some progress and dmnui 3.4 will be out soon.

Bombadil411: When you selected the skin from the list did you log out of the game and back in again after that ?
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Unread 09-18-2009, 07:00 AM  
Bombadil411
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I am not technically savvy in the least, so this might be a ridiculously dumb question but I've been trying for a while to get your UI to work and it just won't. I changed the resolution to mine, but I don't know how to change the height, so it looks like this: http://img410.imageshack.us/img410/8...nshot00176.jpg and my own vitals are messed up, can you help?
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Unread 08-26-2009, 03:54 PM  
babyboom
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musje tnx m8 this worked
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Unread 08-18-2009, 05:43 PM  
Musje
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babyboom:

I had the same problem, after playing around with the XML file, I managed to fix it. (At least, I guess you mean opponent's buffs/debuffs)
Daimon, feel free to use this fix for your UI (after all, it IS your UI )
I'm just trying to help

in the skindefinition.XML file, (Documents\The Lord of the Rings Online\UI\Skins\DaimonUI33\Mini) find and replace the lines below (with the ones below)
All I've changed is the height of the windows (which fixes mouseover tooltips of opponent buffs, it does appear but gives no tooltip if the buff icon falls out of the window size)) and I changed the positioning of the buff/debuffs which somehow fixes them going over eachother.


Code:
        <Element ID="OpponentPanel"                                             X="279"     Y="2"       Width="284"     Height="175">
            <Element ID="VitalsParent"                                          X="0"       Y="20"      Width="284"     Height="175">
                <Element ID="OpponentDisplayParent"                             X="0"       Y="0"       Width="272"     Height="175">
                    <Element ID="OpponentEffectDisplay"                         X="16"      Y="97"      Width="170"     Height="200"></Element>
Here is the same again with the changes made bold (not possible in a code window)

<Element ID="OpponentPanel" X="279" Y="2" Width="284" Height="175">
<Element ID="VitalsParent" X="0" Y="20" Width="284" Height="175">
<Element ID="OpponentDisplayParent" X="0" Y="0" Width="272" Height="175">
<Element ID="OpponentEffectDisplay" X="16" Y="97" Width="170" Height="200"></Element>


Thank you Daimon for this awesome UI

Last edited by Musje : 08-18-2009 at 05:49 PM.
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Unread 08-15-2009, 06:25 AM  
babyboom
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welcome back
really good news indeed...
anyway... i am using mini UI and the thing is... 1 little problem... i hope you will fix:
the buffs and debuffs since book 8 are in the same panel so i cant see them
(they are over one another)
cant wait what new stuff you will do
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